Something I just thought of

Post » Sat May 28, 2011 4:23 pm

I mean everybody wants More sea creatures and I do too. But now that I think of it , just how exactly would we fight sea creatures. Because when we go across water we swim and It seems rather hard to hit creatures while under water with like a sword that is weighing you down. Please feel free to discuss :)
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Shae Munro
 
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Post » Sat May 28, 2011 9:45 am

I mean everybody wants More sea creatures and I do too. But now that I think of it , just how exactly would we fight sea creatures. Because when we go across water we swim and It seems rather hard to hit creatures while under water with like a sword that is weighing you down. Please feel free to discuss :)
Touch based spells, daggers instead of swords. Harpoon maybe? ;)
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Amy Gibson
 
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Post » Sat May 28, 2011 2:01 pm

Touch based spells, daggers instead of swords. Harpoon maybe? ;)

Those are some good suggestions I guess I never thought of that
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Oceavision
 
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Post » Sat May 28, 2011 11:59 am

You do know that the game doesn't have to be THAT realistic right?

I won't say to myself "WOW! This sword should move slower under water!" In any case, you won't really notice it either, and it's a waste of time to add that kind of physics since we won't spend half the game under water.

/rant over
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Toby Green
 
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Post » Sat May 28, 2011 11:30 am

Just think of water breathing=water breathing and movement, dilemma solved, sort of.
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Anne marie
 
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Post » Sat May 28, 2011 12:01 pm

You do know that the game doesn't have to be THAT realistic right?

I won't say to myself "WOW! This sword should move slower under water!" In any case, you won't really notice it either, and it's a waste of time to add that kind of physics since we won't spend half the game under water.

/rant over

This times 1000. It doesn't need to be that realistic, you only swim a little bit slower than you run anyways so why make it more complicated than need be?
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Nikki Morse
 
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Post » Sat May 28, 2011 9:22 pm

just how exactly would we fight sea creatures


Same way we've been fighting slaughterfish and dreugh in the last two TES games, I assume. Hit them with your sword/mace/frying pan/weapon of choice. The games will never be 100% realistic.
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josh evans
 
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Post » Sat May 28, 2011 10:20 pm

1) Spears. You don't have to swing, you don't need speed. Just push.
2) Do you really have to fight everything on the map? Is it necessary to kill everything that moves? When you see a stray dog IRL do you *have* to go stab it?
Why not let the really heinous sea creatures be restricted to the deep. Make them practically unkillable and able to attack levitators / water walkers and hard enough to fight to discourage walking to the "end of the world". An alternative to never ending oceans (MW) or invisible walls (OB).
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Ezekiel Macallister
 
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Post » Sat May 28, 2011 10:45 pm

1) Spears. You don't have to swing, you don't need speed. Just push.
2) Do you really have to fight everything on the map? Is it necessary to kill everything that moves? When you see a stray dog IRL do you *have* to go stab it?

Yes, Yes, YES.
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Anna Watts
 
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Post » Sat May 28, 2011 10:06 pm

There is an absolutely fantastic mod for Morrowind - Abot's Sea Life I think it is called - which adds loads of sea creatures - fish in the seas and lakes and rivers, crabs on the shores, lots of passive coastal and ocean life, with some hostile too, if you went out really deep into the oceans (using a water breathing enchanted item for example) you would find all sorts of stuff deep in the sea.

Once I'd installed that I spent easily as much time exploring in the water as I did on land. If people who played previous TES games didn't bother going into the water, it's because the water in the vanilla games was so blooming boring - liven it up a bit and it can become an amazing feature of the game! It also massively increased the interesting area of the gameworld.
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T. tacks Rims
 
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Post » Sat May 28, 2011 11:31 am

Isn't stuff like this what the modding community is for? Bethesda allowing us to mod their games eased their workload a million-fold. You want something? Mod it in, or beg someone to do it for you.
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Brandon Wilson
 
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Post » Sat May 28, 2011 11:49 pm

People must get very bored if they try swimming out that far.It's obvious really that there is not going to be anything that far out since the whole idea of the game is to play on the landmass.The title is SKYRIM not water world! This reminds me of the "tropical island" thing in GTA IV.
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Jaki Birch
 
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Post » Sat May 28, 2011 4:49 pm

There is a tropical island in GTA IV? lol
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Enny Labinjo
 
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Post » Sat May 28, 2011 11:20 pm

With spears.
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Jade Payton
 
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Post » Sat May 28, 2011 5:50 pm

There is a tropical island...WITH SPEARS? holy crap.
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Juanita Hernandez
 
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Post » Sat May 28, 2011 4:28 pm

You do know that the game doesn't have to be THAT realistic right?

I won't say to myself "WOW! This sword should move slower under water!" In any case, you won't really notice it either, and it's a waste of time to add that kind of physics since we won't spend half the game under water.


