A quick critique.

Post » Wed May 18, 2011 11:29 pm

I had seen various trailers and ads offering glimpses of a promising "new" genre of FPS style gaming offering freedom of movement and expansive game play, I was intrigued. Waiting months for this title only to encounter numerous issues and bugs upon purchase, which were fairly quickly resolved, I regained hope.

Hope faded very quickly as I stumbled around maps not being able to maneuver properly, fumbling with guns that were all basically identical, using classes that offered no difference in play style other than objective completion.

Basically there were only 5 or 6 tasks that every mission revolved around all including waves of idiotic NPCs running in shambles around the objective in a fray of incomprehensible madness. Bullets had no effect, grenades were poppers you played with as a kid.

Levels were uselessly large by being "expansive" but only focusing objectives in one room to which you were either waiting for your dike-headed medics to revive you or running a long distance back into the frenzy only to be disabled again.

I consider myself as a decently experienced gamer, and I can say I ashamed of this game. It tries to be a cross between TF2 and COD, and while I applaud the dev's effort in diversifying, it seems like they just stopped caring halfway through. It was a huge let down, which is honestly not a surprise in todays gaming markets.

Please realize that this is my opinion and while I am expressing my views I am not directly attacking the game as I sure many enjoy it, it is just out my gaming perimeter(which is quite large). I will periodically join the blind train-wreck of combat in Brink, but for now I am off to Witcher 2 I think.

Enjoy.
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Campbell
 
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Joined: Tue Jun 05, 2007 8:54 am

Post » Thu May 19, 2011 3:17 am

Hope faded very quickly as I stumbled around maps not being able to maneuver properly, fumbling with guns that were all basically identical, using classes that offered no difference in play style other than objective completion.

Translation: I didn't really give the game a chance.

If you think that, you HAVEN'T played it enough to "critique" it.

Every weapon has truly unique handling and effectiveness. Even guns within the same class - only exceptions being the pre-order bonus weapons which mimic the stats of existing guns

And you're clearly yet to get a handle on how the SMART system works. Once you do, the game opens up majorly. There are chokepoints, obviously, but there are insane amounts of approaches you can take to the objective - often a long rout around half the map will be a better option than the direct run into enemy fire.

Did you reach level 5? When you start getting class-specific abilities? Did you reach level 7? When you unlock the Light body type? Did you try ANY of the challenges? I'm guessing "no" to all of these, from the way you're sounding.
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Jordan Fletcher
 
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Post » Wed May 18, 2011 10:22 pm

The OP has the same ADD as most of the reviewers. They spent a short amount of time with the game, didn't understand it or were unable to adapt so they blamed their own shortcomings on SD. Of course Brink has no depth when you only scratch the surface.
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kirsty joanne hines
 
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