Is it just me or is this game already dead/dying?

Post » Wed Sep 01, 2010 8:40 am

You need to look into Counter Strike and come back after you do some research.

Theres a high difference between PCs and xboxs...guys who spend fortunes upgrading their systems to run like well tuned machines and the 16 yr olds unplugging and replugging in their modems so they can play live or PSN in the family Computer room.

Gamer host servers are jokes...any one of a dozen gamers will tell you that. Dedicated servers are where its at any more and companies should come to terms with that. Thats why when a game advertises "dedicated servers" its all the buzz in the gaming world...cus it works.
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Kat Lehmann
 
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Post » Wed Sep 01, 2010 10:13 am

This is a joke ,right?
TDM is about killing the opposite team. not very team based.

And why don't you make a new character? they made a limit of 10, why don't you use it?
You sound like someone who wants Brink to be like COD.

You haven't played many FPS's have you? Yes, there is a good chance of lone wolfing in TDMs but there are highly effective teams in there aswell and they often thrive. I can respect SDs want to redefine the FPS genre but that shouldnt give them cause to rewrite the book and leave out thee most critical part of every multiplayer FPS out there to date. TDM goes back to bloody goldeneye...TDM is just as much part of the FPS genre as the gun is.

And why would you want to create a new character and do the whole thing over again...mundane repetition is exactly what he wants to avoid. The only possible way to fully utilize their character slots is to have a character dedicated to each class to the fullest. That still leaves 4 character slots I will never touch. Having ten is simply silly.
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danni Marchant
 
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Post » Thu Sep 02, 2010 12:29 am

If you're just playing "to kill people," then you would rank up without even needing to think about it, and you would unlock your "top gear". You would have your fun by playing, and those who enjoy a leveling system, along with game play, would also have a good time. Gaming has evolved since the days of N64. Stats are becoming an integral part of games.

I didn't say I had any problems ranking up? I was commenting on the fact that he wanted more levels because it somehow adds to the game?

It worked in Battlefield Bad compnay 2 and droves of people are still playing that. We can't "just kill people" in Brink...that was their whole "we're going to change the world slogan". Now, if they included a TDM mode then we'd have something but the maps clearly weren't designed for it.

You can "just kill people". Making an FPS, saying its a team based game, work together. Doesn't mean you have to. There's still the ability to run around and kill people. Its indirectly helping your team. And honestly, if your playing say an operative and sticking with your team your doing it wrong. If they take out my option to just kill people then what would be the point... When you don't have an objective that your class can do, What is it that you do? Sit there and let the enemy kill you?

Why would anyone create a new character when you can redistribute all of your skill points at the loss of one level? Almost all of your skill points I should say, until you get back to 20 again.


Character slots just let you change your attributes and body type faster by switching to another character without sacrificing rank 5.
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Len swann
 
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Post » Wed Sep 01, 2010 1:28 pm

http://store.steampowered.com/stats/Currently number 13 on their top 100 played games.I don't think this anywhere near close to dead.

Now sitting at #17 and moving down it seems. Shame. Love the look and feel. Still have hope... but it is fading slowly.
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victoria johnstone
 
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Post » Wed Sep 01, 2010 2:08 pm

Game has been out a week, the devs know what they need to fix for things to be playable and in working condition. Give it some time. DLC is out in June, so why not wait until then. Play in competitive mode, 4v4 or 5v5, there is no lag. Atleast when I play. Get a good host for 8v8 and it's been fine. Give the game some time.


Why give it time?Shouldnt it be ready upon release?The last 2 games I bought Home Front and Brink,for some reason I have to wait a month or 2 for it to play the way it should.I am going to stick with both,but I understand the fustrasion it causes some players.Dont release the game till its done...all the way done. Just my opinion though.
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lucile
 
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Post » Wed Sep 01, 2010 9:48 pm

I think the funniest thing is SD [censored] are exactly the same as Treyarch [censored], the developer of a game they hate.
"It's not SDs fault the game was released completely broken for a large percentage of their excited user base. It's not their fault things are clearly unpolished clunky, leave Splash Damage alone!!11"

If you don't think there are legitimate problems with Brink that are completely unacceptable for a supposed triple A title you're living in a dream world.

Go play Quakelive, a game you can play for free. Now come back to Brink and talk about competitive teamplay as you wade through molasses, have the game automove you when buffing and shoot at your enemies with inherently inaccurate weapons (the ADS spread isn't pinpoint even on the first bullet for most ARs LOL). Laugh and move on or keep telling yourself just how much more hardcoe you are than the rest because you play a "TEAM ORIENTATED GAME!!".

