I am working on making a glue mod between craftybits and FF Real thirst. Craftybits has a feature where one can purify water. I have a script that will when two objects are dropped next to each other (a water skin and the purified water) will return a third (a full waterskin). I know it works because I've used it for craftybits. However, the issue is getting glue mod to identify both FF real thirst and CB as its masters. I have used wrye bash to try to get it to work, but the issue that the scripts don't seem to work one applied in the glue mod.
I have set Craftybits.esm, ffrealthirst.esp, and craftybits.esp as its masters and applied a script to a water skin in FFrealthirst that requires an item in craftybits. However the script doesn't seem to work. Any ideas? I followed the deisolation tutorial on the CS Wiki, but it didn't work. I'd appreciate some help as this would allow players to be able to refill their water skins using any vanilla water source.
Edit: I achieved a success of sorts. I set the ffrealthirst mod itself as having craftbits as a master. It works perfectly now, but is there away to make a glue mod rather than having to have people download FFRealThirst again?
Cheers,
Drekes