Nope, OBMM has no intelligence when it comes to shared resources.
Well, I would say that the truth is somewhere inbetween, though I know you have no love for OBMM

But after all, OBMM keeps track of whether a resourece is shared or not, and only removes a shared resource when the last omod owning it is uninstalled, and I would call that
some intelligence, but of course quite inferior to BAIN which also keeps track of different versions of the shared resource.
It's the whole reason BAIN is miles ahead of it. And since BAIN has scripted install support, there's hardly any reason to keep relying on OBMM at all except for BSA management and the rare mod that needs to edit the vanilla shader files.
Can the BAIN scripted install edit ini files like OBMM now? It could not last time I checked (though that's some time ago), and this is the main reason for my OBMM install scripts. I will also maintain that OBMM is simpler to use for a newcomer, but that's not something that matters too much to you and me...