» Fri May 13, 2011 11:44 pm
The best ways to earn XP are the ways that help the team. If you're good at throwing down Caltrops in places that get you upwards of 500XP per throw, then that damage and the confusion it causes your enemies will be valuable - especially if you take the time to gun some of the guys down while they're taking damage from the Caltrops. If you're capturing Supply CP, that gives your team a MAJOR boost to their Supplies, and Health CPs improve your WHOLE TEAM'S HEALTH - how much more benefit can you be? Upgrading them further increases those benefits, again for everyone, not just yourself, Firewall protects those bonuses for you. If you have a Cortex Bomb, even dying can help the team - drop, explode, or drop and the enemy knows you COULD explode and stays back, even though you're laying across the objective - it gives you those extra few seconds before they'll approach, or gets you an incap if they don't stay back.
If anything, I'd rather see a small percentage "victory" bonus when your team wins. That way, the more valuable you actually were to the team, the more it rewards you for the victory. I don't think it should be more than a 5% bonus - that's still a solid 500XP if you're getting 10k (which some players can do consistently, and if they do really well, they'll get even more), but it's also possible that it's only going to give a poor player who chose the right team something more along the lines of 100 points extra.
Realistically, though, the XP your team earns when you win is almost always higher than the enemy team's XP anyway - your team did a better job than theirs, so you got rewarded for it more.