» Wed Sep 01, 2010 11:04 pm
People have already said it, but with the perk system, assuming it's done right, we could actually see more class diversification without being restricted by arbitrary titles. With the finite amount of perks a player can pick, I actually see the incentive to replay as different characters increase. The big thing to remember though, and I hope Bethesda has been looking at a lot of Fallout 3 and New Vegas trends, is how to design perks that really make the player choose carefully, rather than make it obvious. A good example in the new Fallout games, are things like Rad Resistance versus, say, Entomologist. Better options swing towards certain play styles, like Cowboy and Laser commander, or Silent Running versus Toughness, and ones that Build on eachother, to make exponentially powerful combination, like Better Criticals + Finesse.