[relz] Never Die!

Post » Wed Sep 01, 2010 11:53 am

Cobl's Death handling makes the player essential as part of it's workings. Disabling Never Die won't prevent that because the function is in Cobl.esm, not Never Die.esp.

Sounds like a quest specific bug that needs to be reported to the Cobl team so an exception can be made in that circumstance.

Fortunately, I just bumped the Cobl thread to the top, so it should be easy to find.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Wed Sep 01, 2010 8:51 am

I finally got around to dying since I've installed this (it was totally on purpose, totally) and it pretty much did what it was supposed to do.

With the following exceptions:
- The gold that was taken from me and redistributed in the containers where I died wasn't split up; 4 or 5 containers each had the total amount of gold that was taken in them, rather than a percentage. This was in a dungeon added by Ayleid Steps, not sure if that makes a difference.

- I found the death chest, recovered everything inside it then let it burn, but the quest is still in my active log, and for some reason the game will occasionally default to it after I complete another quest.

- I thought my game was busted when I first beamed into the Oblivion realm because of the visual effect, which I assume is from this mod (though I'm not sure, SM Bounty also has a knockout effect which I've disabled in it's .ini, but I've never gotten into it a with a guard, so...) if it is this mod, might want to mention that early in the readme, I was pretty freaked out.

Also:
- Running buck naked through an Oblivion realm with two Wyverns, a small army of Scamps and a couple of Xivali for good measure on me was a ton of fun. :)
(edit: that sounded snarky, but that's not the way I meant it, I was laughing and having fun, definitely keeping this mod, who needs steenking soul beacons! I've got spells and no underwear!)

