I agree. Especially now that maxing 5 skills is a stretch. Having 200 points for maybe a couple unique guns is ridiculous. The older games (dont remember which) let you open locks with a strength check, but with a % chance to destroy loot.
I think if their going to have minigames they might as well get rid of the skill points. Just making the mini game harder makes more sense. But they would also need to fix the lockout exploit. The perks would actually be usefull then also.
I think if their going to have minigames they might as well get rid of the skill points. Just making the mini game harder makes more sense. But they would also need to fix the lockout exploit. The perks would actually be usefull then also.
I'd argue the other side. Scrap the minigames and use stats to determine success. It can be done both ways, as demonstrated by some mods.