Your first thoughts on Brink?

Post » Sat May 14, 2011 12:53 am

Just wondered what your first impressions of Brink are? I have been looking forward to this game for some while since I loved Quake Wars, so couldn't wait for the release.

However to say I am not happy with it so far, is a little bit of an understatement. I guess (and hope) that with some patches and tweaks the game will improve because at the moment its just making me rage.

[RANT ON]

The bot AI is [censored], they seem more concerned with capturing and protecting the command posts then they are with actually assisting the player in the main objective. So you usually end up being 1 against 6 in a firefight. And you can't really sit back and let the bots do the main objective whilst you concentrate on support or secondary objectives because they are so caught up with command posts, yet again, it gets to the point where you sigh and switch to carry out the main objective.

I also find you die far too easy in this game, even with a heavy body type you get shot twice and your dead. However if you open up with a heavy machine gun at close range and don't really seem to do any damage, even if you aim for the head. And medics are far too overpowered, you nade down some enemies only to turn round and see they are all ressed within seconds by a lone medic.

To top it off the time limits are just all wrong, I mean it seems to take at least 2 minutes to crack a safe or hack an objective when you only have 5 minutes to do it in. And thats if you haven't had to waste 3 to 4 minutes trying to get to the objective in the first place because your the only one going for it.

Plus where is the damn map? The radar is next to useless if you cannot at least see an overlay of where you are on the map. I think the idea of enemies not showing up on radar unless they are spotted is brilliant but this inovation is let down by the fact you cannot judge distance on what you can see on the radar.

I'm hoping that as a player you can change the HUD colours because they just blend into the background far too easily.

I could go on but I feel I have vented enough without resorting to outright flaming.

[RANT OFF]

However some of you out there have had some good experiences and it appears many more with bad, so what are your views so far?
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Madison Poo
 
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Post » Sat May 14, 2011 1:58 am

I wasnt expecting too much (wouldnt have even bought the game if it wasnt for the 25€ deal on D2D), but I'm extremely happy with the game. It's amazing on multiplayer (all that matters to me).

There's naturally some kinks to iron out, but I think the foundation is great. Hope to see more maps soon :)
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Steve Smith
 
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Post » Sat May 14, 2011 12:57 am

"The bot AI is [censored], they seem more concerned with capturing and protecting the command posts then they are with actually assisting the player in the main objective. So you usually end up being 1 against 6 in a firefight. And you can't really sit back and let the bots do the main objective whilst you concentrate on support or secondary objectives because they are so caught up with command posts, yet again, it gets to the point where you sigh and switch to carry out the main objective."

if you turn it on Hard mode the AI go for the primary objective and gain some survival instinct

"I also find you die far too easy in this game, even with a heavy body type you get shot twice and your dead. However if you open up with a heavy machine gun at close range and don't really seem to do any damage, even if you aim for the head. And medics are far too overpowered, you nade down some enemies only to turn round and see they are all rezed within seconds by a lone medic."

As you get in the later levels medics get more supply pips, if your forced to play with AI down someone then when the medics roll around down them repeat its much easier that way

"To top it off the time limits are just all wrong, I mean it seems to take at least 2 minutes to crack a safe or hack an objective when you only have 5 minutes to do it in. And thats if you haven't had to waste 3 to 4 minutes trying to get to the objective in the first place because your the only one going for it."

It's a slow process but you gotta take whatever route the AI do to get the best results and when you do a primary objectives they usually give you like 5-6 minutes added on

My first thought when playing Brink was "I'm gonna slide a shoot some chump" and i did and it was good :mohawk:
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JLG
 
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Post » Fri May 13, 2011 6:13 pm

Ok I am now level 20. Considering I've played the game all of two evenings thats pretty dissapointing in some respects. The game has got a bit more enjoyable online but again there are just far too many problems.

However there are a number of things I think MUST be patched/fixed soon or else Brink is going to be consigned to the bin by most players.

1. There is a major sound bug where you literally go deaf halfway through a mission, usually for me its the airport.
2. There are a number of text glitches, where the numbers or writing on the HUD just goes completely bonkers.
3. The game will declare you the winner but then the dialog kicks in saying you have lost, or visa versa!
4. I completed a challenge objective with 5 seconds remaining and was told by the voiceover I had won, only to see the game actually fail me?!?

