WTF is Brink?

Post » Wed May 18, 2011 11:59 am

http://www.youtube.com/watch?v=B9zDpaQPoEI

I concur with this dude.
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Ricky Rayner
 
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Post » Wed May 18, 2011 8:00 am

I agree with him too.
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teeny
 
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Post » Wed May 18, 2011 2:12 pm

Ironically "Be More Objective" 2 was rather easy. #1 took me the longest ac I was still getting used to the controls and game overall.
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REVLUTIN
 
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Post » Wed May 18, 2011 6:29 am

For people who don't actually like this game at first, I suggest you watch this. This guy doesn't full out love this game, and has some very good critique. And I think that if you aren't really used to this type of objective-based shooter, he will give you general feel of how to go about this game. He might inspire you to really get into it, as he does at one point say that, once everyone seem to know what's going on and start to work as a unit, it will give you some of the best multiplayer experiences you can have in a shooter.
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RObert loVes MOmmy
 
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Post » Wed May 18, 2011 3:01 pm

He played for 6 hours,wish more reviewers would spend half of this time before putting out a review.
After "Get SMART Series" this seems the best thing to understand the game and it's pros & cons.
Thanks.
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Hayley O'Gara
 
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Post » Wed May 18, 2011 8:29 am

honestly i didnt like his video. while it was informative, i wish we could just mute him (which i did) while my friend watched what the game was about
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Stacyia
 
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Post » Wed May 18, 2011 9:02 am

http://www.youtube.com/watch?v=B9zDpaQPoEI

I concur with this dude.



he memeotis long time no see bro
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sally coker
 
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Post » Wed May 18, 2011 2:34 am

very long... but actually a good review. It says the bad things and gives suggestions, xbox 360 is hosed, should wait etc, but also talks about WHY those of us on PC are more then happy to wait.

Simply put I havent enjoyed a FPS this much since Tribes.
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joeK
 
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Post » Wed May 18, 2011 5:23 pm

TotalBiscuit is great, I used to listen to his podcast all the time. Couple of points:

1. I think he is wrong about the customize options in Brink - SD probably didnt want to give the players complete freedom of color palette because it would break the design vision of the game, and I agree with them. I dont want to see pink characters with pink guns running around. Choice is good, complete freedom can be very bad.

2. Hes wrong about pistols - the pistols in the game are excellent if you know how to use them.

3. I think hes very off base about his critique of the abilities. He will probably feel differently after putting in more time.

4. His comments about some maps having choke points and not enough parkour opportunities is also wrong, and linked to him not having enough time in game. All the maps have optional routes around choke points (if you look for them) and they all have parkour opportunities if you look for them. The maps take time to learn, and everytime I play them I discover something new.
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Sweets Sweets
 
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Post » Wed May 18, 2011 6:33 pm

It was great to listen but as mentioned he has to play more than 6 hours to understand the game!
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Tanika O'Connell
 
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Post » Wed May 18, 2011 8:37 am

He did pretty good justice for the amount of time he's played, and definitely sounds like someone who knew what he was looking for before coming into the game, so I can't really fault him for that.

He did svck at using ARs and tried to blame the game though, and he said burst-fire wasn't that good when it's actually CRITICAL to do well.

He's a pretty good Engineer though - better than I would be (I may have mentioned elsewhere, but I'm *&#$ at being Engineer).
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Sammie LM
 
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Post » Wed May 18, 2011 2:48 pm

interesting
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Elisabete Gaspar
 
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Post » Wed May 18, 2011 2:54 am

good review and i have to agree with him about the lvling system being a bit hypocritcal since it makes it where you want to specialize but it also wants you to be diverse (or atleast in single player since the AI is [censored]). also I thought the lvling system was goin to allow us to pick what perks to have active instead of them all being active when you unlock them, that seems to lower the amount of replay ability in the sense of making new characters.
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sas
 
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Post » Wed May 18, 2011 3:51 pm

good review and i have to agree with him about the lvling system being a bit hypocritcal since it makes it where you want to specialize but it also wants you to be diverse (or atleast in single player since the AI is [censored]). also I thought the lvling system was goin to allow us to pick what perks to have active instead of them all being active when you unlock them, that seems to lower the amount of replay ability in the sense of making new characters.

I disagree strongly with that part, myself.

You can't take EVERYTHING on ANY character.

You get to level 20 and are capped - no more abilities.

When that happens, you have to respec, or start fresh.

If you set up with minimal universals, but some good abilities in 2 - 3 classes, you'll be great at performing class-specific actions across the classes you've upgraded, but will be slightly less powerful in some ways because of the universals you passed up. If you take most of the universal abilities, then a wide range of abilities for one class, you'll be pretty weak when you're forced to play as something other than your preference. If you take mostly universals, then buff specific abilities in 2 - 3 classes instead of specialising, you'll have good "generic" abilities, and be a "Jack of all trades, master of none" type when it comes to class-swapping and effectiveness.

It all balances out, and I think it balances out well.
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Ashley Clifft
 
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