[REL] Treehome - Christmas Edition

Post » Sat May 21, 2011 1:19 pm

Bruma Update

============================
Treehome Christmas Edition
============================
Version: 1.01b
Date: 12/21/2008
Category: Abodes - Player homes
Authors: Kielanai (original version of treehome), Kabraxis (complete overhaul, Christmas Edition)
Additional constributors: Lady Li, Xiamara, Crispy Crisis, Growlf, Reznod


Description
===========
Language: English (alternative German or French version)
Size: 12.8 MB

This mod adds a beautiful, Christmassy furnished treehome to the game.
Have a nice Christmas season and fun with this mod.

(There are five mini-cells in one (-> better atmosphere), so you might get a framerate drop. Eat the chocolates, it might help.)


Details
=======
- enjoyable, Chrismassy atmosphere
- wonderful lighted rooms
- a small swimming pool to relax
- Mannequins to present your captured equipment
- many places to store and display stuff
- Santa's outfit (including boots, gloves, robe and cap) (by Crispy Crisis & Growlf)


Screenshots
==========
http://img600.imageshack.us/img600/4183/2855711260061022.jpg
http://img593.imageshack.us/img593/1374/exterior.jpg
http://img254.imageshack.us/img254/1313/etage0.jpg
http://img715.imageshack.us/img715/4316/etage1.jpg
http://img27.imageshack.us/img27/1929/etage2.jpg
http://img242.imageshack.us/img242/6791/etage3.jpg
http://img87.imageshack.us/img87/9528/etage4.jpg


Where can I find it?
====================
(Bruma version: north of Bruma, leave Bruma through the east-gate and follow the street to the north. You can not miss it.)
The Christmas Treehome is south-western of Chorrol.
Leave Chorrol through the gate in the south und follow the street to the west. After some seconds you will already see the snow that is falling around the treehome.
Continue following the street and you will not miss the big tree.
If you prefer to use the fast travel system, you can directly open your map and travel to the Christmas Treehome.


History
========
- Version 1.01b: fixed problem with English message boxes
- Version 1.01: updated path grid, some more "flower pots"
- Version 1.00: initial release

For more information please read the readme file.


http://tesnexus.com/downloads/file.php?id=28557
User avatar
Matt Bee
 
Posts: 3441
Joined: Tue Jul 10, 2007 5:32 am

Post » Sat May 21, 2011 8:42 am

Ooo I love it! Perfect for one of Oblivion's Real Estates Twelve Mods of Christmas.
User avatar
e.Double
 
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Joined: Tue Jul 24, 2007 11:17 pm

Post » Tue May 10, 2011 7:52 am

Thank you. I hope you enjoy it. :)
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Peetay
 
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Post » Tue May 10, 2011 5:09 am

I just had another look at it and there really was something wrong with the message boxes.
The script was correct but for an unexplainable reason it showed the German text ingame.
Now I recreated the script and it seems to work.


Strange, but... version 1.01b is up.
Problably a problem with the mod translator tool.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Sat May 21, 2011 2:18 pm

I found the same thing when I checked out the mod ingame, much was still in german. Will download the new version, thanks.
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Tue May 10, 2011 9:48 am

Much was in German?
Please tell me, if you find anything. I am pretty sure that everything is translated.
And of course I tested it myself and there weren't any German things except for the message box.
But even the message box was translated - at least in the Contruction Set.

I really don't know what went wrong with this.
I hope everything's alright now.
User avatar
Nikki Morse
 
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Joined: Fri Aug 25, 2006 12:08 pm

Post » Sat May 21, 2011 5:04 pm

Posting what I read the topic as initially would get me modded I am sure o.o
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Richard Thompson
 
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Post » Sat May 21, 2011 5:26 pm

The Grinch is living there :obliviongate:
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James Rhead
 
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Post » Sat May 21, 2011 3:42 pm

Screenshot, please. :D
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GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Tue May 10, 2011 6:08 am

On request I created an alternative version of the treehome.
It is north of Bruma (not in the south-west of Chorrol).

This is the new exterior:
http://img593.imageshack.us/img593/1374/exterior.jpg


Additional info:
You'll find this one north of Bruma. Leave Bruma through the east-gate and follow the street to the north. You can not miss the treehome.)


http://tesnexus.com/downloads/file.php?id=28557


Have a nice Christmas season - again. :D
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Sat May 21, 2011 9:58 am

This looks awesome! Downloading now. Gotta love holiday mods....
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Tyrel
 
Posts: 3304
Joined: Tue Oct 30, 2007 4:52 am

Post » Sat May 21, 2011 12:17 pm

Thank you, Lucky38. :)


===
I think the following bug will only appear (if it appears!) once per game so there is no need to worry.

lovender just reported a bug concerning the Bruma version but I don't know its origin (maybe LOD?). If it happens to you, simply save the game, restart the game and load the savegame again:

"But after i go out through east-gate from inside Bruma, there's a bug like this:"
http://img404.imageshack.us/img404/5286/3530411289988169.jpg

===
My answer:

"Thanks for reporting it...

This is weird.
I just reprodruced the bug and yes, it seems the bug only appears when leaving Bruma - but only the first time.
Once the treehome is shown correctly, you can enter and exit Bruma without any problems - at least it works for me.

I really have no idea how this can happen.

Just save the game in front of the treehome. Then restart the game and load your savegame. It should work fine then.
I hope this bug appears only once per game."
===


I'm really sorry for this.
If someone has an idea why this bug somtimes (rarely?) appears, please contact me.

The Chorrol version still works fine.
User avatar
Kaylee Campbell
 
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Joined: Mon Mar 05, 2007 11:17 am


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