Game won't load with Item Interchange active in the order

Post » Mon Nov 01, 2010 8:44 am

As the topic says. Why? Has anybody else had issues with II?
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Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Mon Nov 01, 2010 4:03 pm

As the topic says. Why? Has anybody else had issues with II?


It only works when merged into the Bashed Patch. It shouldn't be active/checked in your load order. You need to use Wrye Bash.
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Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Mon Nov 01, 2010 4:03 pm

Yeah, I know. It's not checked. When I said active, I just meant it was in my load order. I'm rebuilding my BP right now. It may not be II after all. It may be a "tweak settings" option in the BP
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Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Mon Nov 01, 2010 4:32 pm

Nope. It wasn't the "Tweak Settings" option in the Bashed Patch. The game won't load with the BP active. I'm now rebuilding without II.
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Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Mon Nov 01, 2010 5:00 pm

Please post your LO and the contents of Oblivion.ini as well. :)
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Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Mon Nov 01, 2010 8:34 am

Spoiler
Masters for: quicksave.ess00  Oblivion.esm01  All Natural Base.esm  [Version 1.0]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.72]05  Harvest[Containers].esm06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Kvatch Rebuilt.esm0A  Progress.esm  [Version 2.2]0B  CustomSpellIcons.esm0C  Better Eyja.esp0D  Unofficial Oblivion Patch.esp  [Version 3.3.3]0E  Oblivion Citadel Door Fix.esp0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]11  Francesco's Optional Chance of Stronger Bosses.esp12  Francesco's Optional Chance of Stronger Enemies.esp13  Francesco's Optional Chance of More Enemies.esp14  Francesco's Optional Leveled Guards.esp15  FCOM_Francescos.esp  [Version 0.9.9]16  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]17  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]18  Natural_Habitat_by_Max_Tael.esp19  Ls More Butterflies and Fireflies Not In Interiors 5.0 Quarter.esp1A  All Natural.esp  [Version 1.1]1B  All Natural - SI.esp  [Version 1.0]1C  Immersive Interiors.esp  [Version 0.7]1D  Immersive Interiors - Lights Addon.esp  [Version 0.7]1E  Enhanced Water v2.0 HDMI.esp1F  Better Lava by elveon.esp20  Symphony of Violence.esp21  MIS Low Wind.esp22  MIS New Sounds Optional Part.esp23  Atmospheric Oblivion.esp24  Louder Nirnroot Sound.esp25  Rainbows.esp26  All Natural - Real Lights.esp  [Version 1.1]27  WindowLightingSystem.esp28  Ambient Dungeons Merge.esp29  Days&Months.esp2A  diversegrasses.esp2B  HUDI.esp2C  ImprovedSigns.esp2D  RAEVWD Cities.esp  [Version 1.7]2E  RAEVWD New Sheoth.esp  [Version 1.5]2F  RAEVWD Imperial City.esp  [Version 1.7]30  RoadSigns.esp31  wd purse of wonders.esp32  Harvest[Containers] - SI.esp33  Enhanced Seasons.esp  [Version 1.3]34  Get Wet.esp35  MotionBlur.esp36  Map Marker Overhaul.esp  [Version 3.8]37  Map Marker Overhaul - SI additions.esp  [Version 3.5]38  DLCHorseArmor.esp39  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]3A  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]3B  MaleBodyReplacerV4.esp  [Version 4.0]3C  ClassyClothingCompendium.esp3D  Cobl Glue.esp  [Version 1.72]3E  Cobl Si.esp  [Version 1.63]3F  Bob's Armory Oblivion.esp40  FCOM_BobsArmory.esp  [Version 0.9.9]41  Oblivion WarCry EV.esp  [Version 1.09]42  FCOM_WarCry.esp  [Version 0.9.9MB3]43  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]44  VA_BetterGold.esp45  OOO-Water_Weeds.esp  [Version 1.33]46  RealitySpectreStars2HeavenBetterPotionsOOOEffects.esp47  Brighter Torches.esp  [Version 1.3]48  OOO 1.32-Cobl.esp  [Version 1.72]49  FCOM_Cobl.esp  [Version 0.9.9]4A  OBSE-Storms & Sound SI.esp4B  FCOM_Convergence.esp  [Version 0.9.9Mb3]4C  FCOM_RealSwords.esp  [Version 0.9.9]4D  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]4E  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]4F  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]50  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]51  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]52  FCOM_MoreRandomItems.esp  [Version 0.9.9]53  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]54  MMM-Cobl.esp  [Version 1.69]55  BenirusManorRebuilt.esp56  LetThePeopleDrink.esp  [Version 2.5]57  24HrArenaAliveV2Towers.esp58  DLCBattlehornCastle.esp59  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]5A  Knights.esp5B  Knights - Unofficial Patch.esp  [Version 1.1]5C  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]5D  FCOM_Knights.esp  [Version 0.9.9Mb3]5E  Harvest [Flora].esp  [Version 3.0.1]5F  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.1]60  ANB_Item_Switchers.esp61  BlackScreenSneakFix.esp62  HUD Status Bars.esp  [Version 2.0.1]63  FewerOBGatesNOCLOSE.esp64  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]65  P1DkeyChain.esp  [Version 5.00]66  Toggleable Quantity Prompt.esp  [Version 3.2.0]67  WPHealthRegen.esp  [Version 1.0]68  RealisticHealth.esp69  Kyoma's Spell Renamer.esp  [Version 3.0.1]6A  EnchantmentRestore.esp6B  attack and hide easier v2.1.esp6C  sycHearNoEvil.esp  [Version 1.0]6D  Duke Patricks - Double Arrow Nock Shot.esp  [Version 1.5.1a]6E  kuerteeAttributeAndSkillBasedDamageModifiers.esp6F  Duke Patricks - Everyone Or Just Vampires Now Bob And Weave.esp70  Duke Patricks - Actors Can Miss Now.esp71  Smarter Mercantile Leveling - Multi.esp  [Version 1.65]72  nGCD.esp73  nGCD Oghma Infinium.esp74  nGCD Skeleton Key.esp75  Grandmaster of Alchemy.esp76  Atmospheric Loading Screens - No Text.esp77  Slof's Oblivion Better Beasts.esp78  bgBalancingEVCore.esp  [Version 10.52EV-D]79  bgMagicEV.esp  [Version 1.7EV]7A  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]7B  bgMagicEVStartspells.esp  [Version 1.68EV]7C  bgMagicBonus.esp  [Version 1.7EV]7D  bgMagicEVAddEnVar.esp  [Version 1.68EV]7E  bgMagicEVPaperChase.esp  [Version 1.68EV]7F  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]80  bgBalancingEVOptionalBetterRedguards.esp81  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]82  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]83  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]84  ArgonianFeets.esp85  MRP - Loading area.esp86  BetterExplosions.esp87  bgMagicShaderLifeDetect.esp  [Version 1.68]88  Faction Rank Fix.esp89  MiniMap.esp8A  Script Effect Icon Replacer and Sound Disabler.esp  [Version 1.0]8B  Kvatch Rebuilt.esp8C  Kvatch Rebuilt - OOO Compatibility.esp8D  Kvatch Rebuilt - Leveled Guards - FCOM.esp8E  Kvatch Rebuilt Weather Patch.esp8F  KvatchRankFix.esp



