Why are people saying Brink is repetitive?

Post » Wed Sep 01, 2010 2:26 pm

Well...it is repetitive. I like Brink, I really do, but I don't think it's going to last. It's problem is that the objectives are so definite that they end up playing out the same again and again. With a less definite objective, capturing and holding a flag say, the repetition is significantly reduced. Class-based shooters do better when the classes are used to support each other during the capture of an objective, not when they are required to capture the objective themselves.

Brillaintly stated! :tops: :tops: :tops:
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Rowena
 
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Post » Wed Sep 01, 2010 1:46 pm

Brink, like many other shooters aren't really repetitive in its online play. The reason for this is that different people play differently. In some way there will be repetition, you have to go grab this thing, or activate that, plant this bomb here, escort the agent that way etc. But the way it turns out will be different almost every single time, because your playing against different people.
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Damien Mulvenna
 
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Post » Wed Sep 01, 2010 11:45 pm

As others have already stated, FPS games will never have an unlimited pool of high quality maps. Some people do not understand the concept of breaking through the repetition wall; a point at which you get used to maps being the same in FPS games.

It is also the sort of thing that you can expect to see with any game release. In a month's time, we should see people complaining about maps being repetitive gone; and replaced with people looking forward to future DLC.
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Penny Flame
 
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Post » Wed Sep 01, 2010 11:01 pm

Brink, like many other shooters aren't really repetitive in its online play. The reason for this is that different people play differently. In some way there will be repetition, you have to go grab this thing, or activate that, plant this bomb here, escort the agent that way etc. But the way it turns out will be different almost every single time, because your playing against different people.

C City, I can pretty much literally place where the players themselves will be, and what they will be doing, for the entirety of that first objective. Naturally, some maps are better than others - Aquarium and Resort stand out as two maps were it can really flow. Regardless, the core idea is that a specific class must be used to complete a specific objective, which severely limits what a team can do differently play-by-play.
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Matthew Barrows
 
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Post » Wed Sep 01, 2010 3:13 pm

I understand that there are only 8 maps but this isn't much less than what ever launches with any other FPS game. This makes 16 different scenarios to play out. Sixteen different missions on eight relatively large maps really seems like a pretty good deal to me. I don't really get why people are saying the game is short and repetitive. There is MUCH more going on in each match of Brink than the typical match of any gametype of CoD yet nobody has a problem going prestige six times in CoD doing quite literally the same thing over and over and over.

Brink only has 8 maps!!!
- These eight maps are large and a few of them are broken up into a few sections.

There's only TWO gametypes!!!
- Yes, but in each given match you are given upwards of four tasks to accomplish. Capture the flag: Check, Escort: Check, Search and Destroy: Check. So there isn't a TDM. Is that really all we are basing this argument on?

Yeah but it's the same maps EVERYTIME!!!
- I don't know if anyone has noticed but when the hell do the maps ever change in any other FPS? Check out the heat maps on any given map in Halo or CoD. Sure looks like people go to the same areas over and over again huh?
-- Escort missions turn into duds because nobody freaking FLANKS THE ENEMY. They just keep TDMing it up over and over in the same little area. In aquarium on the ramp I rarely ever see anyone go the back way and come around and surprise the guys on top of the stairs. Nope, they just keep running up the LONG ASS EXPOSED WALKWAY. Two groups of four pinching a group of eight wins every single time. Here's a thought, everyone should die and attack all at once Instead of spawning across three different waves and running out there. These maps play out the same way because people keep playing them the same way. Flank the enemy and wipe the out. Grenade flush and pinch THEN rez the damn escort. The CTF portions always have at least two different routes. I've seen people utilize the non main route 1/10 times. No wonder they die. BOOHOO ENGINEERS HAVE TURRETS AND MINES... Have you seen what frags do to turrets? And it's not the game's fault that your operative on the team is too busy shooting people instead of doing recon and spotting the mines and the MEDICS SO YOU KNOW WHICH ONES TO KILL.

Only 20 levels!!!
- Wow. Do we really freaking need levels in an online game. Freaking CoD did this. Every single game didn't need useless unlocks until that damn game. When it first started in MW it was innovative and unique and if you don't recall didn't really take very long to max. Now its a completely vapid process (along with regenerating to full health). I'm a [censored] navy seal and I can't have access to all the weapons and abilities because I haven't dumped 20 hours into getting destroyed by people who do have access to it?? Yeah freaking right. Even Crysis needed to have levels and ranks galore. It makes NO [censored] SENSE. I'm a [censored] navy seal mega marine and they found me qualified enough to wear an experimental super cloaking armor suit but screw me sideways I can't figure out how to use this new assault rifle until level 22!! Give me a break. Splash damage made it easy to unlock the weapons and attachments on purpose. These conventions are in the game but they aren't the whole game. Each rank adds a new layer upon the game and at rank five it's a whole new ballgame. That's when Brink actually starts. So what if you made it there in eight hours. Congrats, you just beat the tutorial.

I know SD overpromised on the single player. It's just the multiplayer with bots. But to say the multiplayer is lacking in content is like saying the board game RISK is lacking in content simply because it's the same board with the same pieces over and over.

Am I missing something here?


