Fooling Fools.

Post » Wed Sep 01, 2010 9:51 am

I was watching the OXM report on the XBOX dashboard last night and noticed how they were talking about City life, like they implemented juggling and made them more organic.

But they didn't mention how in the quest to get that Women eye, you could wear their robes and be passed as their own.

Who else would really love it if you wore a Necromancer's robe and they didn't attack you? Or wear the bandits armor shown in the concept art of GI, bandits don't attack you?

As for GI saying that enemies will engage in conversation, I do hope that this includes marauders, so you could maybe get past them, or even join them and be left alone by them intil you attack/betray them?

Thoughts????????? :unsure:
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jessica breen
 
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Post » Wed Sep 01, 2010 6:14 pm

This would be an excellent feature, that I believe is already included, remember the shivering isles expansion and you could masquerade as one of the heretics or zealots as long as you didn't get too close? And as far as being able to talk to enemies, I would love to be able to talk down a group of bandits so they wouldn't attack. Perhaps you could use a title or status you had (as a guildmaster or something) to scare them off for xp or another reward (quest maybe) so that you could profit from letting them live instead of only if you killed them.
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Daniel Brown
 
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Post » Wed Sep 01, 2010 1:26 pm

I would love to be able to talk down a group of bandits so they wouldn't attack. Perhaps you could use a title or status you had (as a guildmaster or something) to scare them off for xp or another reward (quest maybe) so that you could profit from letting them live instead of only if you killed them.


X100
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Beat freak
 
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Post » Wed Sep 01, 2010 9:31 am

There's no "bandit uniform" though. Bandits wear whatever they find and only trust those they know. Would be silly to walk up to a bandit in ragged clothing and he'd not take notice of you. Maybe he'd let you live because you look too poor to be of use for him, but he'll certainly not go "ah hai random stranger who wears sth that kinda looks like this tunic I found lying around a backyard yesterday. You seem trustworthy, why won't you join us?"
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Paula Ramos
 
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Post » Wed Sep 01, 2010 12:13 pm

This would be an excellent feature, that I believe is already included, remember the shivering isles expansion and you could masquerade as one of the heretics or zealots as long as you didn't get too close? And as far as being able to talk to enemies, I would love to be able to talk down a group of bandits so they wouldn't attack. Perhaps you could use a title or status you had (as a guildmaster or something) to scare them off for xp or another reward (quest maybe) so that you could profit from letting them live instead of only if you killed them.

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Siobhan Wallis-McRobert
 
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Post » Wed Sep 01, 2010 6:54 pm

Perhaps speechcraft would be a more valid skill
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jessica robson
 
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