Free running?

Post » Mon May 16, 2011 3:43 am

"This is Skyrim! Not Mirror's Edge/Assassin's Creed/Some other game that had this awesome feature!"

I hate people using this an excuse. Besides the fact that it's already been in Daggerfall, this sort of thing fits quite nicely into an assassin/thief character, the main two stealth archetypes. I'm sure there would be far more support for this if those games had not been invented so people didn't have something non-TES to say it shouldn't be like.
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ONLY ME!!!!
 
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Post » Mon May 16, 2011 1:30 am

I'd love to have free running in. Honestly, it'd make playing a thief or assassin much more fun, in my opinion. I imagine something like what the Assassin's Creed series has, but maybe not being able to grab onto ledges and climb ridiculous tall structures. Something like if there are ledges and or somewhere for hand/foot holds on the surface if you run at it and jump you could take 2 or 3 steps up on the wall quickly and then either jump off or grab the top if you can reach it by then.

Of course, it would be ridiculous if you were wearing heavy armor and doing this. Maybe make your efficiency in it depend on the weight of what you're wearing so light leather armor and a dagger would be perfect but with heavy armor and a battle axe you couldn't do it at all.
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Maddy Paul
 
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Post » Sun May 15, 2011 6:58 pm

I'd love to have free running in. Honestly, it'd make playing a thief or assassin much more fun, in my opinion. I imagine something like what the Assassin's Creed series has, but maybe not being able to grab onto ledges and climb ridiculous tall structures. Something like if there are ledges and or somewhere for hand/foot holds on the surface if you run at it and jump you could take 2 or 3 steps up on the wall quickly and then either jump off or grab the top if you can reach it by then.

Of course, it would be ridiculous if you were wearing heavy armor and doing this. Maybe make your efficiency in it depend on the weight of what you're wearing so light leather armor and a dagger would be perfect but with heavy armor and a battle axe you couldn't do it at all.


I would rather have the chance to hide bodies.

Has anyone seen the [latest?] Deus Ex Human Revolution demo? The stealth seems well implemented, in particular the ability to hide bodies. The physics look great.
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Rowena
 
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Post » Sun May 15, 2011 11:39 pm

Actually, if "extreme" acrobatics was implemented in a minimalistic manner I would approve of it I do think, but obviously such things would have to be perk (and armor based) I mean sure I think most types of characters could be able to climb to an extent, but for most warriors such methods would have absolutely no combat advantage since it'd likely be too slow for a heavily armored Nord or Orc to try and climb over a wall into someone's courtyard, but say a Wood elf wearing a nice light suit of DB armor could jump, grab and get over that wall in an instant with high acrobatics, I'd rather see something like this be a primary advantage in traveling more than say combat.
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Amanda savory
 
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Post » Sun May 15, 2011 12:46 pm

Triple yes. Thios would be extreamly cool for theif or assassins. Maybe hidden parts of dungeons yo can only get to this way.
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Naughty not Nice
 
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Post » Mon May 16, 2011 3:28 am

free running in a city like bravil would have been awesome. i did my fair share of running around and jumping in that city. it was much fun with just what there was available. as long as i can cruise as fast as i did in oblivion i will be happy.
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lilmissparty
 
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Post » Sun May 15, 2011 9:59 pm

http://assassinscreed.us.ubi.com/brotherhood/

I would be fun, but it would take so much effort to re-engineer the game for this.

Honestly, the only thing I would like to see Bethesda do that another game did is have your character voiced like DAII/Mass Effect.
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Matthew Barrows
 
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Post » Mon May 16, 2011 1:01 am

"This is Skyrim! Not Mirror's Edge/Assassin's Creed/Some other game that had this awesome feature!"



but this might break my immersion!!!
jk

This x1000
Theres alot of things people say on this form to atempt to justify something
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Oceavision
 
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Post » Sun May 15, 2011 11:27 pm

I'd love to see at least a little more involvement with the environment when it comes to movement. Not as much as in Mirror's edge as that environment is very developed but some basic methods. Jumping and lifting oneself up to a platform (as replacement for moon jumping), hopping a fence, etc. A little more involvement than running and super jumping.
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REVLUTIN
 
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Post » Sun May 15, 2011 4:22 pm

1. I wasnt addressing jumping of walls as much as free running in itself.

2. Making NPC AI behavior that would make them pursue you would be a nightmare for Bethesda and kill much of their precious time. Short of torching the roofs there isnt much they can do if you're hiding on the roofs and they cant pursue you. Even games like AC, which are more or less entirely based on free running and have architecture which is waaay more easily to navigate, have problems with this (how many times havent you laughed at a guard for failing at climbing due to some minor glitch or just takes such a stupid path that it takes him forever). Its just not a viable option even if it had any actual place within the game, which it doesnt.

