Knock...knock!

Post » Wed Sep 01, 2010 6:30 pm

There's enough going on with doors. What we need is the ability to get into a house through a window or bulkhead (I mean, if there's a bulkhead, it shouldn't be just for decoration).
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Laura Mclean
 
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Post » Wed Sep 01, 2010 6:22 pm

I don't think you quite understand. You still would be able to do that. You could still break into people's houses and suchwhat, just if you don't want to barge in and possibly lower someone's disposition by breaking in, you could knock on the door and after small dialogue, they may let you in. It would in no way 'svck the fun' out of the game.


Exactly.
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Milagros Osorio
 
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Post » Wed Sep 01, 2010 6:35 pm

This is something I've thought about often, because it's not very realistic to just walk in, like you said. I would love to have the ability to knock--and it would be useful for those cases where the door is locked and/or entry is illegal, so just knock and hope someone opens up! :D

I agree...It'd be nice if the NPC's knocked too. And with the new AI hopefully we'll get too see them going and knocking on other NPC's doors and you'll get too see the different relationships.
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Danielle Brown
 
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Post » Wed Sep 01, 2010 4:33 pm

At least let NPCs answer when punching the door.
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Steeeph
 
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Post » Wed Sep 01, 2010 6:00 pm

I think it would be nice if Skyrim had the ability to knock on the door of a person's house. While this may seem like a pretty lame addition, think about it. When you need to talk to someone in real life (who you don't know as a friend), do you just walk into their house and start talking to them? No, you knock on their door and if they answer they may invite you in or you'll realize no one is home.

Now if this was in Skyrim, it would add a lot of realism. It could be used for burglary (casing out a house), in quests when you need to find someone, or ding dong ditching. The way I imagine it, since the interior of houses are generally a separate cell, so you can't have the house owner just open the door and talk with you. The game could do it similarly to a conversation, where you can hear them talking from the other side of the door. If they like you they'll invite you in and you accept the invitation and your character will appear in their house. If they don't like you they may just tell you to go away, maybe if you continue to annoy them they will come out of the house and confront you.

Let me know what you think. Ideas, suggestions, comments are all welcome.

p.s. - Obviously most of these suggestions are too late to be added into Skyrim, but possibly implemented into future games.

Good Ideas, I hope they incorporate them into this game.

Please check out my ideas at - http://www.gamesas.com/index.php?/topic/1159022-tes-v-skyrim-new-things-that-should-be-imo/
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joeK
 
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Post » Wed Sep 01, 2010 8:20 pm

It's not realism. Try go pounding a few doors and see what happens. But for the game sure, it would be nice.
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JAY
 
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Post » Wed Sep 01, 2010 12:37 pm

this was scripted into Fallout 3, so you might get lucky.

I guess you could recycle the scripts on the doors in Arefu and modify them so it checks to see if the house owner is home, and if they are, it ports them to the inside of the house (as inside of the building's skeleton, not left in the _interior cell) and they force conversation with you using only a special dialog filter that is only used in this situation. The filtered dialog would be modified to sound like you're speaking through the door.

You can also add in a voice emitter that will simply spout a random comment along the lines of "come in!"

Lastly, it should be either triggered through a menu option (similar to how you would be able to select talk/pickpocket the person or feed on them, as a vampire) or by setting it up as a prerequsite of the legal action (as in out of sneak) you knock, then you can be invited in, then you can open the door as usual. Being in sneak mode would override this. (similar to talk/pickpocket).

You know, if they don't put it in.
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Bryanna Vacchiano
 
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