As many of you may know, in Oblivion some quests required you to harm, but not kill, a certain NPC. In Skyrim, a series of kill finishing animations would be introduced, which, don't get me wrong, sound incredible. After thinking about how these ending moves would work, however, some issues have been brought to my attention. Let's say that a character has a VERY high strength, blade, or whatever other attribute that would increase the chance of triggering one of these animations, whether it be a beheading, throat-slicing, etc. For a quest such as the one mentioned above, this would ultimately result in failure.
I do, however, have complete faith in Bethesda and hope they have already thought of this, but if by some bizarre way they have overlooked the issue, what do you think could be some alternative to forfeiting the quest completion? Also, what other issues do you believe could arise from these animations?
I apologize in advance if a topic similar to this one has already been discussed, but as I said I'm new to the forums and am still familiarizing myself with its features.
Thanks