Seriously, you can't really expect Bethesda to add this to Skyrim, its just silly and doesnt belong in the elderscrolls series (atleast for the moment).

I really don't know where to begin.
Well, from start I guess.
First of all, it's not silly and fits TES perfectly.
You fail to see that only because of your ignorance and narrow view on things.
Anyway.
All those problems about climbing on a platform where NPC's can't reach you are problems present in the game even without advanced acrobatics and Bethesda should work on solving it.
Advanced acrobatics would not make that case worse in any way.
There are simple ways that can solve that problem only if you think about it a little better and is not nightmare at all.
Also, all that precious time killed you are talking about would be actually time well spent. >.>
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Ells
 
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Post » Mon May 16, 2011 5:00 am

I'm inclined towards no because I would imagine if they did put it in it would be completely removed from game play and very likely poorly done. The few games that have come even close to doing it well have based their whole games around it, and now you expect bethesda to somehow add such a huge and completely distinct system for a fairly small section of gameplay?
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brian adkins
 
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Post » Sun May 15, 2011 5:45 pm

If they do implement it, I would advise them to seperate the moves to different levels of acrobatics. For example, a journeyman will unlock vaulting fences. As for the controls, they could make it like in Brink, just sprint.

PS: It's parkour guys, not freerunning. You don't want flips and tricks. Even though it's acrobatics stuff, flips and handsprings is not a good idea and not important.
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Emma Louise Adams
 
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Post » Sun May 15, 2011 10:46 pm

If they do implement it, I would advise them to seperate the moves to different levels of acrobatics. For example, a journeyman will unlock vaulting fences. As for the controls, they could make it like in Brink, just sprint.

PS: It's parkour guys, not freerunning. You don't want flips and tricks. Even though it's acrobatics stuff, flips and handsprings is not a good idea and not important.

Yeah, should be more specific with that. It's parkour, or the art of efficient movement. Freerunning is more fancified.
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Enny Labinjo
 
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Post » Sun May 15, 2011 3:39 pm

but why would you need to vault a fence when you could jump over it? i'd put vaulting in same category as flips and twists.

Still, it would be nice to see some basic practical applications beyond running/jumping. We did have climbing in daggerfall after all. A simple weight/acrobatics/incline check could be applied to see if you can climb up a surface, "fairness" vs AI opponents is probably moot if theres levitation and ranged attacks.
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Nomee
 
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Post » Sun May 15, 2011 3:31 pm

but why would you need to vault a fence when you could jump over it? i'd put vaulting in same category as flips and twists.

Because jumping should be more realistically weighted. And even if you can still jump over fences (that level of jumping height wouldn't bother me) you would have the risk of smashing into a wall because you can't change direction when jumping. If they have vaulting it would be for close corners. Though I'm not particularly worried about vaulting. But say if you want to get on a roof and you run away, you hit it at waist level and just fall down (in Oblivion). What you should be able to do is grab on and pull yourself up, maybe rolling to get your momentum back up quickly. That sort of thing.

EDIT: Or, actually, it could be a vault like that. Just if you have a tall wall to vault over that you can't jump high enough to get over. And instead of having a simple "It's too steep, you can no longer go up" thing for slopes, they should slow you down as it gets steeper so you sort of trudge up, or if it gets steeper quickly, let you run up a bit and slide/fall back down.
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Rachel Briere
 
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Post » Sun May 15, 2011 9:07 pm

Jumping over a fence takes a lot more effort than vaulting it, as jumping requires more energy to go against gravity, you could implement this using that fatigue bar. And from vaulting as you level up, maybe then you could do a tic-tac (a kick off the wall at the side to get you to a higher or further location or change direction). And then a vertical wall run to get up the wall you're running at.
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Jani Eayon
 
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Post » Sun May 15, 2011 3:24 pm

Jumping over a fence takes a lot more effort than vaulting it, as jumping requires more energy to go against gravity, you could implement this using that fatigue bar. And from vaulting as you level up, maybe then you could do a tic-tac (a kick off the wall at the side to get you to a higher or further location or change direction). And then a vertical wall run to get up the wall you're running at.


I can imagine it not being quite as hard as people imagine to design their buildings to work with this. They could just have a simple system where they place (invisible) grabbable ledge points and "wall face" points for grabbing and kicking off respectively, and place these sort of like pathgrids over the buildings. That sounds like it would actually be quite simple to implement, so long as you're working with buildings with mostly horizontal edges.
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Shelby Huffman
 
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Post » Sun May 15, 2011 11:46 pm

I can imagine it not being quite as hard as people imagine to design their buildings to work with this. They could just have a simple system where they place (invisible) grabbable ledge points and "wall face" points for grabbing and kicking off respectively, and place these sort of like pathgrids over the buildings. That sounds like it would actually be quite simple to implement, so long as you're working with buildings with mostly horizontal edges.