I can see it dieing because of it's bad execution and the remaining few smugly circle jerking each other off on how no one can handle the team play required. *roll eyes*
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mollypop
 
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Post » Wed Sep 01, 2010 11:26 pm

I didn't say I had any problems ranking up? I was commenting on the fact that he wanted more levels because it somehow adds to the game?

Try using periods instead of question marks.

Wait is it really levels that keep you people interested in a shooter? I guess I'll go make a game with 200 levels, you unlock all your stuff at level 20, and past level 20 it takes forever to level up.... problem solved and I wont have to read about how you play a FPS to RPG.


What happened to people playing FPS's to kill people.. I can understand a handful of levels but I'm not here to play through a ton of levels to unlock top gear.

Looking at this quote above, it would seem to me you have a problem ranking up.
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Amanda Furtado
 
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Post » Wed Sep 01, 2010 2:22 pm

Try using periods instead of question marks.


Looking at this quote above, it would seem to me you have a problem ranking up.


Meh I can understand your confusion as I used "here" as a general term instead of in this actual game. But then I thought that would've been implied as I was talking in general terms when I talked about making a game with 200 levels.


But by all means don't let me stop you from arguing on the internet about how FPS's should be RPG's.
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Juanita Hernandez
 
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Post » Wed Sep 01, 2010 2:55 pm


But by all means don't let me stop you from arguing on the internet about how FPS's should be RPG's.


Nah, I think I'm done trying to offer opinions to help the game. It seems to me SD is set on what they want to do. Once the big name titles get released later this year it's game over.
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Emily abigail Villarreal
 
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Post » Wed Sep 01, 2010 8:22 pm

You can "just kill people". Making an FPS, saying its a team based game, work together. Doesn't mean you have to. There's still the ability to run around and kill people. Its indirectly helping your team. And honestly, if your playing say an operative and sticking with your team your doing it wrong. If they take out my option to just kill people then what would be the point... When you don't have an objective that your class can do, What is it that you do? Sit there and let the enemy kill you?

That wasn't my point. If everyone just killed everyone the one team would always win. I understand if you dont have a class to complete a goal that you do in fact kill for the point of killing but what I was getting at is thats not the focus of the game and therefore pointless action for winning. If you want to be board and just play to play without focusing on winning...fine by all means, just kill people...but last I checked, even on a basic mental level...the point of a game is to win.
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Samantha hulme
 
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Post » Wed Sep 01, 2010 5:42 pm

That wasn't my point. If everyone just killed everyone the one team would always win. I understand if you dont have a class to complete a goal that you do in fact kill for the point of killing but what I was getting at is thats not the focus of the game and therefore pointless action for winning. If you want to be board and just play to play without focusing on winning...fine by all means, just kill people...but last I checked, even on a basic mental level...the point of a game is to win.


Slightly contradictory. But I could be reading it wrong. Because yes if one team kills the other they basically always win. At the core of the game its still about killing people long enough for some guy to get the chance to do the objective. Be it that I'm killing people a room away from the team, or right on top of the team. If the enemy team is dead long enough then its a win by killing people. It may be more ideal to work as a "team" but honestly, two or three people in a choke can easily lose to one.

I don't see the concept of (especially in brink) we're a team everybody hold hands. When its really just an easy way to set up your enemy for a few easy kills in a row as your teammates probably FF you in the back.

If you want a game that requires teamwork with objectives in first person view: nobody has arms or weapons, you run around, if you see an enemy you run into them, takes three run into's to incap somebody, but if its 1v1 you always incap at the same time, no matter who's running into who.
-> Now you have a reason to stick together and work with your teammates even more.
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Your Mum
 
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Post » Wed Sep 01, 2010 6:55 pm

Theres a high difference between PCs and xboxs...

Good point, I don't think of the console kids by default.

When I hear about dedicated servers for PC it feels like the devs are trying to restrict the users to use their equipment and when they decide to pull the plug, its game over. I hate that. I suppose its MS/Sony restricting its users on its network from setting up their own dedicated server? I that case, I would say yeah SD should have some dedicated servers for you guys.
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Barbequtie
 
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Post » Wed Sep 01, 2010 11:00 am

Theres a high difference between PCs and xboxs...


Is knowing the difference between "big" and "high" one of differences?
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Gill Mackin
 
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Post » Wed Sep 01, 2010 10:34 pm

Is knowing the difference between "big" and "high" one of differences?

Did you understand what I meant or should I draw a picture? With all the grammatical errors and misspellings out there in the forums I'm glad you set out to flatter me with how important mine was.

Correcting spelling, terms or grammar is frankly about the weakest argument anyone can make on the internet. It shows a lack of individualism and intelligence of the person as they forgo the respect in attempting to actually argue the point and instead stick to simple nit picky on the level of a child of the age of 5 calling someone a doo doo head.

