» Wed Sep 01, 2010 9:31 am
Never seen anything like that before. Strange...
I keep water multisampling on low since I can't even see a difference with any of the settings, but I turned it on to try and dupe but works fine for me
You using nvidia or ati? With nvidia driver 260.63 I definitely had a stutter related to water multisampling but 260.99 corrected this.
Remember, multisampling = anti aliasing. The game launcher has three settings pertaining to AA: The normal Anti Aliasing level, Transparency Multisampling, and Water Multisampling. Depending on your settings, there might be a conflict with the driver's control panel AA and the game's AA. I leave the game's transparency mutlisampling off and force it in my control panel because it creates a dithering effect and turns the blood nearly invisible making it less 'gory' which I guess some might consider a good thing. Not sure if forcing the driver to do transparency AA also affects water though.