» Wed Sep 01, 2010 11:11 pm
I said no to all of them, except Blowgun.
Bayonet, meh, Idk, just not a fan.
Nunchucks seem really pointless. Do more damge than a knife, yet you can knife twice in the time it takes for the nunchucks to come off cooldown. Plus how could you wield a pistol and nunchucks efficiently?
Spike bomb is basically a variation on the caltrop grenade. Pointless.
Blowgun, not sure about this, but I agree that the Operative needs some kind of offensive buff and if there was anyway to do so, poison would be a cool way, hence why I voted yes for this. Would fit with the operative theme of being sneaky and such.
Dont think a blowgun would be a good idea, seems too tribal. Maybe even a syringe seeing as they are already used in game. For example, when you are disguised as the enemy team, you could inject an enemy with poison, but without breaking your disguise, but it would have a heavy cooldown, or even put a time limit on your disguise.
But I don't agree with the, 'poisoned until medic heals'. If the medic is afk or other side of the map or the team doesnt even have one or one of those self-tanking medics that only heals themselves, its just a matter of time until they are dead, and IMO, thats OP. It should be something along the lines of a time-based poison, or poisoned for 50% of regular health or 2 pips kinda thing.