Yeah, that works. But what about the problem, if that house is a sort of pentagonic prism with slanted roof top? You can't really wall up the side of it, right?
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Ria dell
 
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Post » Sun May 15, 2011 3:27 pm

Yeah, that works. But what about the problem, if that house is a sort of pentagonic prism with slanted roof top? You can't really wall up the side of it, right?

Couldn't you just add more "wallface" sheets? Like instead of having 4, one for each side, just have 5? As for the roof, I guess if it's too steep you should just not be able to grab ( no grabbable ledge) on and slip down instead. I mean you need a reasonably angled handhold IRL too.
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NeverStopThe
 
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Post » Mon May 16, 2011 5:25 am

Oh that can be cool!

Imagine a khajiit with light/no armor running everywere!
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Joanne
 
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Post » Sun May 15, 2011 2:24 pm

this is a much apreciated topic. and im sure alot of people have mixed feelings about that word, if you dont like freerunning then look up parkour...same damn thing and you dont have to compare it to assassins creed or mirrors edge..

People need to understand that a mechanic such as this would add alot to the vertical aspect of the game, wall climbing [was once a part of the game], roof hopping, [which is something i did alot of in oblivion] and additional acrobatic ability is what is needed.
we already have stealth kills that are comparable if not better than many games we have seen [metal gear/Tenchu] so why not a athletic/acrobatic ability that can stand up against the best of the best.

examples of how the function could be used.

imagine a dungeon that has a floor thats inaccessible to normal people because of a foundation collapse, but on this floor is a rare treasure, only those who have the sufficient acrobatic ability would be able to reach the treasure.

or what about being pursued through a large town and the mob behind you brings torches to illuminate all shadowy hiding spots, the only way to escape the sight of your pursuer is to go UP! climbing and hopping from rooftop to rooftop to escape the angry crowd.
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James Potter
 
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Post » Sun May 15, 2011 2:09 pm

im sure alot of people have mixed feelings about that word, if you dont like freerunning then look up parkour...same damn thing

:banghead: Parkour and freerunning are not the same thing! I am a parkour athlete and I know the difference. Parkour is about getting from place to place as efficiently as possible.
Freerunning is sort of like breakdancing. It takes moves from other sports and creates something else. Freerunning includes parkour, gymastics and tricking (+ creativity of athletes inventing their own moves). For example, a wall flip does NOT get you closer from place A to place B; the flag is a stationay, you just hold there and it doesn't get you anywhere.
There is the difference.

As for the gaming part, I think it could add a lot more to strategy in approaching an objective or even being a theif. Even just travelling around a city could be much more efficient, so you don't have to go around the buildings on the street; just up up and away, cutting through the map and you're there.
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Claire Lynham
 
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Post » Sun May 15, 2011 8:56 pm

Because jumping should be more realistically weighted. And even if you can still jump over fences (that level of jumping height wouldn't bother me) you would have the risk of smashing into a wall because you can't change direction when jumping. If they have vaulting it would be for close corners. Though I'm not particularly worried about vaulting. But say if you want to get on a roof and you run away, you hit it at waist level and just fall down (in Oblivion). What you should be able to do is grab on and pull yourself up, maybe rolling to get your momentum back up quickly. That sort of thing.

EDIT: Or, actually, it could be a vault like that. Just if you have a tall wall to vault over that you can't jump high enough to get over. And instead of having a simple "It's too steep, you can no longer go up" thing for slopes, they should slow you down as it gets steeper so you sort of trudge up, or if it gets steeper quickly, let you run up a bit and slide/fall back down.


I quite liked the ability in oblivion to jump over fences directly, although until i got some stats up i normally had to hop on a rock then up and over.

Now if on the other hand vaulting took place just but walking into a fence (or other small obstacles) that would be a really good feature. The unusually high jumping you can do in morrowind/oblivion has its place since though (morrowinds was a bit silly, but it was HELLA fun to jump between towns, took practice :D )
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No Name
 
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Post » Mon May 16, 2011 4:34 am

Oh that can be cool!

Imagine a khajiit with light/no armor running everywere!

Also this.
I personally don't get people who give complains like 'It doesn't fit Skyrim!' while we have Khajiit in the game.
I had like a billion cats and damn, every single one of them was like a mini-ninja.
To see Khajiit in Skyrim not being able to do some free run stuff is simply unnatural in my eyes and doesn't fit TES.
I am actually all for improving whole acrobatic system so one who is an acrobat can actually be one.
Doing flips, jumping of the walls, climbing and similar stuff should be in in my opinion.
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carly mcdonough
 
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Post » Mon May 16, 2011 12:27 am

I don't think flips would be important. Although khajiits might do flips, I think the animation is unessesary. Remember that Oblivion has both first person and third person view, and I don't think they will lose that feature.
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Austin England
 
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