Best Soldier/Engineer abilities setup

Post » Tue May 10, 2011 12:19 pm

This seems to me like the ultimate list for the objective chasing killing machine (feel free to suggest amendments):

Rank 1
Battle Hardened
Sprinting Reload
Supply Max Increase
Combat Intuition

Rank 2
Grenade Mastery soldier
Scavenge soldier
Flashbang Grenades soldier
Gear Head engineer
Light Turret engineer

Rank 3
Resupply Rate Increase
Kevlar Vest soldier
Extra Magazine soldier
Command Post Upgrade engineer
Medium Turret engineer

Rank 4
Frag Blast soldier
Grenade Damage soldier
Improved Weapon Buff engineer
Extra Landmine engineer

Rank 5
Downed fire
Gatling Turret engineer
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lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Tue May 10, 2011 12:38 pm

damn good sir. thats about my character :D rank 5 for me is heavy turret but the rest is the same for me
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luke trodden
 
Posts: 3445
Joined: Sun Jun 24, 2007 12:48 am

Post » Tue May 10, 2011 7:28 am

I see that you don't save points for Rank 5 stuff. I rather have Satchel Charges AND Gatling Turret.
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Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Tue May 10, 2011 7:59 pm

Here's mine
Just so you know, Im a Soldier FIRST and an engineer SECOND

Universal Abilities:
Battle Hardened
Sprinting Reload
Supply Max Increase
Combat Intuition
Resupply Rate Increase
Sense of Perspective

Soldier Abilities:
Grenade Mastery
Scavenge
Extra Magazine
Frag Blast
Grenade Damage
Satchel Charges

Engineer Abilities:
Light Turret
Extra Kevlar
Nerves of Steel
Medium Turret
Gatling Turret
Improved Weapon Buff
Command Post Upgrade
Extra Landmine

Abilities You have that i don't + Reasons I dont have them:
Downed Fire- Its nice, but with such little health you become such a great target, and if you want it because you want to get some kills, remember kills don't earn that much EXP, and the odds of you killing the person and a medic coming to save you after are pretty slim

Silent Running- From my experience and from people i have asked (MANY from this forum who are well known) have said they its VERY rarely do they check their radar anyways

Kevlar Vest (Soldier)- Can be useful, but it doesn't earn you EXP, or help your team THAT much imo. Mostly just personal preference

Flashbangs- I mostly play co-op and from what I've seen the Bots are never affected by the flashbangs, which really irritates me, maybe its just me, but thats what i believe

Gear Head- I mostly play as a soldier, and i think the build rate is already so high, that increasing the speed is not worth wasting a whole ability for it.

Abilities I have that you don't + Reasons i have them:

Sense of Perspective- I like it when Im planting the bomb or repairing something so i know if someone is coming, so i can cancel and turn around and kill them

Kevlar Vest (Engineer)- I like to help out my teammates, mostly just personal preference though

Gatling Turret- I found the Medium wasn't enough and that the Gatling was just what i needed. Again personal preference

Satchel Charges- I love planting them on places where people need to plant the bomb, and they are alot more fun to me because they are manual controlled, not trip (Like a landmine)

Nerves of Steel- Works great for those last second repairs before the round ends, I've experienced a few times when it helped me out right before i died. Couldn't have won without it.



That was pretty lengthy, but if you care you'll read it. If not, oh well :)

EDIT: Also i would organize your Abilities like i have, its much easier to understand, and compare them to others i think
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{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Tue May 10, 2011 8:59 am

I see that you don't save points for Rank 5 stuff. I rather have Satchel Charges AND Gatling Turret.

Are you sure you can do that?
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Cheryl Rice
 
Posts: 3412
Joined: Sat Aug 11, 2007 7:44 am

Post » Tue May 10, 2011 11:31 am

Here's mine
Just so you know, Im a Soldier FIRST and an engineer SECOND

Universal Abilities:
Battle Hardened
Sprinting Reload
Supply Max Increase
Combat Intuition
Resupply Rate Increase
Sense of Perspective

Soldier Abilities:
Grenade Mastery
Scavenge
Extra Magazine
Frag Blast
Grenade Damage
Satchel Charges

Engineer Abilities:
Light Turret
Extra Kevlar
Nerves of Steel
Medium Turret
Gatling Turret
Improved Weapon Buff
Command Post Upgrade
Extra Landmine

I think this build better, though i would probably trade in scavenge for The soldier kevlar skill. Kevlar reduces damage by 20%, while I never have time to scavenge people since I'm usually at the front lines. If I need more pips, I'll just rush and respawn when I eventually die lol
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BEl J
 
Posts: 3397
Joined: Tue Feb 13, 2007 8:12 am

Post » Tue May 10, 2011 3:55 pm

With your engineer class you have 5 abilities that have to be mapped to the D-Pad, but only 3 spaces on the D-Pad (Landmines, Turret, Kevlar Buff, Weapon Buff, Satchel charge?)
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Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Tue May 10, 2011 1:34 pm

With your engineer class you have 5 abilities that have to be mapped to the D-Pad, but only 3 spaces on the D-Pad (Landmines, Turret, Kevlar Buff, Weapon Buff, Satchel charge?)

weapon buff isnt dpad, satchel is soldier so he has 3
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Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Tue May 10, 2011 8:00 pm

weapon buff isnt dpad, satchel is soldier so he has 3

My bad :toughninja:
I would organise my list like OddWorld's but I have organised it in pretty much the order that I will be unlocking them for my superawesomecharacter that I will be making, now that I feel like I have the basic mechanics down.
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Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Tue May 10, 2011 10:00 am

Are you sure you can do that?
Yay, my level 20 has Lazarus Grenades, Gatling Turret, and Satchel Charges.
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brian adkins
 
Posts: 3452
Joined: Mon Oct 01, 2007 8:51 am


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