brink weapon stats and other things

Post » Thu Sep 02, 2010 12:27 am

I take no credit for finding this info All info was found at http://denkirson.xanga.com/738334226/brink/

Light has 120 health
Medium has 140 health
Heavy has 180 health

Up to five extra Health Pip buffs can be acquired. One from Hardened, Two from a Health Command Post and two from a Medic.
The first additional Health Pip adds +30 health to all Body Types.
The following Health Pips add +25, +20, +15 and +10.
Having all buffed Health Pips is a total 100 extra health

Hit Location Multipliers are segmented into:
Head (1.5x damage multiplier)
Torso & Arms (1.0x)
Legs (0.75x)

Weapon damage starts off at their listed number, but after a point, they begin to lose damage.
Most Assault and Long Rifles seem to maintain their max damage (if they lose any at all) in just about any encounter due to the mostly close quarters fighting.
SMGs, Shotguns, Heavy guns and Pistols however begin to lose damage as early as 6m (Tokmak) or as far out to about 20m (Sea Eagle)

Sighting will give you better accuracy over crouching in most cases.
Sighting overrides posture, so it is not necessary to crouch and Sight to get best accuracy.
Moving while Sighted will also maintain best accuracy.
Accuracy when Knocked Down, Climbing and Sliding is 10 for all weapons.
Firing extended bursts will amplify the power of spread increase and recoil.
Maximum inaccuracy varies between weapons, but you really shouldn't be spraying anyway

Weapon stats no credit taken
http://i52.tinypic.com/34j3bzq.png
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Kira! :)))
 
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Post » Wed Sep 01, 2010 9:25 am

bump
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helliehexx
 
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Post » Wed Sep 01, 2010 5:01 pm

I don't give much about stats, especially if I can't figure out the image you posted.


But the shotgun feels like it has an effective range of 20cm and then turns down to 1 dmg per hit.
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Sabrina Schwarz
 
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Post » Wed Sep 01, 2010 5:33 pm

I don't give much about stats, especially if I can't figure out the image you posted.


But the shotgun feels like it has an effective range of 20cm and then turns down to 1 dmg per hit.



what dont you get?
the body top is head dmg
middle is body dmg
bottom is leg dmg

Speed column and the + time go together like on the KALT: 363 RPM, 0.165 firetime, 1.200 reaload, 0.165 equip, 0.200 uneuip, time is in miliseconds. also the lower the number on accuracy the better
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Steven Hardman
 
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