Game Balance issues.
1. Knife attacks are far too overpowered. I saw one guy Knife attack an entire team of players, despite being pumped so full of lead you could have made church roof out of him. Its literally 1 hit and your dead.
2. Deployables are rubbish for a number of reasons. Firstly their detection rate is appauling and seriously needs to be ramped up. I mean how many times have you seen someone run straight at one, empty half a clip and then disable it, is quite ridiculous or even worse you have several enemies right in front of it and it doesn't even detect them.Add to this that they take about 5 seconds to actually open fire, you kind of wonder what the point of them is. Their hitpoints are also rubbish, half a magazine or at least 1 nade disables them? It should at least take 2 nades, otherwise whats the point in having them?
3. Balance some of the maps, a couple of them are just too one way and either make it extremely frustrating for one team or exceedingly boringly easy for the other.
4. Add more sub missions for other classes, I think there is literally 5 or 6 engineer sub missions per map and maybe 1 for ther rest of the other classes.

There are more things I could list but I think these are the main ones. The fact as well you can only level at 20 is really bad since it is so easy to unlock all the weapons/abilities/appearances. I think the weapons should have been level xp based or at least the attachments should have been, and the levels way beyond 20 and harder to achieve. I mean two evenings to max out! Thats all it took!
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Eve(G)
 
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Post » Fri May 13, 2011 12:25 pm


1. There is a major sound bug where you literally go deaf halfway through a mission, usually for me its the airport.
2. There are a number of text glitches, where the numbers or writing on the HUD just goes completely bonkers.
3. The game will declare you the winner but then the dialog kicks in saying you have lost, or visa versa!
4. I completed a challenge objective with 5 seconds remaining and was told by the voiceover I had won, only to see the game actually fail me?!?

Never seen this myself.


Game Balance issues.
1. Knife attacks are far too overpowered. I saw one guy Knife attack an entire team of players, despite being pumped so full of lead you could have made church roof out of him. Its literally 1 hit and your dead.

Not remotely true.

There are more things I could list but I think these are the main ones. The fact as well you can only level at 20 is really bad since it is so easy to unlock all the weapons/abilities/appearances. I think the weapons should have been level xp based or at least the attachments should have been, and the levels way beyond 20 and harder to achieve. I mean two evenings to max out! Thats all it took!

The weapons are pretty balanced with each other, what's the reasoning for having to unlock them based on level? Because that's what COD does?
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MARLON JOHNSON
 
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Post » Fri May 13, 2011 5:22 pm

graphics etc good, the ai svcks if your going to have a game that has ai needed to complete the mission this is not how its done.

in some ways its bit easier if you do all the challanges before trying to play campaign. but it gets far to frustrating being knocked down trying to do objective and see ai just stood other side of map, might not be so bad if you could order ai to follow like every other game but at moment its losing its appeal quickly when its no fun. then you try mp and find yourself stuttering around all over the map which at moment is pretty pointless to even play.
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Red Sauce
 
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Post » Fri May 13, 2011 7:24 pm

[img]http://www.trendyink.net/blog/wp-content/uploads/2010/05/funny-ice-cube-first-i-was-like-but-then.jpg[/img]

My first impressions was that the game was very very hard and close to impossible. I came on the boards and though I didn't have the lag problems on 360 I got worried. I started trying to defend the game like everyone was going to leave me with no one to play with.

Then I got in and did all of the 1 star challenges and started paying attention, realized how to get mostly human teams, buffing is your friend and grabbing command posts WILL tip the battle. I learned my class and now everything's awesome. My biggest problem now is I set aside most of the day to play but I burned my rechargeable controller pack out and can't find the battery one...I hope I don't have to charge this thing very long...
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Ann Church
 
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Post » Fri May 13, 2011 4:27 pm

@chainlynx
If you haven't seen those issues yet, you either haven't played it online very much or are extremely lucky. When the deaf bug happened to me I thought it was my system crapping out but its a new rig. It was only after it happening on a number of different servers with other players reporting the same thing I noticed it was a bug. As for the weapons I don't really care what COD does, I just think the game should be more challenging. Like I said even if it was just the attachments for the weapons and not the guns themselves then at least you would feel there is more to strive for. As it stands virtually everyone will be level 20 in the coming week.

