Either way i was thinking. in Oblivion you get shot by an arrow and it stays in for a certain amount of time and then just disappears, stuff like that. i was thinking what if it didn't just disappear. so thinking with programmers and scripters favourite function, the "If" function. If (hopefully) there will be wounds in skyrim, someone slashes you with a knife and you get cut, someone stabs you with a sword you have to do something about it, you can't just let yourself bleed to death.
In addition, if you're in a fight vs an edged weapon or certain ferocious monsters you will inevitably get wounded, you will get deep wounds and small wounds, those deeper wounds will really hurt and they will bleed, after a certain amount of blood loss you will start having side effects, like Dizziness and Nausea, and if the wounds are many enough or deep enough, they wont stop bleeding by themselves and you will have to bandage them or you will pass out, and passing out in the middle of certain areas will most certainly get you eaten by wolves or frozen to death. if nobody comes to help you theres a chance you'll survive but not much of it. if you're on a road or by the side of it. i'm sure someone will help you, or at least rob you.
So i was thinking that it would be pretty cool if they added a feature where you can bandage yourself and mend your wounds to stop bleeding, and such things, like say you would need to actually remove arrows from your body they wont just go away, or if you don't think you have the skills or are in the middle of a tough fight you can break the arrow for convenience, since nobody is going to walk around with a couple of arrows in their bodies like it was nothing, they would at least break them so they could move properly.
Then a bonus feature to this, if someone shoots you with an arrow it is now your arrow, you can pull it out and shoot it back at him.
Idea how this could work?
1. Size/Seriousness of wounds and amount of bleeding will be decided by the % of health lost in a single hit from a single attack. if its less than a certain% you will not bleed, or if its by a certain type of weapon/creature you will not bleed. arrows will only cause bleed effects once removed.
2. Wounds could cripple you after receiving a certain amount of damage/wounds to your limbs.
3. Blood Loss would have a % which is visible on screen in some corner once it gets down to 20% (of course not 20% of your total blood but 20% of blood loss until you die). then there will be gradual effects like Dizziness, Nausea, Headaches, Drained Strength, Whatnot until it reaches like 80% then you will be knocked out, and unless you are found within the next 5 hours and saved by someone, you will either die, or survive through luck, depending on how severe your bleeding is and what kind of terrain you collapsed in.
4. If wounds are not bandaged then likeliness of contracting random diseases will increase by a certain % depending on your blood loss % (in the name of simplicity)
5. Limbs can break and need to be healed magically by a healer or your own awesome magical abilities for healing broken limbs. (healing spells which require restoration level of 40 or 50 would heal wounds and stop bleeding but others would just replenish your health)
Etc, etc, etc (fml i lost track)
How do u like this idea.