hardcoe mode-just how hardcoe is it?

Post » Wed Sep 01, 2010 7:49 pm

i really want to play hardcoe mode on my first playthrough,but i dont want to die every second.so i have a few questions,


how long do stimpacks take to heal? a matter of seconds or of minutes?


does anyone how long you can go without sleep or water?
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Rachael
 
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Post » Wed Sep 01, 2010 10:57 pm

I think its seconds. I don't think times for that have been revealed. The human body can go days without food or water though.
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nath
 
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Post » Wed Sep 01, 2010 9:54 am

Stimpacks heal over seconds, as to the others don't know.
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Charlotte Buckley
 
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Post » Wed Sep 01, 2010 1:28 pm

hardcoe will barely make the game any more difficult if it does at all. It just introduces new elements or changes others. They should have called it survival mode so people would stop assuming it makes the game extremely difficult. hardcoe doesnt make the game any harder than changing the difficulty slider does. The only real combat change is Stimpacks, but that doesnt mean you still arnt going to be walking around with 250+ to keep your health at 100% all the time.
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Nymph
 
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Post » Thu Sep 02, 2010 12:50 am

I heard 2 days for sleep deprivation to kick in. But I don't know how long an in game day is, or what the penalty is.
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Jennifer Munroe
 
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Post » Wed Sep 01, 2010 10:07 am

hardcoe will barely make the game any more difficult if it does at all. It just introduces new elements or changes others. They should have called it survival mode so people would stop assuming it makes the game extremely difficult. hardcoe doesnt make the game any harder than changing the difficulty slider does. The only real combat change is Stimpacks, but that doesnt mean you still arnt going to be walking around with 250+ to keep your health at 100% all the time.

Not being able to pause and magicly fix all crippled limbs and get full health is a massive bump in difficulty.
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Juan Cerda
 
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Post » Wed Sep 01, 2010 10:28 am

You'll probably need to sleep at least once a day or else (I assume) it will affect one or more of your S.P.E.C.I.A.L. stats. Maybe perception.

For water, I'm sure it depends on how much you move around. I'm not sure if they got that detailed with food and water requirements. If this is the case I'm sure it's at least once a day as well, and It'll probably give you a penalty to S.P.E.C.I.A.L. if you don't eat or drink. Probably strength or something.

The human body needs water especially when in the desert. So like I said above at least once a day.

I'm sure you'll be able to go without food for a day, but I don't know.
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Lyd
 
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Post » Wed Sep 01, 2010 8:43 am

Not being able to pause and magicly fix all crippled limbs and get full health is a massive bump in difficulty.

Well, technically, you should be able to have 100% HP while having crippled limbs.
Actually, I'd like having a broken leg in New Vegas, because you walk in a cool way (Saw it on Goodsprings vid of sorts, the new animation is shweet)
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Brian LeHury
 
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Post » Wed Sep 01, 2010 12:39 pm

The default timescale for Fallout 3 was 1:30 meaning for every 1 second in real-life, 30 seconds passed in Fallout. That means 1 day cycle in Fallout is 48 Real-Life minutes.

So I would figure you probably want to at least sleep every 20-30 real-life minutes you play, and eat/drink every 5-10 real-life minutes depending on how demanding the mechanics are.
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leni
 
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Post » Wed Sep 01, 2010 9:46 pm

Not being able to pause and magicly fix all crippled limbs and get full health is a massive bump in difficulty.


Massive? Hardly. How often was that even needed in Fallout 3? hardcoe mode barely increases the difficulty of something that isnt hard at all in the first place. hardcoe or not you are still going to have endless Stimpacks and VATS.
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Ross Zombie
 
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Post » Wed Sep 01, 2010 10:32 am

i really want to play hardcoe mode on my first playthrough,but i dont want to die every second.so i have a few questions,


how long do stimpacks take to heal? a matter of seconds or of minutes?


does anyone how long you can go without sleep or water?


This is speculation on my part because no real information has been released, but I'm guessing,
2 hours in game time
and 2 days in game time
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Rowena
 
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Post » Wed Sep 01, 2010 11:46 am

"endless stimpacks" - only if you become proficient at making them. If you choose other skills over med-making, then you're going to have to limp around finding doctors.
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Peetay
 
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Post » Wed Sep 01, 2010 4:37 pm

hardcoe will barely make the game any more difficult if it does at all. It just introduces new elements or changes others. They should have called it survival mode so people would stop assuming it makes the game extremely difficult. hardcoe doesnt make the game any harder than changing the difficulty slider does. The only real combat change is Stimpacks, but that doesnt mean you still arnt going to be walking around with 250+ to keep your health at 100% all the time.

No. Stimpacks are harder to find this time. Not every vender will have them.

Massive? Hardly. How often was that even needed in Fallout 3? hardcoe mode barely increases the difficulty of something that isnt hard at all in the first place. hardcoe or not you are still going to have endless Stimpacks and VATS.

You will find out when its released just how hard it WILL be.
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Michael Russ
 
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Post » Thu Sep 02, 2010 12:33 am

Massive? Hardly. How often was that even needed in Fallout 3? hardcoe mode barely increases the difficulty of something that isnt hard at all in the first place. hardcoe or not you are still going to have endless Stimpacks and VATS.

