My idea is a giant clockwork beetle (which I'm currently referring to as Landmover). When the player gets it, he/she also gets its control rig, which can be used from the inventory to control Landmover. Like most followers, it can be told to follow or stay, but instead of companion share, it has something better: it can be commanded to "unpack." It will anchor itself in the ground and open its shell, which has a small house inside. The player may then enter the house and store items, use the bed, and all that nice stuff. This creature has been through a lot of designs and ideas, but here's what I've come up with:
When Landmover unpacks, it turns itself into a static object rather than a creature, and all its stats are saved to global variables. While inside the house in its back, the player may use an access panel in the floor of the atrium. Orion Gems, which are semi-common in this mod, can be used to heal it via the access panel. There are several containers scattered around, like most houses, and a bedroom upstairs. It's a fairly simple house, but the fact that it follows you makes it worth it. Since I'm working on the model right now, I don't have many questions yet, but I will.
For the sake of having a question, I'll just ask this. When using a "GetHealth" line in scripting, will it detect the max health or current health?