Landmover

Post » Fri May 27, 2011 9:09 am

This house idea was inspired by Baba Yaga's chicken-leg house from what I believe is Russian folklore. I actually found out about it playing RuneScape. I'm making this thread for questions related to my house, which I'm sure I'll have plenty of over time.

My idea is a giant clockwork beetle (which I'm currently referring to as Landmover). When the player gets it, he/she also gets its control rig, which can be used from the inventory to control Landmover. Like most followers, it can be told to follow or stay, but instead of companion share, it has something better: it can be commanded to "unpack." It will anchor itself in the ground and open its shell, which has a small house inside. The player may then enter the house and store items, use the bed, and all that nice stuff. This creature has been through a lot of designs and ideas, but here's what I've come up with:

When Landmover unpacks, it turns itself into a static object rather than a creature, and all its stats are saved to global variables. While inside the house in its back, the player may use an access panel in the floor of the atrium. Orion Gems, which are semi-common in this mod, can be used to heal it via the access panel. There are several containers scattered around, like most houses, and a bedroom upstairs. It's a fairly simple house, but the fact that it follows you makes it worth it. Since I'm working on the model right now, I don't have many questions yet, but I will.

For the sake of having a question, I'll just ask this. When using a "GetHealth" line in scripting, will it detect the max health or current health?
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TASTY TRACY
 
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Post » Fri May 27, 2011 6:54 pm

It sounds like a very cool idea, and I wish you luck. One thing you might want to consider is making your house mesh into a single static, only making activators and doors separate objects. That would save you a bunch of headaches in co-ordinating the placing of all the objects that make up the house.

Also, GetHealth returns current health.
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Eduardo Rosas
 
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Post » Fri May 27, 2011 8:29 pm

OK, that's good that it returns current health. Just what I needed! Thanks, and thanks for the luck:)

As for the house mesh, that was my plan. I wanted to try to make Landmover's unpacked body a single mesh and the house exterior the other. The interior was going to be an interior cell, which brings up another question.

How would one go about moving a door marker for a specific object (if it's even possible)? I've been going over some ideas for Morrowind versions of marker rats or something, but as far as I know it can't be done in this engine.
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Emily Graham
 
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Post » Fri May 27, 2011 11:34 am

You can't move a door marker. There is a scripted way to make the player appear outside of a portable house/tent/whatever. Read http://www.gamesas.com/index.php?/topic/1085215-teleportmark-query/ because someone is trying to do something similar with a portable tent. I offered some suggestions there, and he got it working.
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Dalley hussain
 
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Post » Fri May 27, 2011 2:02 pm

Wow, I really need to get some practice with scripting.....CS time!

Again, thanks. Once I figure this much out, I'll probably be back with more questions.
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Sudah mati ini Keparat
 
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