@submarinex1
I agree with you there, the graphics are beautiful and you can see they really put the effort into them. Something I think Splashdamage have been criticised for in the past and have learnt from. I also like that the cut scenes will swap out you and your team mates.
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Elea Rossi
 
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Post » Fri May 13, 2011 9:36 pm

LOL raiderfunk, yeah I believe thats what Brink is going to be for most players, including myself. I just hope that the initial launch will not be a flop because of some pretty poor testing. All games need patching/balancing when they are first released and it is expected but unfortuanelty in this genre of gaming, first impressions are what seem count to most people and if the fan base for the game doesn't take off, the developers wont bother keeping it up to date.
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Leticia Hernandez
 
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Post » Fri May 13, 2011 4:12 pm

LOL raiderfunk, yeah I believe thats what Brink is going to be for most players, including myself. I just hope that the initial launch will not be a flop because of some pretty poor testing. All games need patching/balancing when they are first released and it is expected but unfortuanelty in this genre of gaming, first impressions are what seem count to most people and if the fan base for the game doesn't take off, the developers wont bother keeping it up to date.


I agree. It really is unforgiveable, especially for a development team that should know better. This isn't like the old days where folks slowly bought it over the course of the first month allowing you to patch it up before the majority are playing. Some dude at gamespot told me that they got 200k pre-orders. This for a game folks were worried about getting swallowed up with Duke Nukem and infamous 2 coming out in the next couple weeks. If they get it all fixed up before the ps3 crowd realizes PSN is back up (yeah right) it could be ok.

I understand the frustration because I don't want to be playing on empty servers. Lucky for them there is really nothing new on the horizon to challenge them with the hardcoe multi-player crowd for a while.
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michael danso
 
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Post » Sat May 14, 2011 12:57 am

for me they need to resolve the lag issues since that makes mp pretty pointless for me at moment its quite rare i have to say i cant play a game because of lag but ive played 3 times so far i think, one was fine other 2 to much lag to even bother.

they need to fix ai to cover the human more on single player , its ok expecting human to do the objectives but as i said its getting really boring being knocked down everytime you try to do one. i was doing level 2 mix challange and it took several attempts for the hacking part because everytime i tried the enemy ai spawned in a door near it and stood as a mass next to the objetive and with frags only knocking down at best i was left trying to place hack unit while being shot in back whole time.

and its pretty much same story on missions, ive only tried secruity ones so far but after doing first mission without completing challanges its first game i nearly went back to the shop and my mood was not helped when trying the challanges and being knocked down constantly while enemy i knocked down seemed to get up by magic.
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Calum Campbell
 
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Post » Sat May 14, 2011 4:48 am

1. There is a major sound bug where you literally go deaf halfway through a mission, usually for me its the airport.
2. There are a number of text glitches, where the numbers or writing on the HUD just goes completely bonkers.


I get those exact same problems too and the occasional flickering textures in some cut scenes, usually ones involving me being on the landing craft.

I don't agree with your view on the knife, it takes 3 to 4 slashes to down someone and it really is a last ditch defence weapon when you done have the time to reload.
I certainly wouldn't try to go around like the mad slasher using the knife as my primary weapon. I have had a couple of lucky rounds with multiple kills with it though, if you consider being caught out mid reload a lot as lucky.

I almost forgot my first thoughts:
Bit limited on the storyline, don't really care as I complete the story on very few games anyway and it is all about the online experience for me.
Online play, love it. Game runs a treat on my PC and it looks great too with perhaps just some higher res textures required on the guns for the live cut scenes.
Also need higher res story movies as they look a little gash on triple monitor set ups.

To sum it up. I'm hooked.
Bring on more maps and game modes.
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Portions
 
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Post » Fri May 13, 2011 8:17 pm

Think you hit the nail on the head there submarine about the ai! I mean the "Be Objective" missions are basically down to pure luck that you'll not be left standing for more than 5 seconds before you get ganged by the opposing team, who just happens to spawn right next to where you need to be. The parqour mission and the escort objective work because (most likely) you aren't relying on AI protection and so they are what the "Be Objective" should have been which was based on your skill to complete the objectives within the time frame and not sheer luck that you just manage to get a break from being shot in the head all the time.

Liquidpinky I am glad someone else supports what I said about the bugs and I agree my view on the knife was probably a bit misleading. It is actually the slide, tackle, knife when your opponent is down manouver that seems to be the problem. Straight knifing as you say takes at least 2 more hits then maybe I was making out but to me if taking several knife slashes is more powerful than an SMG emptied in your face there is at least a slight issue. I think for knife attacks they should introduce back stab 1 hit kills when the opponent is not aware of you but weaken the current attack considerably.
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Pawel Platek
 
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