Dying guards

Post » Wed Sep 01, 2010 9:57 am

Hi all.
I am having a very strange problem in that some town guards are randomly dying. They are dead by the time I get to the town, but resurrecting them through the console only keeps them alive for a few seconds while their health drops and they die. I used formID finder on them, but it says they are only affiliated with oblivion.esm.

I have tried disabling Rens Guard Overhaul and Deadly Reflex 5 as I thought they might be the culprits, but the guards still die after resurrecting.
Here is my mod list:

Oblivion.esmOscuro's_Oblivion_Overhaul.esmKvatch Rebuilt.esmOpen Cities Resources.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espOblivion Citadel Door Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espNatural_Weather_with_darker_Nights_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espNatural_Water_by_Max_Tael.espP1DmenuEscape.espLiving Economy.espLiving Economy - Items.espCutthroat Merchants.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espKDCirclets.espKDClothCirclets.espThieves Arsenal.espRealSwords - Argonian LO.espRealSwords - Breton LO.espRealSwords - Goblin.espRealSwords - Khajiit LO v1.3.espRealSwords - Nord LO-SI.espRealSwords - Orc LO v1.0.espRealSwords - Redguard LO.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espOscuro's_Oblivion_Overhaul.espOOO-Water_Weeds.espBHC_Expanded.espKvatch Rebuilt.espOCC-KR-Patch.espKvatch Rebuilt - OOO Compatibility.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espOCC-KOTN-Patch.espTOTF.espOCC-TOTF-Patch.espThe Lost Spires.espOCC-Lost Spires-Patch.espxuldarkforest.espLostSpires-DarkForest patch.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espxulFallenleafEverglade.espLostSpires-Everglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espxulBeachesOfCyrodiilLostCoast.espxulBravilBarrowfields.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV.espxulPantherRiver.espxulRiverEthe.espxulBrenaRiverRavine.espxulImperialIsle.espxulBlackwoodForest.espxulCheydinhalFalls.espTearsOfTheFiend-CheydinhalFalls patch.espKvatchRebuilt-CheydinhalFalls patch.espxulAspenWood.espxulSkingradOutskirts.espOpen Cities New Sheoth.espOpen Cities Outer Districts.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espDropLitTorchOBSE.espLeviathan Soulgems.espRealisticForceMedium.espRenGuardOverhaul.espDeadly Reflex 5 - Timed Block with no damage or durability changes.espDeadlyReflex 5 - Combat Moves.espNo More Annoying Messages.esp-No-_persistant_enchantment_glow_fix-1843.espBashed Patch, 0.espStreamline 3.1.espxulSnowdale.espOpen Cities Reborn - Full Merge.espOpen Cities Reborn Road Record.espOOO-Snowdale Patch.espSP1stPLegs.espPTMudwater.esp


Any help/ides would be much appreciated!
Cheers.
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Wed Sep 01, 2010 5:05 pm

This has been reported a side effect of using OSR (oblivion stutter remover). IIRC, there is a suggestion of modifying the slow motion variable in the ini - see if that helps (read the OSR ini file for more details).

PS: As a side note, you need to use BOSS on your load order, and get a recent masterlist update so that all those mods below the bashed patch go in their right place.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Wed Sep 01, 2010 11:49 am

i have been having the same problem since i downloaded RGO. it surprises me that you disabled the mod and this behavior continued. i was sure RGO was the culprit.

OSR does this? really? i had that mod for months before i installed RGO and never noticed the guards randomly dying
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

Post » Wed Sep 01, 2010 8:42 pm

I am not using OSR, but I am using Streamline. Does that do something similar?
I have been using BOSS, but perhaps my masterlist is out of date, I'll look into that, thanks.
User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Wed Sep 01, 2010 11:59 am

Just to rule it out, You haven't been leaving poisoned apples lying about in guard houses have you?

A respawning guard that is killed by one will respawn with the poison effect still applied and die soon after.

Using "resurrect" from the console will revive them with the poison effect, but using "resurrect 1" will clear it
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Wed Sep 01, 2010 12:13 pm

Hmmm, I haven't been leaving poisoned apples around, but I used resurrect 1 command and they are staying alive this time. Thanks! So somehow some weird script which applied a damage health effect was acting on some guards. Too easy, hopefully there won't be too many of them and I'll just resurrect them all.
Thanks for your help!
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am


Return to IV - Oblivion