That wasn't my point. If everyone just killed everyone the one team would always win. I understand if you dont have a class to complete a goal that you do in fact kill for the point of killing but what I was getting at is thats not the focus of the game and therefore pointless action for winning. If you want to be board and just play to play without focusing on winning...fine by all means, just kill people...but last I checked, even on a basic mental level...the point of a game is to win.
Slightly contradictory. But I could be reading it wrong. Because yes if one team kills the other they basically always win. At the core of the game its still about killing people long enough for some guy to get the chance to do the objective. Be it that I'm killing people a room away from the team, or right on top of the team. If the enemy team is dead long enough then its a win by killing people. It may be more ideal to work as a "team" but honestly, two or three people in a choke can easily lose to one.
I don't see the concept of (especially in brink) we're a team everybody hold hands. When its really just an easy way to set up your enemy for a few easy kills in a row as your teammates probably FF you in the back.
If you want a game that requires teamwork with objectives in first person view: nobody has arms or weapons, you run around, if you see an enemy you run into them, takes three run into's to incap somebody, but if its 1v1 you always incap at the same time, no matter who's running into who.
-> Now you have a reason to stick together and work with your teammates even more.