Spoiler
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or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the"Warnings.txt" file for more information.SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors.[Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, FraNewItems.bsa, Cobl.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=3iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found


It's something with the BP. And it wasn't II because I removed them from my list, rebuilt the patch and the game still won't load.
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Tue Nov 02, 2010 12:03 am

Is this your current LO?

If it's then you must use http://www.gamesas.com/index.php?/topic/1138211-relz-boss-better-oblivion-sorting-software/ and http://www.gamesas.com/index.php?/topic/1136734-relz-wrye-bash-thread-54/ to fix your LO, but if that not fix I guess you should read every guide on http://tesivpositive.animolious.com/?page=guides_mod_installation. :read:
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Mon Nov 01, 2010 9:17 pm

I re-added Item Interchange. So there are 3 more files.

I do use BOSS. That is a BOSS generated load order.
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Mon Nov 01, 2010 4:24 pm

I think you have missed the whole point, because you can't use a LO from a gamesave. You must use the LO in the mod checker feature there is in Wrye Bash and to check out the LO. Just click the button Mod Checker (to the right in the left bottom corner) and move the mouse cursor on it and wait a few seconds (Mod Checker text appears).
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Mon Nov 01, 2010 5:13 pm

I'd suggest you try learning how to use Wrye Bash with simpler mods than Item Interchange (as it says in the Item Interchange readme) and you try reading readmes to avoid mistakes like having Item Interchange active in the load order (as it says in the Item Interchange readme).

For help with Wrye Bash there are threads and guides such as in the above poster's signature. Once you've got a handle on how to use it and how to read readmes, feel free to have another go with Item Interchange.