I'll have to agree, I could fight slaughterfish and dreugh well enough with a sword in past games, and I'm content to keep things that way.

People must get very bored if they try swimming out that far.It's obvious really that there is not going to be anything that far out since the whole idea of the game is to play on the landmass.The title is SKYRIM not water world! This reminds me of the "tropical island" thing in GTA IV.


If your going to let people swim in your game at all, you should put something interesting in you need to reach by swimming, otherwise, there's absolutely no point to having swimming in the game to begin with, you might as well just make it so that characters die as soon as they get into water deep enough to submerge them, or make it impossible to walk into such deep water to begin with. It's not like anyone is saying we should put the focus of gameplay under the water, but to build a game with detailed land environments and giving players the option to swim under water while having the underwater environments just be completely barren and devoid of life except one species of fish is just lazy game design.

Though in Oblivion, it's true you'd have to be bored to try swimming out that far, because Bethesda took the lazy approach and didn't bother to put anything interesting out there.

Isn't stuff like this what the modding community is for? Bethesda allowing us to mod their games eased their workload a million-fold. You want something? Mod it in, or beg someone to do it for you.


By this sort of logic, Bethesda might as well not make an actual game at all, just release the engine and Creation Kit and let modders create stuff themselves, after all, you want something, just mod it in, right? You want a game? Just make one yourself. Also, when I buy a novel, I don't need there to be anything written in it, just a blank book I can write my own story in will do,

At the very least, by this logic, Bethesda doesn't need to try to make a GOOD game, after all, no matter what kind of garbage they give us, we can just mod it to our liking, right?
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Dalton Greynolds
 
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Post » Sat May 28, 2011 10:22 am

I mean everybody wants More sea creatures and I do too. But now that I think of it , just how exactly would we fight sea creatures. Because when we go across water we swim and It seems rather hard to hit creatures while under water with like a sword that is weighing you down. Please feel free to discuss :)

Who said anything about our gear screwing you while in water?
Also, I think that we will fight them just like we did before, no big deal.
I really don't think that something like this needs an actual thread of it's own since answer is obvious, but OK, that's just me.
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Nicole Coucopoulos
 
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Post » Sat May 28, 2011 3:42 pm

By this sort of logic, Bethesda might as well not make an actual game at all, just release the engine and Creation Kit and let modders create stuff themselves, after all, you want something, just mod it in, right? You want a game? Just make one yourself. Also, when I buy a novel, I don't need there to be anything written in it, just a blank book I can write my own story in will do,

At the very least, by this logic, Bethesda doesn't need to try to make a GOOD game, after all, no matter what kind of garbage they give us, we can just mod it to our liking, right?


Thank you for saying that, I was struggling for the right words to reply to that myself, but that's pretty much my feelings on this issue. "It can be modded in" is never a valid argument, and is only ever made by people who have no idea of the sort of work even a simple mod can entail, or even sometimes whether it's possible to mod something in. The fact a game can be modded would be no excuse for a developer putting out a game that they receive an income from in an undesirable state and then expecting unpaid fans to put it right. If I didn't do a paid job right, I would get sacked, I wouldn't expect unpaid volunteers to bail me out. People need to drop this idea that modding is an alternative to good game design.
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Georgia Fullalove
 
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Post » Sat May 28, 2011 11:37 pm

From a boat, from the shore.
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Kellymarie Heppell
 
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Post » Sat May 28, 2011 4:54 pm

Who said anything about our gear screwing you while in water?

I did.
http://www.gamesas.com/index.php?/topic/1173907-hyper-realistic-swimming/
disregard the title. it's not really "hyper-realistic"
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Louise Lowe
 
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Post » Sat May 28, 2011 8:04 pm

I mean everybody wants More sea creatures and I do too. But now that I think of it , just how exactly would we fight sea creatures. Because when we go across water we swim and It seems rather hard to hit creatures while under water with like a sword that is weighing you down. Please feel free to discuss :)

In a realistic environment? We wouldn't. We'd get crushed and rent and drowned by even the most humble of sea monsters. The problem is, the same is true of fantasy battles on land - a man-sized creature with a sword could never beat a monster five times his size, because in reality, fighting mostly comes down to muscles, and practice. Monsters with twenty times the muscle mass of a human, who spend their whole lives hunting and killing things, will splatter any man-sized warrior without breaking a sweat.

The upside is that we're talking about fantasy, where all sorts of incredibly cool and satisfying things can happen once we agree to break the rules a little (or a lot) - how do we beat huge sea monsters? With heroic might and will, by being stronger, faster, and fiercer than anyone has a right to be; by using genius cunning, and wielding arcane powers that would shrivel the minds of lesser souls.

...

And spears.
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Cash n Class
 
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Post » Sat May 28, 2011 3:54 pm

Sure let's go fight sea creatures in Skyrim follow me!
^Everyday life for Canadians^
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sally coker
 
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