"Levitation" returning?!

Post » Wed Sep 01, 2010 10:05 am

He was wearing a Colovian Fur Cap. Despite the Colovian Highlands being in Oblivion, no Colovian Fur garments were in the game.

I guess they heard the story but thought it was the cap that killed him, not the scrolls (which they heard nothing about). So they banned the cap from production.
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Kari Depp
 
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Post » Wed Sep 01, 2010 2:53 pm

Long live LEVITATION!!!!!!
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quinnnn
 
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Post » Wed Sep 01, 2010 3:53 pm

It would be hilarious if you were levitating in Skyrim, and an enemy NPC cast dispel on you... ouch. :tongue:
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Joe Bonney
 
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Post » Wed Sep 01, 2010 10:28 am

I sure hope so. Levitation added a whole new way to explore in Morrowind. Hours of entertainment :)
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Elisha KIng
 
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Post » Wed Sep 01, 2010 9:02 pm

I don't think Levitation will or should return, it feels weird to say that because I loved it so much in Morrowind. However, levitation being in the game limits dungeon design too much,

Are you kidding? Levitation made dungeons in Morrowind so much more complex. Oblivion dungeons were more like a platform game, which by definition allow the types of barrier "puzzles" you are thinking about. Levitation OTOH makes dungeons, and their associated puzzles, truly three dimensional.

I loved finding secret passageways and concealed nooks in smugglers caves, only visible if you keep your eyes up. In a couple of the Daedric shrines, whole new areas beyond the shrine itself became available if you levitated and found there was a second floor. The fact that some Telvanni areas could only be reached through levitation cemented their reputation as eccentric, reclusive bastards.

Levitation adds so much more to the game than it takes away.
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CHangohh BOyy
 
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Post » Wed Sep 01, 2010 11:39 am

I remember levitating back in the old days of Heroes of Might and Magic.
It svcked big time.

No, let us climb or use the shiny silver hook, and the fun and thrill of it will send the whole i-miss-levitation thing back to memory lane.


Actually for a mage oriented character a grappling hook doesn't really fit...

Since my characters are always themed It would annoy the hell out of me for my Mage to climb mountains with a grappling hook the same way my warrior does, that would be lame.
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Isabel Ruiz
 
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Post » Wed Sep 01, 2010 9:23 pm

If balancing is an issue, it could just be a spell that requires both hands constantly casting, preventing any actual aerial combat by the player.


Thats a really good idea! The balancing issue has always been the first problem to pop in mind whenever someone talks about bringing levitation back. I wonder if they could make levitation a two-handed form of telekinesis? One hand to move something else, two hands to move yourself.

That would make travel so much more simple. I hated having to run around every possible barrier in Morrowind.
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Amelia Pritchard
 
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Post » Wed Sep 01, 2010 2:16 pm

It would be hilarious if you were levitating in Skyrim, and an enemy NPC cast dispel on you... ouch. :tongue:


Thats another good idea for balancing levitation. If most of the magic characters in the game had dispel, you might think twice about trying to fly over their heads
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Kelly Osbourne Kelly
 
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Post » Wed Sep 01, 2010 12:44 pm

no thanks from me would make game way too easy
cant remember how many places i just run in took levitate and casted/bowed my enemies down while doing little fast wigling left and right
so even if it comes i wont use it.
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Paula Rose
 
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Post » Wed Sep 01, 2010 2:09 pm

One thing that's pretty interesting concerning levitation in the lore (spoilers for The Infernal City follow)

Spoiler
The first few chapters of the Infernal City involves one of the main characters trying to find a formula to make a levitation potion, which was supposedly "lost" between the events of Morrowind and Oblivion. So it actually gives a lore explanation to why levitation potions weren't in Oblivion, while also bringing levitation not just back into lore, but back into the spotlight at both the beginning and end of the book.

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Mark Hepworth
 
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Post » Thu Sep 02, 2010 12:16 am

One thing that's pretty interesting concerning levitation in the lore (spoilers for The Infernal City follow)

Spoiler
The first few chapters of the Infernal City involves one of the main characters trying to find a formula to make a levitation potion, which was supposedly "lost" between the events of Morrowind and Oblivion. So it actually gives a lore explanation to why levitation potions weren't in Oblivion, while also bringing levitation not just back into lore, but back into the spotlight at both the beginning and end of the book.


