Bloody Screen! So Real!

Post » Wed Sep 01, 2010 3:21 pm

I'd rather see blood/wounds appear on my character along with them panting and keeling over the lower my hit points are as opposed to a hp bar. No bloody screen though, it was [censored] horrible in mass effect 2, whatever that was supposed to be.
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Epul Kedah
 
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Post » Wed Sep 01, 2010 5:04 pm

No thank you. In every game that's jumped on the "low health makes you bleed out your eyes!" bandwagon since Modern Warfare 2, that stupid mechanic hindering vision has gotten me killed more times than any actual danger.
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Amanda Leis
 
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Post » Wed Sep 01, 2010 11:50 pm

I agree with the guy everyone was laughing at before because he didn't look at the health bar.

I dont look at the health bar!! How am I supposed to look at a health bar whilst fighting!? Of course I glance before and after fights, or when I see another guy comming, but I HATEEEEEE playing MMORPGs and the combat in morrowind where you just hammer "attack" and stare at your health bar, with a finger on the Heal Potion hotkey. Wheres the skill and enjoyment and realisem in THAT?

However, I agree with people who dislike ME2/MW2 style cherry pie screens whenever your hit. I think getting the balance right is good- A subtle visual cue would bother no one and help quite a few, just that kind of "oh snap, low health, better back off for a while" warning, instead of the MW2 "AAAAAAAAAHHHHHHH YOU HAVE BEEN HIT ONCE AND NOW YOUR ARE BLIND AND CANNOT SEE OR HEAR ANYTHING AT ALL BECAUSE OF THE INTESNSE PAIN oh, you've pushed the bullet back out and healed yourself now, it's all good"

And as for the people shouting about it not being real.... well what do you want them to do, fire swords out of the disk drive when your hit? In real life, you know when your hit because IT HURTS. The red doesn't represent blood going everwhere, it reprisents "blinding pain".
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Claire Mclaughlin
 
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Post » Thu Sep 02, 2010 12:42 am

No. This has got to go, along with the goddam heartbeat for having low hitpoints. They're not more realtastic or immarshuny, they're just annoying. If you want the have a penalty for low health or injury, that's fine. Reduce movement speed or attack damage, or add bleeding, or something. But blood on screen is not the way to go.
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michael flanigan
 
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Post » Wed Sep 01, 2010 5:04 pm

Not realistic.

why in your eyes?

arms,OK to see,anything else,ok to see...on your vision? no
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katie TWAVA
 
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Post » Wed Sep 01, 2010 11:21 pm

No. This has got to go, along with the goddam heartbeat for having low hitpoints. They're not more realtastic or immarshuny, they're just annoying.



The heartbeat thingy (via the PS2 rumble controller) was really effective in the first Silent Hill (played a demo).

But, then, that game was going for a very heavy "creepy" atmosphere, and the heartbeat thing really worked for it. Different game style.


(And that's really a big part of it - making sure the features you pick support the whole game, not just throwing stuff in because "it was sooooo cool in _________!")
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Janette Segura
 
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Post » Thu Sep 02, 2010 12:15 am

Not sure if I like the idea of blood on the screen or the screen shaking or the sound muffling or the heartbeat or whatever effect as you are nearing death. I do think that, if used properly, these types of effects can add something to the game though. Definitely, if you've been slashed by an enemy, you should have cuts on you until you heal. If you've been hit by a fireball spell, you should have burns on your skin until you heal. In fact, your armour should be less shiny and have burn marks or slash marks and robes or clothing should start to look torn and tattered (temporarily catch fire after you are attacked by fire) until you repair clothing/robes/armour. Weapons, as they degrade with use, should get dents and such, until you repair them. The same should happen with the clothing/armour/weapons of NPCs and enemies. I also like the idea of having blood splatter onto your face (the screen) if you are attacking in melee with a bladed type of weapon, but only in first person view, since in that view your eyes are the screen. Doesn't make sense to have this effect in third-person view though.
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Monika
 
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Post » Wed Sep 01, 2010 8:50 am

And as for the people shouting about it not being real.... well what do you want them to do, fire swords out of the disk drive when your hit? In real life, you know when your hit because IT HURTS.


Realistically, getting hit in a fight more often than not doesn't hurt until some time later, after the fight is long over and the adrenaline wears off.
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Jessie Butterfield
 
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Post » Thu Sep 02, 2010 12:31 am

I hated the stupid 'jam screen' in MW2.
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oliver klosoff
 
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