Load
Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.72]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  TamrielTravellers.esm  [Version 1.39c]07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Artifacts.esm  [Version 1.1]0A  Progress.esm  [Version 2.2]**  TNR ALL RACES FINAL.esp0B  Unofficial Oblivion Patch.esp  [Version 3.2.4]0C  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]0D  DLCShiveringIsles.esp0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0F  SI Public Music.esp10  Francesco's Optional Chance of Stronger Bosses.esp11  Francesco's Optional Chance of Stronger Enemies.esp12  Francesco's Optional Chance of More Enemies.esp13  Francesco's Optional Leveled Quests-SI only.esp14  Francesco's Optional Leveled Guards.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]15  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]16  Fran Armor Add-on.esp17  Fran_Lv30Item_Maltz.esp18  FranOBSEConfig.esp  [Version 0.5]19  Atmospheric Loading Screens - Random Quotes.esp++  oc_darker_nights.esp1A  Improved Water.esp1B  Better Bell Sounds.esp1C  ln.esp++  Symphony of Violence.esp1D  Echo_ChapelChant.esp1E  AmbientTownSounds.esp1F  MIS Low Wind.esp20  MIS New Sounds Optional Part.esp21  Atmospheric Oblivion.esp22  WindowLightingSystem.esp23  100%ChameleonMod.esp**  Book Jackets Oblivion.esp24  Happyhannah's Wines.esp  [Version 1.1]++  Item interchange - Extraction.esp  [Version 0.78]25  P-Froggys Wall Climbing EV.esp26  Pitchable_Tent_anywhere.esp27  PrivateQuarters.esp  [Version 2.33]28  Q - More and Moldy Ingredients v1.1.esp++  Regrowing Nirnroot - Dissappear Reappear.esp  [Version 1.01]29  Wyverex's - Runes.esp2A  Enhanced Economy.esp  [Version 3.4.3]2B  Map Marker Overhaul.esp  [Version 3.3.1]2C  Map Marker Overhaul - SI additions.esp  [Version 3.0.2]2D  HotkeyCasting.esp2E  DLCHorseArmor.esp2F  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]30  DLCOrrery.esp31  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]32  DLCVileLair.esp33  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]34  DLCMehrunesRazor.esp35  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]36  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]**  Book Jackets DLC.esp**  GrimbotsSpellTomes.esp++  MaleBodyReplacerV4.esp37  GruntsSigilStones.esp38  Nicoroshi Creations DW Light.esp39  Nicos Kynareth Archery.esp  [Version 1.0]**  StockClothingArmor-forExnems.esp**  Armamentium female.esp3A  Mart's Monster Mod - Hemingweys NPC and Guard Capes.esp  [Version 1.0]3B  DLCThievesDen.esp3C  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]3D  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]++  Francesco's No Reduced Backwards Running.esp3E  KDCircletsOOOOptimized - NPC Equip.esp  [Version 1.2]3F  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]40  Slof's Oblivion Robe Trader.esp41  Cobl Glue.esp  [Version 1.72]42  Cobl Si.esp  [Version 1.63]43  OOO 1.32-Cobl.esp  [Version 1.72]++  FCOM_Cobl.esp  [Version 0.9.9]44  Bob's Armory Oblivion.esp45  FCOM_BobsArmory.esp  [Version 0.9.9]46  Oblivion WarCry EV.esp47  FCOM_WarCry.esp  [Version 0.9.9MB3]48  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]49  OOO-No_Guild_Ownership.esp  [Version 1.33]++  OOO-DLT_Remover.esp  [Version 1.33]++  ArmamentariumLLVendors.esp  [Version 1.35]4A  ArmamentariumArtifacts.esp  [Version 1.35]4B  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]4C  FCOM_RealSwords.esp  [Version 0.9.9]4D  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]4E  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]++  FCOM_LessRats.esp  [Version 0.9.9]4F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]50  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]51  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]52  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]53  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]54  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]55  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]56  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]57  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]58  MMM - Playable Undead Armors.esp++  MMM - Playable Undead Armors - Oblivion WarCry Compatability Patch.esp++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  TamrielTravellerAdvscript.esp  [Version 1.39c]59  TamrielTravellers4OOO.esp  [Version 1.39c]5A  TamrielTravellersItemsCobl.esp  [Version 1.39c]5B  ShiveringIsleTravellers.esp  [Version 1.39c]++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_Archery.esp++  FCOM_Archery_Armamentarium.esp++  FCOM_Archery_Artifacts.esp++  FCOM_Archery_RealSwords.esp++  FCOM_Archery_MMM_H&C.esp++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp**  OOO-Armor.esp5C  SSEE-OOO.esp5D  OOO-No_Clutter_Ownership.esp++  MMM-Cobl.esp  [Version 1.69]5E  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]5F  Bottomless Cavern.esp60  CryptofDecay.esp61  Forgotten Tomb.esp62  goldenarrowarcheryshopfixedprices.esp63  Shady Sam Plus.esp64  The Ayleid Steps.esp  [Version 3.3]65  Unique Dungeons - Lichs Lair.esp66  DLCBattlehornCastle.esp67  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]68  DLCFrostcrag.esp69  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]++  DLCFrostcrag_MysticEmporiumPatch.esp6A  Knights.esp6B  Knights - Unofficial Patch.esp  [Version 1.0.9]6C  AFK_Weye.esp6D  Blood&Mud.esp6E  Blood&Mud - EE patch.esp  [Version 1.0]6F  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]70  FCOM_Blood&Mud.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]71  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]72  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]73  Pitcher Plant and Lily Ingredients.esp74  DropLitTorchOBSE.esp  [Version 2.1]75  DS Portable Sorters.esp  [Version 1.1]76  DS Storage Sacks.esp  [Version 1.21]++  more books teach.esp77  P1DkeyChain.esp  [Version 5.00]78  Respawnable NPC Mod.esp79  Respawning Varla & Welkynd Stones.esp7A  RTSWelkyndClstrTreasure.esp  [Version 2.0]++  Enhanced Vegetation [100%].esp7B  Toggleable Quantity Prompt.esp  [Version 3.1.1]7C  ATakesAll.esp7D  Quest Award Leveller.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.esp7E  Encumbrance100.esp7F  EnchantmentMastery.esp80  RefScope.esp  [Version 1.3.0]81  SupremeMagicka.esp  [Version 0.90]82  SM_ShiveringIsles.esp  [Version 0.86]++  SM_DLCSpellTome.esp  [Version 0.80]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  LightSpellWhiteDimmer.esp83  ArcaneArchery.esp84  RshAlchemy.esp85  RshAlchemyRecipes.esp86  Lightweight Potions.esp  [Version 1.1]87  EnchantmentRestore.esp++  EnchantmentRestore_Wells.esp88  attack and hide medium v2.0.esp89  SM Bounty.esp  [Version 1.21]++  CoblDeathFix.esp  [Version 1.20]8A  Enhanced Grabbing.esp  [Version 0.4]8B  ProgressMBSP.esp  [Version 2.0]8C  ProgressRBSP.esp  [Version 1.0]8D  Legendary Abilities-Reflect MOJ.esp8E  Grandmaster of Alchemy.esp8F  S.P.A.M. 100+.esp90  S.P.A.M. option - Faster Minor.esp91  S.P.A.M. option - Restore Fav.esp92  Let There Be Darkness - Cyrodiil + SI.esp93  Let There Be Darkness - Knights.esp94  Let There Be Darkness - Mehrunes Razor.esp95  Let There Be Darkness - Thieves Den.esp96  Let There Be Darkness - OOO.esp++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]97  bgBalancingEVCore.esp  [Version 10.52EV-D]98  bgMagicEV.esp  [Version 1.7EV]++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]++  bgBalancingEVOptionalFangs.esp  [Version 10.0EV-D]++  bgBalancingEVOptionalMoreEyes.esp  [Version 10]**  bgBalancingEVOptionalNPCDiversity, TNR Merge.esp  [Version 10.0EV-D]99  bgBalancingOptionalNoRaceDisp.esp  [Version 9.0UV-U]++  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]++  bgBalancingEVOptionalSeamReducerHighElfFix.esp  [Version 10.0EV-D]9A  TheOubliette.esp++  [GFX]_Initial_Glow-all.esp9B  bgMagicEVShader.esp  [Version 1.7EV]++  Detect Life Shader [New].esp9C  DS Flaming Arrows.esp  [Version 1.2]9D  qazFingerSnap.esp9E  Shining Creatures.esp++  Shining Creatures_DLCFrostcrag.esp9F  Hemingweys Capes.esp  [Version 2.00]A0  MiniMap.espA1  Vacuity.esp  [Version 0.2]A2  Cobl Silent Equip Misc.esp  [Version 01]A3  Never die.espA4  Bashed Patch, 0.espA5  Duke Patricks - BASIC Script Effect Silencer.esp


