Decomp...

Post » Wed Sep 01, 2010 6:40 pm

I was playing New Vegas today and as I walked up to the Vegas Strip Entrance I saw a dead man on the ground that the Securitron's just shot up. Now seeing a dead body on the ground is nothing new for Fallout or TES but unfortunately you only had 2 types Bones or just a dead body...However this is the first time I've seen a pale white dead body as if rigor was starting to take place...Now I know that the dead man at the entrance will not decompose but I thought that would be pretty awesome if it did. Imagine if you kill some one and say within a certain time period the body turned into bones or dust and that if you sat there long enough or came back to the body every once in a while the body would change due to decomp and eventually turn into bones then dust.

I'd also like to see a skeleton with clothes or armor on, I mean come on now I might be wrong but I believe EVERY single skeleton in Fallout 3, New Vegas and Oblivion was naked. I can understand some would be naked due to some one else picking the body clean of its valuables but all of them?!?!? I mean some of the places you go in these games make you think your the first person to go into them since all the bad B.S. went down so therefore in saying that all or most of the skeletons in the place should have some form of clothes on. Any thoughts on this or examples of where I may be wrong are welcome. :bonk:
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Czar Kahchi
 
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Post » Wed Sep 01, 2010 8:54 am

Depends on where... Obviously in the middle of a crowded area where people gather no one is just going to leave a corpse to rot. In this case it should just vanish after a little while (someone is bound to clean it up)

If your in a cave or a place where no one is gonna really poke around then yea the body should decompose.

Of course in the grand scheme of things that's just one of those neat little things that doesn't add enough to the game to be worth the time it would no doubt take to implement, when your developing a game you have to be careful with your resources and stick to primary priorities over little admittedly meaningless details that would just make someone go "cool" then never get cared about again.
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james reed
 
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Post » Wed Sep 01, 2010 11:59 am

Depends on where... Obviously in the middle of a crowded area where people gather no one is just going to leave a corpse to rot. In this case it should just vanish after a little while (someone is bound to clean it up)

If your in a cave or a place where no one is gonna really poke around then yea the body should decompose.

Of course in the grand scheme of things that's just one of those neat little things that doesn't add enough to the game to be worth the time it would no doubt take to implement, when your developing a game you have to be careful with your resources and stick to primary priorities over little admittedly meaningless details that would just make someone go "cool" then never get cared about again.


True, but these tiny little details people don't pay attention to really do make a difference. Although you may not notice it, it makes a huge difference in your gameplay experience.

For example, you could play a game at 30 fps, which is perfect for a fluid visual experience, or you can have a game at 60 fps, you won't notice it, but you will 'feel' a smoother, better experience when playing, something just makes this game a little more enjoyable.

Its the little things that make the difference between a good game, and a great, innovative game.
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Jaylene Brower
 
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Post » Wed Sep 01, 2010 8:39 am

Well, first of all, anything non-magical, non-metal would have decomposed with the flesh. The skeletons still have their armour and weapons, and any amulets would have been looted by grave-robbers (probably the reason the skeletons spirits are still lingering, because their tombs were desecrated). That takes care of your skeleton problem. :D

As for decomp, that'd be cool, but get annoying. Lets say you slay that dragon attacking the city, now every time you come back to the city for the next week there'd be this big, annoying, decomposing body in the middle of town.
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Silencio
 
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Post » Wed Sep 01, 2010 9:18 pm

True, but these tiny little details people don't pay attention to really do make a difference. Although you may not notice it, it makes a huge difference in your gameplay experience.

For example, you could play a game at 30 fps, which is perfect for a fluid visual experience, or you can have a game at 60 fps, you won't notice it, but you will 'feel' a smoother, better experience when playing, something just makes this game a little more enjoyable.

Its the little things that make the difference between a good game, and a great, innovative game.


I agree 100% and would love to see this kind of sublime attention to detail, It's just that there are so many little things that you could spend a lot of time on them all, time that could be better spent adding functions and content to the game for example.

If only we could create some temporal dimensional distortion where we have infinite time and resources to craft a true dream game... That would be something.
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Emily Rose
 
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Post » Wed Sep 01, 2010 2:00 pm

How about the NPC's reacts to the smell of the corpse.

Random NPC "Hm what's that smell, oh by the nine divines it's a corspe, MURDER".
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Louise Lowe
 
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Post » Wed Sep 01, 2010 9:08 am

I agree 100% and would love to see this kind of sublime attention to detail, It's just that there are so many little things that you could spend a lot of time on them all, time that could be better spent adding functions and content to the game for example.

If only we could create some temporal dimensional distortion where we have infinite time and resources to craft a true dream game... That would be something.

Its a shame, there are infinite ideas and improvements that could be done, but only a finite amount of time. Oh well, I suppose thats what unofficial patches are for.

But something like this I wouldn't see as too hard to implement, it could simply be just a change in texture after a set number of game days.
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kitten maciver
 
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Post » Wed Sep 01, 2010 8:47 pm

Well, first of all, anything non-magical, non-metal would have decomposed with the flesh. The skeletons still have their armour and weapons, and any amulets would have been looted by grave-robbers (probably the reason the skeletons spirits are still lingering, because their tombs were desecrated). That takes care of your skeleton problem. :D

As for decomp, that'd be cool, but get annoying. Lets say you slay that dragon attacking the city, now every time you come back to the city for the next week there'd be this big, annoying, decomposing body in the middle of town.


okay...well first clothes wouldn't decompose with the flesh ... at least not as fast and not all tombs/dungeons/caves would be desecrated. Take that one manor in Anvil that you can buy that's haunted, there's a tomb in the basemant that you are the first person to enter since the last owners grandfather or whom ever he was and I'm sure there were others in Oblivion.

as for the decomp...well there are always mitigating circumstances ie, temperature and human interference. like say a dragon you kill in the middle of a city, I know if I was a person living in the city and there was a dead dragon in the middle of the city I would either eat the dragon meat or stuff the bugger and place it some where all could see! Besides that why exactly would it be annoying if there's a dead rotting dragon corpse sitting in the middle of the city exactly? How many times have you or a guard killed some one in the middle of a city in Oblivion and the body just lay there for however long that it did?
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Cat
 
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Post » Wed Sep 01, 2010 9:19 pm

I agree 100% and would love to see this kind of sublime attention to detail, It's just that there are so many little things that you could spend a lot of time on them all, time that could be better spent adding functions and content to the game for example.

If only we could create some temporal dimensional distortion where we have infinite time and resources to craft a true dream game... That would be something.



Well Todd said they've been working on Skyrim since they finished fallout 3 and that's going on 3 years now. Now 3 years isn't a long time, but considering how good Bethesda game studio's is at making games ideas like these shouldn't be that hard to implement. But then again I thought "TOO HUMAN" by Silicon Knights was going to be the greatest action/RPG ever considering it was in development for 10 years, how wrong and disappointed I was! Don't get me wrong it was an okay game but for something in development for that long should have been the greatest game ever! For that reason alone I feel kind of sketchy buying the new "Duke Nukem" game or any game for that matter that takes that long to come out.
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adam holden
 
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Post » Thu Sep 02, 2010 12:50 am

To everyone saying that it would be irritating to have a large dragon corpse taking up space in the city:
I was under the impression that after slaying a dragon you 'absorb' its soul and its body immolates into dust immediately?
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Neko Jenny
 
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