Death and reload needs to be revamped

Post » Mon Nov 01, 2010 4:30 pm

Honestly, seems like it would just be annoying and ad nothing to immersion.

I was three-levels deep in ruins, surrounded by a lich and his 5 necromaner buddies and all of their collective undead minions who were just waiting to do all sort of naughty things to my dead body... But luckily, they only knocked me out, gently and lovingly carried me outside, tucked me into a blanket, and waited with me until an adventurer happened by.



You forgot about the part were the adventurer violated you while you slipt into a coma.


Death is what happens when you fail. I dont think a dragon or a giant spider will just knock you out and then leave you be. They will eat you. A slaver will kill you. You fight a gurad well you broke the law and your life was forfite etc etc etc even a rat if you somehow svck at this gam so badly that one actualy killed you will infact eat you.

Its not realy a good idea in a game like this. the only outcome for losing a fight to the death is... death.
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mike
 
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Post » Mon Nov 01, 2010 8:50 am

I'd like my corpse to actually hit the floor before the game over menu appears.
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Louise Dennis
 
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Post » Mon Nov 01, 2010 8:10 am

Must be just me then. The mod I use has really added a lot of tension to my game with death actually being something I try to avoid for a reason other than not wanting to reload.

It wouldn't be strange either, because the world should be full of fellow adventurers and also Guard patrols that might pop into dungeons etc to try and quell any large groups of enemies and then just happen upon a badly beaten player and take him to safety.

You basically are only arguing the extremes. Why bother when you can just reload to revert running out of lockpicks or to undo a crime? Because most of us DO live with the consequences.

As for death however, it makes perfect sense to reload because you are supposed to be the hero of the world, basically, so you CANT die otherwise there would be no story.



All I can say though is that if something like this is in, its going on my "To be modded out" list. And aits getting rather long, but thankfully its 99.9% things some people would "like to see".
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Alexander Lee
 
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Post » Mon Nov 01, 2010 6:08 pm

Losing gold doesn't convey the same consequences as death, regardless of the fact that players reload anyway.
And besides, when you compile the improbabilities of getting rescued at even 1/10 of the deaths, let alone all of the deaths, it becomes ridiculously unbelievable.
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Kate Norris
 
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Post » Mon Nov 01, 2010 5:24 pm

I'm sorry, but this is a terrible idea. The current system of save and reload works perfectly.

You want the player to simply wake up at an Inn or building despite how mutuality their death may have been? If a player fall and breaks their legs, you want them to wake up somewhere halfway across the map and be perfectly healed? What? How is this anymore immersive than our current system? right now, hen you die, you die. Your character screams in pain and limps to the ground. That's it. Your story is over. The legendary Dovahkiin has fallen. So the player reloads and eventually survives whatever ordeal destroyed you last. It's a much more demanding and immersive experience. Your idea would break common sense and immersion in half and reduce whatever difficulty there once was to a shallow puddle.

I'm sorry, I just don't like the idea. That system only works in games like Assassins creed because their core mechanics were designed with those things in mind, and they have a stronger focus on a centrally established character (like Ezio and Altair), and a canonically respawn method (the Animus). It's unlike the style of Elder Scrolls and the established mechanics of the series.
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Russell Davies
 
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Post » Mon Nov 01, 2010 9:36 am

You basically are only arguing the extremes. Why bother when you can just reload to revert running out of lockpicks or to undo a crime? Because most of us DO live with the consequences.

As for death however, it makes perfect sense to reload because you are supposed to be the hero of the world, basically, so you CANT die otherwise there would be no story.



All I can say though is that if something like this is in, its going on my "To be modded out" list. And aits getting rather long, but thankfully its 99.9% things some people would "like to see".


There s no story anymore for you looser.
There s others Dragon singers out there, your NOT the only one.

The like of someone salving you is 0.01%, in ages pictured in Skyrim.
Your the same race, clan and etc, your fame in doing good is so great your well known and cherished,

Because if its not that they will rob you if ou have something of value and let you rot and be eaten by wolves and crows.
They will finish you in an act of misery and maybe burry you with your weapon and armor, then rest are spoils that serve more the living than the dead ones.
They will bury you alive because they don t freakish know anything about medecine.
Or, for the same reason, would splatter your wounds with cow [censored], because someone one day have been reported to be healed by it, in a miraculous way, by a damn boy lover wanderer priest preaching them a fake story of some fake god, and you will feel the few life you still possess be slowly and painly eaten away by some gangrenous or other blood deasease slowly eating you alive wishing you would have died quickly.
Or they would simply find you half alive, slith your throat becuase your probably a fleeing slave anyway, loot you and sell all for nothing at the nearest market.

So in the end dying and reloading is the less painfull and more dignifying end for a deadly failure.