Now, assuming you're not a 5 year old or an over caffeinated teenage girl just itching to giggle more at the mentioning of "doo doo"...would you like to take another whack at the topic being discussed?

EDIT: Is the term "irony" acceptable here based on the fact that you left out the word "the" in your statement? Or is your own medicine only prescribed to others?
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Destinyscharm
 
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Post » Wed Sep 01, 2010 11:57 pm

Good point, I don't think of the console kids by default.

When I hear about dedicated servers for PC it feels like the devs are trying to restrict the users to use their equipment and when they decide to pull the plug, its game over. I hate that. I suppose its MS/Sony restricting its users on its network from setting up their own dedicated server? I that case, I would say yeah SD should have some dedicated servers for you guys.

Its typical for a player of any platform to think through the eyes and performance of that system so you're good. I just know that for xbox users to hear the term "no dedicated servers" in this day and age is not a very good thing to hear. This mean we have to rely on whoever has the best connection in the match...unforetunately Brink is not very good at Migrating the host once hes picked.

There is pains once a game is unplugged though, my copy of Chromehounds is all but useless now that those servers have shut done but i keep it for memory sake, great game...so losing a games servers is hard to face...but the performance we get while its live is well worth the lose, in my opinion. RIP Chromehounds.
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Matt Gammond
 
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Post » Wed Sep 01, 2010 10:27 am

If you use the in-game server browser, you cannot view servers that are at capacity. From my experience, servers that do become populated tend to be at capacity for the majority of the time, apart from between rounds when some people leave. This is most probably the reason for what you are seeing.

I suggest that you use the Steam Server Browser, as you should be able to view all servers; whether they are full, empty or half-populated. Also, those servers that are populated appear to get populated very easily; so just look for a server that you can rely on, on a day-to-day basis.
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Carolyne Bolt
 
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Post » Wed Sep 01, 2010 7:04 pm

If you use the in-game server browser, you cannot view servers that are at capacity.

I never knew this, thanks for the info. That being said, there is still an astonishing number of empty servers around the clock on my server browser(s). That's the whole reason I created this thread. Around 1000 servers total around the world isn't that much if you really think about it, especially for a game as new as Brink. In comparison to other games, Brink is not nearly as popular, and I think that's just wrong.

That's why I assumed the game was dead/dying. I didn't think that Brink could be this unpopular already considering it's hype before it was released. I'll agree for now that the game isn't dead, not YET at least. But I still think Brink will eventually die and/or become a Niche game unfortunately, as it doesn't seem to have that addiction factor that most great games have. This combined with it's pathetic lack of content is already killing the game. For me at least.
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Mark Churchman
 
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Post » Wed Sep 01, 2010 11:45 am

I never knew this, thanks for the info. That being said, there is still an astonishing number of empty servers around the clock on my server browser(s). That's the whole reason I created this thread. Around 1000 servers total around the world isn't that much if you really think about it, especially for a game as new as Brink. In comparison to other games, Brink is not nearly as popular, and I think that's just wrong.

That's why I assumed the game was dead/dying. I didn't think that Brink could be this unpopular already considering it's hype before it was released. I'll agree for now that the game isn't dead, not YET at least. But I still think Brink will eventually die and/or become a Niche game unfortunately, as it doesn't seem to have that addiction factor that most great games have. This combined with it's pathetic lack of content is already killing the game. For me at least.



But again... as much as people THOUGHT this was a CoD or Halo with freerunning... its not and never will be. Even if they had a perfect launch on ALL 3 systems and no lag or bugs... its still never going to be as big as those games because it does not appeal to the wider "My own fun not helping someone else is what I want" mentality.


This does not mean the game is dying by any stretch. Tribes never had even this many servers and yet it is considered a classic and one of the best all times teamplay multiplayer games.

niche does not mean - bad/dead
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steve brewin
 
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Post » Wed Sep 01, 2010 8:50 am

So I log on Brink multiple times each day, and I always look at the server browser and see that the majority of the servers are 0/16 or 0/8.

Dude, the game doesn't show the full servers, except the servers who change to 15 > 16 players when you hit the refresh button. Dont worry.
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Rowena
 
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Post » Wed Sep 01, 2010 10:18 pm

This game is a hella fun. It will grow a good following. I remember when Assassin's Creed launched, it had mixed feelings initially, but has grown into a series. Brink is fun and has an engaging story and gameplay with awesome custimization. It is not dying. It is growing slowly. Gamers need to support new IPs, not tear them down or else you will only get recycled games like Madden. Do yourself a favor in the long run: support new developers!
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Toby Green
 
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Post » Wed Sep 01, 2010 10:26 pm

I'm playing on the PS3 and I seem to always get into a server within atleast 5 seconds. Mind you most of them are pretty laggy so I end up leaving
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suzan
 
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