RPG/Rocket Launcher - Anyone wish Brink had this?

Post » Wed Sep 01, 2010 5:15 pm

Just no.
'Nuff said.
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latrina
 
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Post » Wed Sep 01, 2010 9:24 pm

As much as I disagree with any sort of RPG implementation (for reasons stated by others in earlier posts), if they were to add in such a weapon or derivative I would want to see it severely restricted, i.e. heavy body type only and takes 2-3 resource pips along with a long cool down which persists through death.

Of course, such restrictions would make it completely pointless to have in the game unless they properly included vehicles, so I say spend that time elsewhere.
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ashleigh bryden
 
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Post » Wed Sep 01, 2010 1:16 pm

I don't think there is a need for one since they are used to take out vehicles and there are no vehicles in Brink (besides the robot, which has paper thin armor as it is).
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Charles Mckinna
 
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Post » Wed Sep 01, 2010 9:31 pm

We have sniper rifles. We have pistols. We have pistols that can be upgraded to machine pistols. We have sub machine guns...we have assault rifles and light machine guns...we have shotguns and grenade launchers. Why no Rocket Launchers or RPGs? Since Grenade Launchers fire in an arc, would be great to have a line of site explosive weapon.

Would love to hear everyone's thoughts on this.


this guy wants an rpg to shoot doen the ark tower like in that video. he is terrorist , security brothers catch this guy
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Julie Serebrekoff
 
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Post » Wed Sep 01, 2010 4:28 pm

I agree if the RPG is made and operates the same way as it does in COD/BF. You could argue that ever single thing in Brink is a rip off some other FPS game. Class System - Team Fortress/Battlefield. Mines - name an FPS game that doesn't have these. Guns...pretty much every gun in Brink is a creative rename of an existing gun..many of which can be found in any COD MW/Black Ops game. Grenade Launchers and Noob tubes...pretty much every military FPS game in existence. If anything, Noob tubes and grenade spamming gets abused far more than any rocket straight firing projectile. Again...if you take the non-creative approach and have a standard RPG style projectile, then yeah...you're just copying. If Brink could make creative use of such a weapon, like a concussion blast. I disagree that a slow recharge would still cause it to be overused. For one, grenade spamming is not nearly as bad in Brink compared to other games because of the slow recharge. Same would happen with an RPG. Secondly, this would take up your secondary weapon. Ammo goes fast in Brink...if you use all your primary ammo and and then have only one shot with an RPG...you're kinda screwed until you die, get an ammo refill or hit the nearest command post. This will discourage most people from using an RPG in the first place. One of the reasons you don't see nade launchers so much in this game is that the ammo is so limited...then you're down to just one gun and a couple of clips. Risk/Reward factor. I dunno...just not seeing the issues of it being the "same as COD and BF" because I see it being designed differently in BRINK.


I meant that the rocket would be spammed at the choke points at some point. Like at CCity, at the very beginning you can easily have your entire team fire the rockets one by one... I was thinking about that, and as it is, the RPG has no use in BRINK considering you don't have any threatening vehicles (tanks, helicopters, etc) I think the GL serves its purpose towards disabling bots...
I just don't see the need to have it .___. There is no serious anti-vehicle weapon need... If people want it that bad, then okay, but otherwise there isn't much of a use for it... a higher range GL with higher concussion capabilites could be a compromise towards this.

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Alada Vaginah
 
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Post » Wed Sep 01, 2010 10:04 am

Here's how I'd implement an RPG:

-Heavy weapon, can only be used by the heavy body type
-Can only load one rocket at a time, and you have four rockets max (1/4 ammunition count, same as the lobster)

-Fires in a straight line, instead of having the dropping arc that grenade launchers do
-Detonates on impact
-Does the same damage as the lobster on explosion, with a slightly larger radius and enhanced knockdown/knockback effect
-Reloads slightly slower than the lobster

I dont want the carl gustav in this game, even with as many triple kills as I got with that thing during my time playing bf:bc2 =P Explosive/AoE weapons should be more for the crowd control effect than damage output.
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Killah Bee
 
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Post » Wed Sep 01, 2010 10:38 pm

... we have miniguns. So wtf? XD
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Jynx Anthropic
 
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Post » Wed Sep 01, 2010 4:11 pm

I didn't vote in the "poll" because it asks if we want the rocket launcher (which I don't) and then proceeds to assume you answered "yes" with all the other questions. If I said "no", I have no answer for the remaining questions and that is not the case with this poll.

