Release success?

Post » Mon Nov 01, 2010 9:52 pm

Does anyone know how Splash Damage and Bethesda did from the launch of Brink? That meaning, more or less of a success then they expected.
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Curveballs On Phoenix
 
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Post » Mon Nov 01, 2010 9:05 am

I think it was much less of a success than they hoped, purely because it has yet to live up to it's potential. But once they fix everything and release some DLC it will really pick up and be a fantastic game and a huge success.
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Brooke Turner
 
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Post » Mon Nov 01, 2010 3:08 pm

I don't think they have released any of that information yet..
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Kayleigh Williams
 
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Post » Mon Nov 01, 2010 4:37 pm

Brink wasn't coming from an established IP or a prominent developer, and yet a lot of people have been talking about it the past week and it's been featured in some prominent places, like Penny Arcade. In my opinion this makes its launch a success. Bethesda and Splash Damage may have other concerns as well, as well as sales figured they hoped to hit and we have no idea what they are and if they've met them, but I bet they're still happy to see how much buzz has been around Brink this week.
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Mike Plumley
 
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Post » Mon Nov 01, 2010 3:03 pm

Game could have been the next Team Fortress 2...a cult classic.

Sadly...they didn't exactly give us that.

Most games with Multiplayer have single player or co-op to fall back to...this one you can't do that because of how monumentally garbage the Bots are. Well, your Bots anyway...the Enemy Bots are some sort of special forces jesus squad. Which really really irritates me about developers. Either make both Friendly and Enemy AI equal from the start...or don't bother at all.
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maddison
 
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Post » Mon Nov 01, 2010 8:22 pm

Game could have been the next Team Fortress 2...a cult classic.

Sadly...they didn't exactly give us that.

Most games with Multiplayer have single player or co-op to fall back to...this one you can't do that because of how monumentally garbage the Bots are. Well, your Bots anyway...the Enemy Bots are some sort of special forces jesus squad. Which really really irritates me about developers. Either make both Friendly and Enemy AI equal from the start...or don't bother at all.


Well said
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marie breen
 
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Post » Mon Nov 01, 2010 5:27 pm

Brink wasn't coming from an established IP or a prominent developer, and yet a lot of people have been talking about it the past week and it's been featured in some prominent places, like Penny Arcade. In my opinion this makes its launch a success. Bethesda and Splash Damage may have other concerns as well, as well as sales figured they hoped to hit and we have no idea what they are and if they've met them, but I bet they're still happy to see how much buzz has been around Brink this week.

Bad press is better than no press.
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Jessica Phoenix
 
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Post » Mon Nov 01, 2010 4:11 pm

I dunno, its always tough to introduce somthing new.....My only problem is that there is no lobby for the game.......that I know of. If there is message me, if not I hop it can be fixed.
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Josephine Gowing
 
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Post » Mon Nov 01, 2010 6:08 pm

I think Brink will have a pretty long lifespan on the PC. The core game is certainly good enough. The issues that some are experiencing needs to be addressed, but aside of that, Brink has pretty much met my expectations in terms of fun-factor. Already sunk almost 40 hours into it since Monday night.
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CHANONE
 
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Post » Mon Nov 01, 2010 4:33 pm

I think Brink will have a pretty long lifespan on the PC. The core game is certainly good enough. The issues that some are experiencing needs to be addressed, but aside of that, Brink has pretty much met my expectations in terms of fun-factor. Already sunk almost 40 hours into it since Monday night.


I agree with that I have been playing it non stop since relese and am very satisfied with it. Why people hate it is beyond me but if your the kind of person who plays COD just cause it is COD and not cause you just don't want to get ran over by a tank like lets say in, Bad Company 2 then I ignore the comments... The people who absolutly love Black Ops multi when it is the most badly done thing I've ever seen. Give me Halo, MW2, BC2 and now Brink any day. Cant wait for the DLC.
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Shannon Marie Jones
 
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Post » Mon Nov 01, 2010 12:58 pm

Bad press is better than no press.

^This.

At least people know about it. :)
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Phillip Brunyee
 
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Post » Mon Nov 01, 2010 5:19 pm

^This.

At least people know about it. :)

Always true! Even if it's a bad review the viewer may be intrigued by the game.
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Roddy
 
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Post » Mon Nov 01, 2010 2:27 pm

You know I am waiting for some kinda DLC but right now I play it and am having fun!!
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Shelby McDonald
 
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Post » Mon Nov 01, 2010 2:18 pm

Game could have been the next Team Fortress 2...a cult classic.

Sadly...they didn't exactly give us that.

Most games with Multiplayer have single player or co-op to fall back to...this one you can't do that because of how monumentally garbage the Bots are. Well, your Bots anyway...the Enemy Bots are some sort of special forces jesus squad. Which really really irritates me about developers. Either make both Friendly and Enemy AI equal from the start...or don't bother at all.


I wouldn't exactly call Team Fortress 2 a cult classic. It's still widely played, years after it's release.

I could see Brink becoming one though. A small, specific group of dedicated fans seems to be Brink's crowd right now.
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Austin England
 
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Post » Mon Nov 01, 2010 6:24 pm

I think it was much less of a success than they hoped, purely because it has yet to live up to it's potential. But once they fix everything and release some DLC it will really pick up and be a fantastic game and a huge success.


