Breakable Miscellaneous Items

Post » Wed Sep 01, 2010 9:05 am

That would be cool in theory..., but annoying in the game... Once you get in room and touch some objects, than the nearby objetcs will fall...some might get stuck (and they will break).

It would be more annoying in houses we buy... We get Dwemer cups and things (or anything that's more expensive), and they break... how annoying would that be?
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Dustin Brown
 
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Post » Wed Sep 01, 2010 9:49 am

This, also it should be able to be used as a way to intimidate shop owners to get a cheaper price.

*Smashes expensive vase* Give me a discount!
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Dezzeh
 
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Post » Wed Sep 01, 2010 4:39 pm

Do not want breakable items. If you have ever played Garry's Mod (great game, you can get for ten bucks off steam if you have a source game as well) and tried to build something and decorate it with glass objects and what not, you wouldnt want any breakable stuff in your games either. I can just imagine myself throwing my xbox out the second floor window of my house because the [censored] pottery in Skyrim would blow up every time i dropped it.
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Danger Mouse
 
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Post » Wed Sep 01, 2010 6:37 pm

Nope, not liking the idea of breakable clutter and liking shopkeepers/homeowners reacting to it even less. See "Oblivion"- I'm against any of this breakage-related business until I've seen a Havok implementation that doesn't cause (Yes, I'm going there! hehehe) utter havok at various random times. While the idea of ticking off a shopkeeper by breaking something has its merits, the idea of this happening because you stepped a little too close to a counter and everything on it explosively flew across the room- not so much.
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Marta Wolko
 
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Post » Wed Sep 01, 2010 1:09 pm

No. Because, then stuff in my house would get ruined.

Perhaps damageable target dummies, but not actual useable items.
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how solid
 
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Post » Wed Sep 01, 2010 10:36 pm

I like the idea. The best part is that Radiant Story could probably do it fairly easily as well (in regards to the shop example).
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Lauren Denman
 
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