Sound is choppy

Post » Wed Sep 01, 2010 8:14 am

The problem is happening quite randomly, but especially when the scene is crowded or after a few reloads or loading map sectors. From that point on, the sound is not smoothly played anymore, either in dialogs or music, effects. It sounds like there are little gaps or very short glitches of static, as if the packets were not send correctly back-to-back.

Once this happens, it stays like that until a system restart. If I quit the game and restarts the launcher (Play/Options/Data files/...), its music has the same problem. So has the music/sound of any other game I launch (for example R.U.S.E.).

DXDiag: http://csharp.pastebin.com/dddKMyrG

Does anyone else knows something about that kind of problem? I'm not entirely sure it's Fallout: New Vegas but I didn't seem to get this trouble anywhere else. I do get the same phenomenon from playing music with Winamp in DirectSound though, but not that badly and it doesn't influence other games if I launch them after (like the launcher of FNV as mentioned above), and it does work smoothly with WaveOut so I believe that is just a problem with Winamp DirectSound module - happens to other people too. But then again it also feels a little bit like a problem with DirectSound.

The game is from Steam and has the latest patch, the drivers are up-to-date and so on. Windows 7 x64 and the sound card is ASUS XonarD1.

Tried the game support several times, but they don't respond.

Any help would be greatly appreciated!
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Pixie
 
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Post » Wed Sep 01, 2010 8:36 am

I've had random noises in game (steel doors clattering open when I'm out in the empty wastes, VATS activation sounds while resting, etc) but nothing quite like you're experiencing.
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leni
 
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