Op = Winner, agreed. people play the game wrong, rush rush rush. i play with my mates regroup take it alil slower and the team gameplay shines man.. love it. online with random people rush dont buff enough dont group up and get organised, its chaos and then whine there getting owned and its the games fault they cant be heroes and rambos rage quite and say the games crap.. i just ignore them now man, the games fun for people that use there brains., simple.
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Rob Davidson
 
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Post » Wed Sep 01, 2010 12:20 pm

All FPS games are repetetive.

There are only what, 8 or so maps in this game, and really only half a dozen real objective types. Play the game for a month and you'll probably be bored out of your mind with it (honestly I never got how you could have hardcoe fps fans when this issue plagues every FPS game ever made). I tend to be an RPG player more than a shooter player... FPS/TPS games just typically dont have the replayability options that other genres do.


All games are repetitve.

Baseball is just a person hitting a ball with a stick. A little running, a little catching, dozens of years, bam, Baseball. People still love it.
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Cassie Boyle
 
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Post » Wed Sep 01, 2010 6:01 pm

yeah it can be hard to remember to not rush into things otherwise its on the floor waitin to revive!
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brian adkins
 
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Post » Wed Sep 01, 2010 10:54 am

I understand that there are only 8 maps but this isn't much less than what ever launches with any other FPS game. This makes 16 different scenarios to play out. Sixteen different missions on eight relatively large maps really seems like a pretty good deal to me. I don't really get why people are saying the game is short and repetitive. There is MUCH more going on in each match of Brink than the typical match of any gametype of CoD yet nobody has a problem going prestige six times in CoD doing quite literally the same thing over and over and over.

Brink only has 8 maps!!!
- These eight maps are large and a few of them are broken up into a few sections.

There's only TWO gametypes!!!
- Yes, but in each given match you are given upwards of four tasks to accomplish. Capture the flag: Check, Escort: Check, Search and Destroy: Check. So there isn't a TDM. Is that really all we are basing this argument on?

Yeah but it's the same maps EVERYTIME!!!
- I don't know if anyone has noticed but when the hell do the maps ever change in any other FPS? Check out the heat maps on any given map in Halo or CoD. Sure looks like people go to the same areas over and over again huh?
-- Escort missions turn into duds because nobody freaking FLANKS THE ENEMY. They just keep TDMing it up over and over in the same little area. In aquarium on the ramp I rarely ever see anyone go the back way and come around and surprise the guys on top of the stairs. Nope, they just keep running up the LONG ASS EXPOSED WALKWAY. Two groups of four pinching a group of eight wins every single time. Here's a thought, everyone should die and attack all at once Instead of spawning across three different waves and running out there. These maps play out the same way because people keep playing them the same way. Flank the enemy and wipe the out. Grenade flush and pinch THEN rez the damn escort. The CTF portions always have at least two different routes. I've seen people utilize the non main route 1/10 times. No wonder they die. BOOHOO ENGINEERS HAVE TURRETS AND MINES... Have you seen what frags do to turrets? And it's not the game's fault that your operative on the team is too busy shooting people instead of doing recon and spotting the mines and the MEDICS SO YOU KNOW WHICH ONES TO KILL.

Only 20 levels!!!
- Wow. Do we really freaking need levels in an online game. Freaking CoD did this. Every single game didn't need useless unlocks until that damn game. When it first started in MW it was innovative and unique and if you don't recall didn't really take very long to max. Now its a completely vapid process (along with regenerating to full health). I'm a [censored] navy seal and I can't have access to all the weapons and abilities because I haven't dumped 20 hours into getting destroyed by people who do have access to it?? Yeah freaking right. Even Crysis needed to have levels and ranks galore. It makes NO [censored] SENSE. I'm a [censored] navy seal mega marine and they found me qualified enough to wear an experimental super cloaking armor suit but screw me sideways I can't figure out how to use this new assault rifle until level 22!! Give me a break. Splash damage made it easy to unlock the weapons and attachments on purpose. These conventions are in the game but they aren't the whole game. Each rank adds a new layer upon the game and at rank five it's a whole new ballgame. That's when Brink actually starts. So what if you made it there in eight hours. Congrats, you just beat the tutorial.

I know SD overpromised on the single player. It's just the multiplayer with bots. But to say the multiplayer is lacking in content is like saying the board game RISK is lacking in content simply because it's the same board with the same pieces over and over.

Am I missing something here?


Total agreement here.

And for those complaining about lag... well. Try pc gaming for a change. We're having a blast.
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Joanne
 
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Post » Wed Sep 01, 2010 11:18 am

BREAKING NEWS!

ONLINE FPS SHOOTERS ARE REPETITIVE,IT'S NOW OFFICIAL!



Haha--

As far as content, it could be considered repetitive.. however, there is always some degree of repetitiveness in just about any game you play. Anyone play Dragon Age II? Anyhow, as long as you enjoy what you are doing, than there really is no issue. I have multiple level 20 characters in Brink, and yeah, I play the campaign over and over again, still pushing 70hrs and I still enjoy Brink. Please be aware that there will be content expansions in the future, this is still a very new FPS, not even a month old- and what they have shown this far is very promising for the future of the game.
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c.o.s.m.o
 
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Post » Wed Sep 01, 2010 2:32 pm

Brink is repetitive, that's why. If they made the objectives in different places and more dynamic it might make more sense.
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Rachel Briere
 
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