I like minigames.. Just don't think they need to be as graphically intense as they've made them in the past. You don't really need a big lock pick game to pop up in front of you. Gothic 1 had a great lockpicking system with no graphical interface.. just right and left patterns of various length depending on the difficulty of the lock. Basically just a long memory game. Yet at the same time I'd like a more graphically intense minigame for creating potions or enchanting. I don't know if those are considered mini-games by most but they seem mini-gamish to me. I'd like to be able to pick up the material.. grind it up, pour it in a beaker, refine it.. etc. etc.. rather than have a tiny pop up and be able to click a button to make a potion. I guess it just comes down to what you consider a mini-game and how you'd want to do things.
Hmmm...
Take cooking as a craft. Ir's fine in principle.
Though i have just spotted something that had me second guessing it.
In the Gameinformer feature on Skyrim: Behind the scenes tour with Todd Howard
(http://www.youtube.com/watch?v=tlF4gAO9FNI)
At 1:50, the drawing board with the title ?Crafting? is shown over what i assume is a depiction of the whole ?cooking? screen.
...
It looks like it's going to be a minigame.
...
yikes
...
Ahhhh, I was hopiing for seamless gameplay all the way through.
Looks like a second class solution to me.
But, hey, I'm all in for pleasant surprises. I would hate 4 minigames, one for cooking, another for farming ,mining, etc, though.
Oh well, let's Keep the faith alive!