» Fri May 27, 2011 11:50 am
I wouldn't reccomned taking Mysticism out of the skills as it's part of the favored skills of an ashlander (outcast or not).
I'm sure that you are putting your stealth oriented skills in major to give you an advantage when you start out but you are also seriously hampering your other non stealth based skills by putting them in your minor skill set.
since you're playing a dunmer your attributes probably look some thing like this:
Male | Female
40 | 40---------Strength
40 | 40---------Intelligence
30 | 30---------Willpower
50 | 50---------Agility
60 | 60---------Speed
40 | 30---------Endurance
30 | 40---------Personality
40 | 40---------Luck
this has the attributes bonus calculated in.
Your skills, with your original set up, will look something like this:
Major Skills:
Light Armor 30+5+5= 40
Marksman 30+5+5= 40
Short Blade 30+10+5= 45
Sneak 30+5= 35
Restoration 30
Minor Skills:
Mysticism 15+5= 20
Block 15
Spear 15
Alchemy 15
Athletics 15+5=20
These are calculated with Dunmer Skill bonuses and and specialization bonuses added.
From my point of view this is kind of unbalanced. You can do things this way if you want though, as it is your character.
Whatever you decide to do, have fun while you play.