Vac
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Mon Nov 01, 2010 11:12 pm

I'm very familiar with Wrye Bash, thank you very much. And I did read the Cobl Item Interchange readme. I think you didn't read the entire thread. The problem wasn't II, it was the Bashed Patch. I posted the problem in the Bash thread. The problem is the BP "Import Actor Spells" option. There's a conflict with it and one of the LAME plugins. I'm not sue which one because I just prefer to not import spells into the BP rather than lose a LAME plugin. I suspect it's the plugin that adds spells to NPC's, but I don't know.
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Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Mon Nov 01, 2010 8:51 am

I did read the thread, and I was aware that Item Interchange wasn't the (only) problem, but it's a simple fact that the game won't load with Item Interchange active. It's designed to be inactive and should never be active unless perchance you're the person making it. And if you're posting the masters for a save as your load order, then you can hardly blame me for assuming you need to get more familiar with things like Wrye Bash.

Vac
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Mon Nov 01, 2010 11:37 pm

When I say "active" in my load order, I mean it is actually in the load order. Maybe active isn't the best word to use. But I never had II checked. I imported it from the start. I just didn't test well, so I assumed that the problem was II, when it wasn't. So, I posted before I actually troubleshot. I tend to do that.

Bash has the "spoiler" and "code" tags attached to the save load order. So I just assumed that that's the way you are supposed to do it. Apparently not. I'm very familiar with Bash (been using it for years), but I guess that's one thing I didn't know. And I'm sure there's more.

Can I ask why posting load order from the save isn't the correct way to do it? Because there may be mods in the load order that aren't active in the save?
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Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Mon Nov 01, 2010 8:41 am

OK, "active" means the plugin is going to be loaded by the game. Wrye Bash denotes that with the check mark I presume you know. Mods without the check mark are deactivated and may be merged and/or having data imported or just plain old not used.

To get a genuinely useful load order, go to the "Mods" tab, right click on any of the column headers and select the option "List mods...". The popup box there has your full load order with the fullest details currently available from any tool, such as which mods are being merged ("virtually active") and which mods are deactivated but are having data imported from them (but unfortunately no info about which data groups are being imported from the plugin).

I hope that helps.

Vac
User avatar
Jeneene Hunte
 
Posts: 3478
Joined: Mon Sep 11, 2006 3:18 pm

Post » Mon Nov 01, 2010 1:30 pm

Yeah, I've noticed the "List Mods" option before, but never thought to use it. Now I know.
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Mon Nov 01, 2010 12:33 pm

Can someone be so kind to grab this jpg http://www.bild.me/bild.php?file=8104567Untitled.jpg - New image http://www.bild.me/bild.php?file=28421338104567Untitled.jpg

Right click and save image as .... somewhere on your hd, then upload it to the user images here http://www.tesnexus.com/downloads/file.php?id=35230

:) Thank you in advance

I did it once myself, but to post user uploaded images I have to be someone else, and creating different accounts on Nexus is against the rules. Did it once for the TES4Lodgen pic, but then realised the error of my ways and sure enough apefan was deleted soon afterwards (I think they let me off realising the intention was innocent enough - Best I dont tempt fate though)
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Mon Nov 01, 2010 9:59 pm

Can someone be so kind to grab this jpg http://www.bild.me/bild.php?file=8104567Untitled.jpg

Right click and save image as .... somewhere on your hd, then upload it to the user images here http://www.tesnexus.com/downloads/file.php?id=35230

:) Thank you in advance

I did it once myself, but to post user uploaded images I have to be someone else, and creating different accounts on Nexus is against the rules. Did it once for the TES4Lodgen pic, but then realised the error of my ways and sure enough apefan was deleted soon afterwards (I think they let me off realising the intention was innocent enough - Best I dont tempt fate though)


Just want to point out that you don't have to highlight/copy the mod list as said in the instruction in the pic. The list is already copied so you only have to paste it into the post.
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Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Mon Nov 01, 2010 4:17 pm

Just want to point out that you don't have to highlight/copy the mod list as said in the instruction in the pic. The list is already copied so you only have to paste it into the post.

I didn't know That... :icecream:
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michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Mon Nov 01, 2010 11:36 am

Just want to point out that you don't have to highlight/copy the mod list as said in the instruction in the pic. The list is already copied so you only have to paste it into the post.

I didn't know That... :icecream:


:facepalm: Me too :goodjob: Thanks Arknt - Hmm, new image http://www.bild.me/bild.php?file=28421338104567Untitled.jpg
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Mon Nov 01, 2010 3:44 pm

Interesting, I always assumed you had to copy the list in order to be able to paste it.
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Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Mon Nov 01, 2010 11:30 am

Just want to point out that you don't have to highlight/copy the mod list as said in the instruction in the pic. The list is already copied so you only have to paste it into the post.

Yes. Just use the mod checker and in that window there is a copy button. Click on it and paste it into your post.
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Pete Schmitzer
 
Posts: 3387
Joined: Fri Sep 14, 2007 8:20 am


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