This is no Barbie goes to roseland mall... this is freaking violent bloody fantasy RPG with blood slapettering all over the place, dark relition slaying wemens on altars, and monsters seeing you as a tasty meal and giants looking at you like childs looking at toys wondering if once dismenbered they are good enought to rebuild you, and you can do nothing while a sword slash spread youl boweel all over the place and the assassin find it funny to hang you on the wall with them.
L2 stay alive and deal with failure when it happens, cause it will. You re intended to die.
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Shelby Huffman
 
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Post » Mon Nov 01, 2010 11:24 pm

I prefer just dying and reloading myself, some games have had a system where you die and come back to life with some sort of penalty and to me, it kind of feels like it cheapens death in the game, making it seem more like an inconvenience than anything, moreover, it also leads to a logical problem in the game's narrative as it raises the question of why if the protagonist can come back from the dead, then why can no one else do so? What makes my character so special that he can come back when no one else can? And if there is something special about the character that allows for that, I'd think it would be worthy of being a central plot point like in Planescape: Torment, not just some handwave done because Bethesda doesn't want players to have to reload every time they die. And if ressurrection IS commonly available then it leads us to question why people are worried about dying if they can just come back. Why should I feel any sense of urgency to deal with a monster that has been killing people in a town if they can just come back in the event that it kills them? Having a world where ressurrection is readily available runs the risk of death seeming like a trivial matter not just in gameplay, but in story as well. Finally, there's lore to consider, unless the lore already supports it, adding it without a proper explaination could cause problems, the fact that the hero can just come back to life upon death is really not something you can just take for granted.
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Bek Rideout
 
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Post » Mon Nov 01, 2010 12:24 pm

Yeaaaaahhhh... NO.

No, it doesn't need to be revamped. What they NEED to do is leave it exactly as it is. That's all.
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Rachyroo
 
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Post » Mon Nov 01, 2010 9:57 pm

Dieing and reloading is getting so old in games now and I think an RPG like TES would benefit a lot from a more immersive death scenario.

I have a mod for Oblivion that sees the PC get transported to an inn after death with a message saying you were found half dead by an adventurer and pulled to safety; some gold is lost as a penalty.
Erm, so you don't die? Just lose money? That sounds like a failsafe for NOT dieing :shrug:

I very much doubt that Skyrim will have anything other than 'death and reload' but I'm hoping for something a bit more immersive and entertaining.

Well, I can't count how many times I died, so seeing prolonged footage of my character dieing...time and time again, would get very old. IF there were 100+ clips, then I wouldn't mind.

However, I just really want to reload as fast as possible to correct my errors and drive on.
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kiss my weasel
 
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Post » Mon Nov 01, 2010 10:22 pm

Death is what happens when you fail. I dont think a dragon or a giant spider will just knock you out and then leave you be. They will eat you. A slaver will kill you. You fight a gurad well you broke the law and your life was forfite etc etc etc even a rat if you somehow svck at this gam so badly that one actualy killed you will infact eat you.

Its not realy a good idea in a game like this. the only outcome for losing a fight to the death is... death.


:clap:

Exactly. The reason you reload (if you choose to) after death is because you're- you guessed it- dead. End. Finito. "Game over, man- game over!"

If dying isn't immersive enough for you, delete the save and don't reload. It don't get any more immersive than "dead is dead."

The "die and reload if you wish" mechanic is just fine, and meets the "fast travel perfection" criteria of "If you don't like it, you don't have to use it."
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Christie Mitchell
 
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Post » Mon Nov 01, 2010 8:56 am

I think games should be smart about it when you load a file and only clear/reload the actors and such to save loading time, rather than reloading the entire area every time. I suppose that leaves the game wide open for bugs where they forget to clear some data that shouldn't be preserved when you load, potentially causing all sorts of issues.
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Eibe Novy
 
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Post » Mon Nov 01, 2010 6:39 pm

How about we just keep it the same way it has been done in DF, MW, and OB. Come on, it's a single player game, it's not like a MMO where death has to have a consequence. You can always play "Dead is dead" in which case you delete your character once it dies. No longer playing a character because it died is the ultimate way of having "immersion" when you die.
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Alex [AK]
 
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Post » Mon Nov 01, 2010 1:29 pm

I don't know if I want the game to take me someplace if I die. For no other reason than I may want to go back to a certain save because I want to approach things differently, or I am really not ready for what I tried to do. Also, it may have taken me hours to get to where I had the issue that caused my death, do I have to go through that again?
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Céline Rémy
 
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Post » Mon Nov 01, 2010 1:46 pm

I could this this getting abused pretty easily.

"Oh look my bags are full" *Shoots a flare at the nearest rat* "Ok Mr.Rat just kill me quickly" *Gets ported back to town* "Oh hello Mr.Innkeeper. Why yes I would like to trade"
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Sandeep Khatkar
 
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