Most beneficial guild

Post » Fri May 27, 2011 10:17 pm

Mages' Guild

really? i always thought their quests were a pain in the ass and the people there were just plain snooty.

I liked the Imperial Legion, the quests were always a lot of fun and had some plot twists and you got some good gear
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Jack Walker
 
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Post » Fri May 27, 2011 5:08 pm

Imperial cult. The prizes are like legendary.
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Laura
 
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Post » Fri May 27, 2011 6:30 pm

Name them.

UESP also says nothing about this.

For the quest where you have to kill the members of the DB themselves, Vincente Valtiere and that argonian guy both have quests, Darkness Eternal and The Runaway Shadowscale.

On topic: The mages guild, being able to make custom spells and enchantments is priceless.
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Isabel Ruiz
 
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Post » Fri May 27, 2011 9:46 am

Telvanni. Same basic benefits as the Mages Guild, minus the warping, with sides of learning spells free of charge, and being able to collect much greater rewards!
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SWagg KId
 
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Post » Fri May 27, 2011 9:35 am

Mages' Guild

How's that when they no longer exist.
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Laura-Jayne Lee
 
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Post » Fri May 27, 2011 5:34 pm

Well, gameplay-wise, the Thieve's Guild, followed closely by the Mage's Guild (in Oblivion, anyway.)
Lore-wise, it's hard to say which would be the best.. The Fighter's Guild would be good at protecting people and rooting out dungeons, the Mages' Guild at furthering the study of magic, The Thieve's Guild at giving wealth to the poor, etc, and the Dark Brotherhood, at...er...killing people.
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Kayleigh Mcneil
 
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Post » Fri May 27, 2011 7:51 pm

I liked the Dark Brotherhood, but it wasn't as beneficial of some of the others. But it was exciting and I even thought the Dead Drops were fun. And I actually enjoyed the Fighters Guild and it does have a decent perk at the end. That guildmaster chest in chorrol, were depending on what orders you give Azzan (or the Dark-Elf guy if you chose him) depends on what kind of items appear in the chest. The Thieves Guild is good at establishing and re-establishing wealth, and I always liked going into Hammer and Tongs, going invisible and stealing a thing or two. The Mages Guild has definately got the advantage of spells, enchanting altars and spellmaking altars. Whenever I make a new character I always join the Fighters Guild and the Mages Guild straight away, just for the discount in buying spells and getting good armour - for a low level - from the Fighters Guild. But I guess I would probably say....

The Thieves Guild.



EDIT: This posts for the Oblivion guilds.
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Stay-C
 
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Post » Fri May 27, 2011 7:14 pm

Well, for Morrowind, I liked the Hlaluu house quests. That Imperial moron in Vivec that used to tell me to call him "uncle" ... *shudders* was the only downside. lol

In Oblivion, my loyalties are (and always will be) to the Dark Brotherhood. There was just so much put intot he storyline there and just listening to some of the conversations that they had with each other in the beginning sent chills down my spine! The worst part of that quest line was [Spoiler follows. Highlight to read the rest of this sentence]
Spoiler
when I discovered Lucien Lachances dead, mutilated body hanging from the ceiling of Applewatch Farmhouse. I cried.
The mages guild woulds be my second choice but that's because you didn't always need your magic for it. For an Altmer, I rarely ever used my magic. I should've but I don't care.
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Sandeep Khatkar
 
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Post » Fri May 27, 2011 12:37 pm

Well, for Morrowind, I liked the Hlaluu house quests. That Imperial moron in Vivec that used to tell me to call him "uncle" ... *shudders* was the only downside. lol

In Oblivion, my loyalties are (and always will be) to the Dark Brotherhood. There was just so much put intot he storyline there and just listening to some of the conversations that they had with each other in the beginning sent chills down my spine! The worst part of that quest line was [Spoiler follows. Highlight to read the rest of this sentence]
Spoiler
when I discovered Lucien Lachances dead, mutilated body hanging from the ceiling of Applewatch Farmhouse. I cried.
The mages guild woulds be my second choice but that's because you didn't always need your magic for it. For an Altmer, I rarely ever used my magic. I should've but I don't care.

you forgot he was also castrated poor dead...man?
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Budgie
 
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Post » Fri May 27, 2011 1:48 pm

mages guild, what with the spell and enchantment makings and whatnot

im still mad at the fighters guild, if i didnt have this wierd disorder of rping id play as argonians, certainly not butchering them! killing argonians and khajiits are one of my BIG no-nos :nono:
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Sheila Esmailka
 
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Post » Fri May 27, 2011 11:08 am

thieves guild gets my vote as well.

I prefer the Morag Tong, just because the cool hideout is just that-- a cool hideout.



With their own armor.
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Syaza Ramali
 
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