Yes massive, being able to survive anything that didnt kill you instantly trivialised the entire game on any difficulty. I doubt we will get so many stimpacks without survival. And they changed damage resistance entirely, no word on VATS 90% reduction. So no way of knowing without trying, hopefully its not as easy as F3.
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Kayla Oatney
 
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Post » Wed Sep 01, 2010 10:04 am

I think it'll be really hardcore.
Haven't played it yet but if it's like how I picture it it will certainly bring me a lot of http://images.dawgsports.com/images/admin/Cinderella_happy_ending.jpg.
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Richard Thompson
 
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Post » Wed Sep 01, 2010 10:38 pm

No. Stimpacks are harder to find this time. Not every vender will have them.


Source? Not every vendor had them in Fallout 3 either but it still didnt stop you having more Stimpacks than you would ever need.

Yes massive, being able to survive anything that didnt kill you instantly trivialised the entire game on any difficulty. I doubt we will get so many stimpacks without survival. And they changed damage resistance entirely, no word on VATS 90% reduction. So no way of knowing without trying, hopefully its not as easy as F3.


The only change to VATS are the special melee moves. By the way have you ever actually played Fallout 3 with a healing over time mod? The difficulty barely increases.
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christelle047
 
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Post » Wed Sep 01, 2010 8:03 pm

hardcoe will barely make the game any more difficult if it does at all. It just introduces new elements or changes others. They should have called it survival mode so people would stop assuming it makes the game extremely difficult. hardcoe doesnt make the game any harder than changing the difficulty slider does. The only real combat change is Stimpacks, but that doesnt mean you still arnt going to be walking around with 250+ to keep your health at 100% all the time.


lies...lies...and all lies...it adds new aspects to the game, you can no longer spray enemys, for ammo has weight, you always need to be checking you water and food supply's....the above quote is a fail.
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Robert Jackson
 
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Post » Wed Sep 01, 2010 6:29 pm

i really want to play hardcoe mode on my first playthrough,but i dont want to die every second.so i have a few questions,


how long do stimpacks take to heal? a matter of seconds or of minutes?


does anyone how long you can go without sleep or water?



Well, hardcoe is indeed hardcoe. But its more of a realistic feature than making it more difficult.
You last a couple of days.
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Tyrel
 
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Post » Wed Sep 01, 2010 9:05 am

lies...lies...and all lies...it adds new aspects to the game, you can no longer spray enemys, for ammo has weight, you always need to be checking you water and food supply's....the above quote is a fail.


Regardless of whether or not it will make the game any harder, the basic features are there this time, which means we don't need a mod. We could modify a few values first day to make it more extreme wanderer's edition-like. For example, I think the stimpacks work in 8 seconds. Change that int to 30 seconds and there you go. No in combat healing.
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Alexis Estrada
 
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Post » Thu Sep 02, 2010 12:38 am

Have any of you claiming its hard actually played 'hardcoe' mods on Fallout 3?
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Tiffany Carter
 
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Post » Wed Sep 01, 2010 10:59 pm

Have any of you claiming its hard actually played 'hardcoe' mods on Fallout 3?


Yes. In fact I made it a personal mission to make my game so hard as to be unbeatable.
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Naughty not Nice
 
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Post » Wed Sep 01, 2010 8:14 pm

Yes. In fact I made it a personal mission to make my game so hard as to be unbeatable.


But thats with extreme value changing. Having to eat, sleep and drink per day, Stimpacks healing over a few seconds and ammo weight didnt make Fallout 3 any harder, I dont see why it will in FNV either.
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Holli Dillon
 
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Post » Thu Sep 02, 2010 12:14 am

The only change to VATS are the special melee moves. By the way have you ever actually played Fallout 3 with a healing over time mod? The difficulty barely increases.

No Im stuck on console. But a mod like that isnt necessarily comparable. Depends on duration and wether or not it stacks.

I realise you were hardly ever in real danger of dieing in F3. But instant stimpacks= immortality unless your killed in one shot. So changing that is a massive difficulty bump, regardless of the games actual difficulty.
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Laura Samson
 
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Post » Wed Sep 01, 2010 5:48 pm

But thats with extreme value changing. Having to eat, sleep and drink per day, Stimpacks healing over a few seconds and ammo weight didnt make Fallout 3 any harder, I dont see why it will in FNV either.


It does make it harder in that it drains your resources like crazy at the start. The problem with F3 was that your character quickly became this god-like being. With the eating/drinking/sleeping, especially when your attrition values were turned way up, early on it forced you to spend money on food, water and shelter. Ammo, guns, and armor, you bought with whatever was left over.

It also requires a little bit of role-playing, as even with those handicaps, yeah you could still raid a harder area of supplies, just save before hand and keep reloading till you get it right, then be set for some-time until you level up a bunch. But if that's the way you play, you can't blame the game for not being hard enough. It's you fault for abusing the load/save system.

Regardless, high attrition rates, higher damage, more expensive supplies, ammo weight svcking up your carrying capacity (limits your profit), fewer supplies around the world, paying *huge* prices for fixing crippled limbs, Marts Mutant Mod with increased spawns, and (maybe the most essential) greatly lowering XP gain. Made the game quite a bit harder.

Maybe you played the Wanderer's edition, but it requires a lot of tweaking to really make the game hard. I wonder if you bothered with any of that.
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Alba Casas
 
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