Lol, that's awesome-sauce :)
Maybe we'll see some levitation after all, if the book is canonical and Skyrim is related to that in some way or another (because it's also canonical).
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Jack Bryan
 
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Post » Wed Sep 01, 2010 11:48 pm

Modern game design limits anything like this unfortunately. I remember being able to travel extremely far away from mission goals in games like TIE Fighter for example. Nowadays a space fighting game would limit you to an extremely small arena with obnoxious boarders. It's one of the only complaints about modern games that many people have that I actually agree with.
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jessica robson
 
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Post » Wed Sep 01, 2010 6:29 pm

One thing that's pretty interesting concerning levitation in the lore (spoilers for The Infernal City follow)

Spoiler
The first few chapters of the Infernal City involves one of the main characters trying to find a formula to make a levitation potion, which was supposedly "lost" between the events of Morrowind and Oblivion. So it actually gives a lore explanation to why levitation potions weren't in Oblivion, while also bringing levitation not just back into lore, but back into the spotlight at both the beginning and end of the book.


Can you cite a specific part of the story where that's said? Because I don't think that's true at all.
Spoiler
Annaig used a Levitation potion early on in the book. It was a big deal because she didn't know how to make that potion before and it didn't work the way she wanted. The rest of its involvement was about rediscovering how to make that potion. It was not as though the ability to Levitate had been lost. That's absurd. How could an entire spell just vanish over the course of three years with no huge well-known reason behind it? I think a lot of people misinterpreted that. Annaig was the one trying to rediscover Levitation for the sake of herself and Mere-Glimm, not all of Tamriel.

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Katie Samuel
 
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Post » Wed Sep 01, 2010 10:23 pm

Can you cite a specific part of the story where that's said? Because I don't think that's true at all.
Spoiler
Annaig used a Levitation potion early on in the book. It was a big deal because she didn't know how to make that potion before and it didn't work the way she wanted. The rest of its involvement was about rediscovering how to make that potion. It was not as though the ability to Levitate had been lost. That's absurd. How could an entire spell just vanish over the course of three years with no huge well-known reason behind it? I think a lot of people misinterpreted that. Annaig was the one trying to rediscover Levitation for the sake of herself and Mere-Glimm, not all of Tamriel.


It says there are rumors that the Synod have rediscovered levitation.(I believe the alchemy saleswoman says it) That would imply it's been lost.

Wether levitation was lost with the collapse of the Mages Guild, between Morrowind to Oblivion (how do you lose a spell in a few years?), or was just practiced in Morrowind and outlawed in Oblivion isn't defined.
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Matt Bee
 
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Post » Thu Sep 02, 2010 12:33 am

Every mage and alchemist in the whole world forgetting how to create levitation spells and potions all at once for no reason is pretty far-fetched. One thing about fantasy is that it isn't a requirement that it make logical sense from our universe's perspective, but in order for it to be GOOD fantasy it has to be consistent with itself, make sense in its own context. There is no reason that such an event should spontaneously happen without due cause in the TES universe, so forgive me since I haven't read that novel, but if there isn't some Daedric magic, or Elder Scroll incantation that removed "Levitation" from the minds of everyone alive, then that still doesn't make any sense. All that is needed in a fantasy is "some explanation" that is self-consistent within the universe the events are taking place in... otherwise, its just a weak cop-out for having cities isolated from the map and to prevent "cheating".

For levitation to be implemented properly in Skyrim, I think that it should require two hands, so you are helpless in combat while levitating, or maybe make 1 handed levitation something only an expert at alteration can do. It should be very slow. It should be an advanced and expensive skill. All exterior cells should be open together. NPCs should also be able to use it and have AI packages and scripts that cause them to do so. NPCs should try to shoot you out of the sky if you levitate, and if they have no projectiles should not run back and forth like morons if in combat with you while you do so, but just let you go, flee, or wait patiently for you to fall...

If they can do ALL of these things, then by all means please bring this spell back.
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Catherine Harte
 
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Post » Wed Sep 01, 2010 10:24 pm

For levitation to be implemented properly in Skyrim, I think that it should require two hands, so you are helpless in combat while levitating, or maybe make 1 handed levitation something only an expert at alteration can do. It should be very slow. It should be an advanced and expensive skill.


Why take all the fun away from levitating?
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Brooks Hardison
 
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Post » Wed Sep 01, 2010 9:38 pm

If you can fight or fight too easily while levitating and use it with great effectiveness at early levels, it really is basically putting a cheat directly into the base mechanics of the game. I really like the idea of it being back in the game, but it has to be balanced. If you want it to just be fun and reduce the challenge of the game to pick off helpless targets below you, that sounds way to much like a cheat already, and should just be something to mod in, not part of a stock game that has been properly balanced.
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Rebecca Clare Smith
 
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