Here's a few suggestions:
1) As stated above, learn alchemy to earn money. Potions aint difficult to make as the only thing you need is flowers, mushrooms and the alike. Once you've gained some money you can use that to buy better equipment. Atleast I think you can use flowers and mushrooms etc? Been a long time since I've used alchemy.
2) The nearby tombs and caves at the start are all really difficult to clear out at the beginning, except the very first one close to Seyda-Neen, close to the Silt strider. Be carefull with the dunmer in a robe inside that cave btw, he uses a nasty on target fire spell.
3) If you head up to Hrisskar (or something like that, he's a nord) In Arille's trade house, he'll give you a quest to discover fargoth's hiding place, this will allow you to either keep the 300 gold you find, or give him the 300 and only keep 100, a nice way to make abit of starting gold
4) Turn down the difficulty in the menu. I know, I know. You said you wouldnt, however It aint necessarily a cowardly thing to do, it's just to adjust the game to your skill, thus making it more fun and playable.
5) When you head out of Seyda-neen and across the bridge, take the road to your left, and keep going until you see (And hear) a bosmer falling to his death. He drops a magic sword and some scrolls. Sell them to earn some money.
6) Just stand there, and cast restoration, destruction and alteration spells at a wall. This will increase your skill as it would when fighting an enemy.
Hope this helped! And remember to try haggle quite abit. Chances are that you can sell a bunch of stuff for 100-200 more drakes than what you're offered.
1) I already have the master equipment, thanks to my fellow colleagues from the Caldera Mages Guild.
2) I cleared that one out without being touched by that guy. Just dodge the first spell and he will use touch spells, which are no match for my trusty iron spear.
3) I already did that one, too.
4) I'm not going to do that. Never.
5) It's the first thing I always do on a new save. Just cast a levitate spell when you're starting to falling down. Does the trick.
6) It doesn't increase my health, and that is my problem. I can be the most awesome much with 130 intelligence, 100 willpower, 100 destruction and 100 restoration, but I would be killed in one hit with my 38 health...
I always try to get a few more drakes for my items. I'll try to be more aggressive though.
They are a bit harsh, when combined other mods to lower economy values. Once i put them together, i just see i would have trouble just trying to make any money at all, alone with getting caught for trying to pick a lock. Although his improvements do fix a few skill values a bit.
Plus BTB's basically destroys the chance of you being an enchanter.
The services one is intended to add a surcharge. As in the readme, it's intended to simulate the need to be in the guild and at a certain level to qualify for the services, since he is right that joining guilds is almost pointless since you have access to most services even if you don't join.
Recommended: Identify your major skills that don't require combat that are easy to level. All schools of magic, Alchemy, Armorer (takes a while), ect. If you mostly have weapons and armor as your major skills, then get yourself what armor you can that qualify under those and go to a nearby mine, and right with kwama forgers. They won't do much damage to you, and you can train your skills. Then come back to other quests when you get to about level 4-5. If you have a restore health spell (Hearth heal is pretty cheap i think) and you need to train your armor, you can just stand there with 2-4 of them surrounding you and attacking you, and just restore health a few times until you get the skills or get bored.
For the all schools of magic, i've made a simple spell that covers all 6 disciplines, only costs 2 mana, and i think 20-40 gold? So training your magical skills isn't too difficult. But it only gives one of your schools the credit per casting. (Random or rotation, i don't know)
BTW: If you add Area effect arrows, (and another one i think, Clean arrow additions?) the magical arrows will usually be on skeleton archers, making them ten times more deadly.
First, why does BTB ruins my game as an enchanter? I like to level it a bit to have less spell cost for my enchantments. Secondly, I used the training spells a lot in my first playthrough on the PC in Morrowind and Oblivion too. I didn't think about kwama mines as places for armor practice, though. As for the AE arrows, I will add them to my modlist when I can handle them.
Be more selective about the mods you use. If there's one that's causing an affect that you don't like, don't use it.
Yeah, I thought about that and deleted the Service Requirements + Wacky game improvements. Now I don't have to join the temple, imperial cult, legion and fighter's guild for training, intervention spells, alchemists and bartering. Bought mark, recall, intervention spells and ingredients for alchemy immediate.
i'm a tightwad myself. i raise my skills through use. not much advice i can give that hasent been given. you might run around the ascadian isles killing mudcrabs and small slaughterfish, while collecting alchemy ingredients to either brew up or sell. you might even make a lucrative "career" out of soultrapping these things in common or petty soulgems and selling those.
i'll agree that BTB's mods are a bit "fiendish," but they are not insurmountable. there are, after all, many more ways to get money aside from tomb raiding.
you could also travel the cities and get a few points by reading the skill books available. just beware of cliff racers.
I did that for some time, I spent one hour on increasing my spear for two levels. The thing about soultrapping is that BTB lowers the prices a LOT. the grand soul on the desk of the bosmer enchanter of the mages guild is now only worth 7.2K drakes...
Still, thanks for all the replies from all of you. I have a few things, like the kwama foragers as armor practice and that most people here find BTB too harsh. Thank god I didn't used the option to let NPCs use their racial powers. An Orc with a big hammer ain't a good friend of mine, especially with Berserk on. Instant Death. This Breton can save his [censored] from now on by training armorer and spear in the fighters guild until I'm level 5.
BTW, does anyone know what happened to Tim, the writer of Arvil Bren? I have read all his journals, but it stops when he is Redoran hortator, Hlaalu hortator and is nearly or also Telvanni horator. Please PM me if you know more.