User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Wed Sep 01, 2010 4:13 pm

Could someone help me out a bit? I?m busy with work and DR release, but I would also like to patch this mod/upload a 1.0 with any fixes needed.


So essentially, I would need a clear list of issues. Showler mentioned the deathhandler doesn?t "auto unregister" as stated in Cobl?s documentation, as in the death handler script doesn?t reset itself if you clean save my plugin. Is this really the case, and does this mean it?s a bug in Cobl?

And so on. I would really appreciate an todo-list of sorts coming from a dedicated user, only fixes to any issues, no requests - for now. :)
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Thu Sep 02, 2010 1:06 am

Hey all, so I just died, and got the normal death loading screen, so I decide to go to a chapel to see if the altar thing works, and nope. I tried all possible combo's of shift+ctrl, so I know it's not that. I don't have any other mods related to death, after re-reading the readme, I realized that it wasn't supposed to be active until after the tutorial dungeon, but I use an alternative start mod, so I'm not sure if that counts. but anyways, is there something I can do in the console to fix my issue?
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Wed Sep 01, 2010 6:19 pm

What specific point are you in the main quest? You have to have arrived either in Chorrol or Weynon Priory in order for it to be active.

And if you cleansaved from a previous version, you need to type "set cobMortQ.realDeathLevel to 0" into the console.
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Wed Sep 01, 2010 8:22 pm

What specific point are you in the main quest? You have to have arrived either in Chorrol or Weynon Priory in order for it to be active.

And if you cleansaved from a previous version, you need to type "set cobMortQ.realDeathLevel to 0" into the console.

... oh... thats the problem lol. I didn't know that at all, I guess I missed it in the readme (im horrible with readme's)

well thanks, I was trying to avoid the main-quest, but I guess I'll go ahead and do that part (+ I could use Jaufree's free equipment lol.)
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Wed Sep 01, 2010 2:03 pm

It's not in the readme because it's the result of some really bizarre scripting by Bethesda. There is a main quest stage 25 which seems like it is meant to be invoked when you leave the sewers, but somehow never is. The quest skips right from stage 20, when Baurus gives you your orders, to stage 30 when you arrive in Chorrol, or stage 40 when you arrive at Weynon Priory.