For the PC, yeah.
For consoles, they can release a thousand DLCs, it wont matter.
Unless they have dedicated servers the game will die.

And, the console market is around 3-5 times larger then the PC market. Thats where they money is. How Beth and SP missed this is beyond me and I hope, I sincerly hope, a few of them is fired.
Hard words, sad to say for people. But the none respect and knowledge of gaming business is so obvious that its a smack in the face to a whole console FPS community.
They should be ashamed of themself.
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Samantha Pattison
 
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Post » Mon Nov 01, 2010 8:00 pm

I think Brink will have a pretty long lifespan on the PC. The core game is certainly good enough. The issues that some are experiencing needs to be addressed, but aside of that, Brink has pretty much met my expectations in terms of fun-factor. Already sunk almost 40 hours into it since Monday night.


This I believe too. On the PC.
On consoles, it will die incredibly fast due to no dedicated servers.
And I say again, the console market is huge compared to the PC market, and its where they money lies.
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Karl harris
 
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Post » Mon Nov 01, 2010 8:40 pm

I think it did quite well. I know it topped the charts for both Xbox and PS3, but as we don't get results from steam and other digital distributors, we'll have to wait for something from Bethesda to get an idea of numbers, which haven't been released yet.
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Del Arte
 
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Post » Mon Nov 01, 2010 1:36 pm

Well, they had at least 300K Preorders last time i looked, and that was a week before release. I would call that a pretty good success on its own.
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Ricky Rayner
 
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Post » Mon Nov 01, 2010 5:04 pm

I wouldn't exactly call Team Fortress 2 a cult classic. It's still widely played, years after it's release.

I could see Brink becoming one though. A small, specific group of dedicated fans seems to be Brink's crowd right now.

TF2 is still being developed. Is something allowed to be a classic if development never ends? If it is then yes, I'd call it a classic.

Wolf:ET and ET:Quake Wars are cult classics. These are also some of SD's previous works and play very similar to Brink.
If I had to put money on it I'd bet Brink will become a cult classic too (on PC at least).
I really like the IP and the direction they took the game while also keeping the core mechanics familiar.

I'm guessing by the massive amount of coverage the game is getting everywhere that the release was a success. There may be lots of QQ (deserved or not) about it but I'm finding more and more that gamers whine a lot (a lot more than they used to) and I have to make my own decisions or be very sceptical about so-called "reviewers" nowadays. And personally I like the game.
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Alex Vincent
 
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Post » Tue Nov 02, 2010 12:16 am

Bad press is better than no press.

Not when it comes to parting with one's money. See the case of the jewellers Ratner's.
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Josh Lozier
 
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Post » Mon Nov 01, 2010 8:06 pm

TF2 is still being developed. Is something allowed to be a classic if development never ends? If it is then yes, I'd call it a classic.

Wolf:ET and ET:Quake Wars are cult classics. These are also some of SD's previous works and play very similar to Brink.
If I had to put money on it I'd bet Brink will become a cult classic too (on PC at least).
I really like the IP and the direction they took the game while also keeping the core mechanics familiar.

I'm guessing by the massive amount of coverage the game is getting everywhere that the release was a success. There may be lots of QQ (deserved or not) about it but I'm finding more and more that gamers whine a lot (a lot more than they used to) and I have to make my own decisions or be very sceptical about so-called "reviewers" nowadays. And personally I like the game.

I think its a result of the large number of actually fun games there are now. In the past there were a handful of good games and you had to enjoy them with their flaws because there was nothing else. Can you name a good FPS game for N64 other than Goldeneye or Perfect Dark? I cant, so if i didnt like either of those games, i wasnt going to be playing FPS.

Now that we have a huge number of games being released every quarter, people start seeing games that match what they are asking for in a game so the feel entitled and complain when games don't.

Not that constructive criticism is bad, telling devs how to improve their game is a good thing. Crying about things you dont agree with isnt.
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Strawberry
 
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Post » Mon Nov 01, 2010 2:28 pm

It might have sold decently, but it just isn't as active as it was at release. A game suffering from tremendous lag when it is online based is a killer.
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Hearts
 
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Post » Mon Nov 01, 2010 8:57 am

I think its a result of the large number of actually fun games there are now. In the past there were a handful of good games and you had to enjoy them with their flaws because there was nothing else. Can you name a good FPS game for N64 other than Goldeneye or Perfect Dark? I cant, so if i didnt like either of those games, i wasnt going to be playing FPS.

Now that we have a huge number of games being released every quarter, people start seeing games that match what they are asking for in a game so the feel entitled and complain when games don't.

Not that constructive criticism is bad, telling devs how to improve their game is a good thing. Crying about things you dont agree with isnt.

Yeah. I think it's also the number of people playing games nowadays. Back in the day if you mentioned you played Doom people looked at you like you were hiding a shotgun. You didn't even try explaining Space Quest or Monkey Island to anyone unless they were part of your small group of gaming friends. Computer/Video games were a much smaller market back then and arcades were dodgy dives where you hung out to play double dragon and street fighter 2 champion addition.
Now it's a much bigger market but more people also means more trolls and douchebags :P

I agree: constructive criticism is good feedback. Crying because the game doesn't wake you up in the morning with a cup of coffee and clean the house while you're is bull! And demanding that developers change the game to suit you when the majority of the community is happy with it is plain arrogant.
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Dalton Greynolds
 
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