I don't want any sort of rocket launcher because the totally imbalance shooters. EVERYONE thinks they should have one because the tend to be overpowered. So NO!
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Crystal Clear
 
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Post » Wed Sep 01, 2010 10:59 am

Here's how I'd implement an RPG:

-Heavy weapon, can only be used by the heavy body type
-Can only load one rocket at a time, and you have four rockets max (1/4 ammunition count, same as the lobster)

-Fires in a straight line, instead of having the dropping arc that grenade launchers do
-Detonates on impact
-Does the same damage as the lobster on explosion, with a slightly larger radius and enhanced knockdown/knockback effect
-Reloads slightly slower than the lobster

I dont want the carl gustav in this game, even with as many triple kills as I got with that thing during my time playing bf:bc2 =P Explosive/AoE weapons should be more for the crowd control effect than damage output.

I'd say similar to this, but slightly higher damage than the Lobster, and a smaller blast radius - RPGs are meant to be anti-armour, not crowd control. Range and damage are better than normal GLs, but it's Heavy-only, limited ammo, and smaller AoE.

EDIT: By the way, I voted "no" but basically the closest options to what I described here for all the "if it was in" questions - I don't think it's a totally stupid idea, because there's the maintenance bot argument, and they'd take those down faster than most weapons if implemented the way I'm suggesting. But the idea of rocket launchers and RPGs in a game with so few vehicles is pretty silly, really. I'm not saying a definite "stupid idea" though - it's interesting, and could be fun, but I don't feel like it's a weapon you really need - it would be more situational than the Barnett and Lobster are.

As long as any weapon they include is one requiring skill, I'm going to be happy.
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Kellymarie Heppell
 
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Post » Wed Sep 01, 2010 7:02 pm

Anything from any other game can be said to be ripped off another. And people say people will spam it when obviously it's not! Never seen anyone use the auto GL and only once or twice seen a lobster. I say yes to a launcher, not an RPG but something different. High damage with 2 rockets and 1 hit kill on unbuffed lights.

Edit: Or make it like the DoD bazooka where it will only get a kill ifnit lands right under them
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Ysabelle
 
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Post » Wed Sep 01, 2010 10:39 am

a 3-shot rocket launcher before reloading because games either have 2-shot or more. Also, ut2k4 has 3-shot. be cool like ut2k4, make it 3-shot.
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Emilie Joseph
 
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Post » Wed Sep 01, 2010 2:29 pm

In the Brink Cinematic GDC 2010 Trailer they show a rocket as he wall flips... not much from that trailer is left... atleast the benchmark isn't so high, the next release will more than likely include these things I bet, just so idiots like myself will buy the sequel, but only because it is what the 1st should have been... it is always the cycle with games..
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SHAWNNA-KAY
 
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Post » Wed Sep 01, 2010 5:29 pm

I would like a rpg if it was an actuall Rocket.Powered.Grenade. It needs to be a weapon that
-Acts like a grenade on impact
-Is ONLY availible as a Heavy secondary and not a medium Primary
-Takes place of Thrown grenades when equipped
-Has an extremely slow switch time
-Has no attachments like the Lobster GL
-Has 2-3 rounds of ammo
-A long reload, Im talking like 6 sec
-Cant be buffed for damage
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Avril Churchill
 
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Post » Wed Sep 01, 2010 3:00 pm

No. Why?

Because it'd be the new "IT" thing like the CARB-9. Everyone would use it (especially if it's available to all classes, which I have NO CLUE IN HELL why people voted that?).

And, the fact that it could kill groups of people way easier then the Lobster GL. That gun is mostly meant to knock enemies BACK, not really KILL them.

Only thing I can see the RPG good for is to stop a mobile Bot from getting to it's destination... that's really it.

Or, to kill turrets from far away (again... Lobster GL).

I thought about this the other day, and simply, this game does NOT need an RPG. You want an RPG? GO PLAY CALL OF DUTY?! :brokencomputer:
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El Khatiri
 
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Post » Wed Sep 01, 2010 10:39 am

IMO RPG's should NOT be in Brink
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Daddy Cool!
 
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Post » Wed Sep 01, 2010 4:25 pm

(especially if it's available to all classes, which I have NO CLUE IN HELL why people voted that?).

All CLASSES, not ALL BODY TYPES...

ALL WEAPONS are available to ALL CLASSES. That's one of the standards in Brink - It should be HEAVY-only, but it shouldn't be restricted by CLASS.
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*Chloe*
 
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