I'm pretty sure SkyCaptain meant for the mod to check if you were outside the sewers before activating, but because of that bizarre situation the check isn't passed until much later than it should have been.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Wed Sep 01, 2010 11:51 pm

It's not in the readme because it's the result of some really bizarre scripting by Bethesda. There is a main quest stage 25 which seems like it is meant to be invoked when you leave the sewers, but somehow never is. The quest skips right from stage 20, when Baurus gives you your orders, to stage 30 when you arrive in Chorrol, or stage 40 when you arrive at Weynon Priory.

I'm pretty sure SkyCaptain meant for the mod to check if you were outside the sewers before activating, but because of that bizarre situation the check isn't passed until much later than it should have been.


Thank you Showler! This exact issue was occuring with me as well, but I gave it up to the thought that I had done something wron.
So that's why it randomly started working on arrival to Chorrol... Haha.

That would be nice to have in the Readme or OP. ;p
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Wed Sep 01, 2010 3:54 pm

It's not in the readme because it's the result of some really bizarre scripting by Bethesda. There is a main quest stage 25 which seems like it is meant to be invoked when you leave the sewers, but somehow never is. The quest skips right from stage 20, when Baurus gives you your orders, to stage 30 when you arrive in Chorrol, or stage 40 when you arrive at Weynon Priory.

I'm pretty sure SkyCaptain meant for the mod to check if you were outside the sewers before activating, but because of that bizarre situation the check isn't passed until much later than it should have been.


Would it be possible to change this check to another condition? I mean, the mod works in my game beautifully, but I play - and enjoy - http://www.tesnexus.com/downloads/file.php?id=25591. Often I play for many hours before I trigger the main quest, and get the task of delivering the amulet to Jauffree. And I know there are other mods out there that give the player that choice.

Perhaps making the mod check for one of the tutorial quests, like the persuasion wheel? That seems to come up on every game I've played, regardless of the alternative start mod.

Not complaining or demanding, just a suggestion. That very small inconvenience aside, this is one of the coolest mods I've played. Thanks for making it.

~ Dani ~ :)
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Wed Sep 01, 2010 2:42 pm

The load screen that pops up when you normally die is still popping up. I have cobl and everything installed.
User avatar
Len swann
 
Posts: 3466
Joined: Mon Jun 18, 2007 5:02 pm

Post » Wed Sep 01, 2010 7:43 pm

The load screen that pops up when you normally die is still popping up. I have cobl and everything installed.

You have to have arrived either in Chorrol or Weynon Priory in order for it to be active.

Read some of the above posts, they answer your question.
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Wed Sep 01, 2010 10:05 pm

Yes it worked, I didn't even realize I didn't start the main quest haha.
This is my favorite and third most essential mod after OOO and alternate start THANK YOU! I've literally been waiting for this since I started playing video games.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Wed Sep 01, 2010 9:18 pm

....Bumb? :bolt:

Anyway, I got a bug with the mod, its working and all, but when I die I′m not getting back to the last place slept, it just tosses me somewhere out in the cell where you normally cant get too... :unsure:

I set it to NOT wake up in an oblivion gate as its almost impossible to get out with FCOM.

EDIT; typo :P
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Wed Sep 01, 2010 8:30 am

BUG

- If you have it set up where no equipment/gold is taken all your clothes still get unequipped when you die. Its a bit of a pain to have to re-equip all my stuff when I didn't lose any of it.

Request

I have edited the mod myself to do this, but its a bit odd. I would like it so that when you die you are transported to the nearest inn or guild house.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Sep 01, 2010 4:31 pm

Bug: For some reason when i set my soulbeaconloss chances to 0 I still lose my equipment and gold the game seems to use the normal death settings for a beacon deaths.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Wed Sep 01, 2010 7:48 pm

I could not for the life of me recall the name of this mod, who made it, etc. Finally found it, bumping for great justice (I recall it being a lot of fun).

No activity in a while, is this pretty much final then? (I havent played Oblivion in a long while, just getting around to installing on my new box)
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Wed Sep 01, 2010 5:51 pm

Why I never noticed this? It is about a year or so I am looking for a mod like this, but I found only buggy or incomplete things.
Downloading right now. :)
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Previous

Return to IV - Oblivion