better graphic through ini on hiend systems

Post » Wed Sep 01, 2010 7:36 pm

Hi there :)

I instaled new vegas and set all to max (resolution, and all distances) and as i walking through map all the time i see as grass is loaded and faded in about 100 m. radious not only grass but many objects smaller biger ( i dont see a pattern on this couse sometimes on that 100 m radious big rocks appear on place were there was more flat rock few seconds before) . i was looking for some tweaks but it wont help. first i instaled fomm and through its graphic setting i override all distances to 45 than to 1000 and finaly to 100000 but see no diffrence in game. ( is it possible that settings are loaded in saves and the changes made after are not working ? ) next step was changing in ini ugridtoload to 11 and lines with grass and loading objects but still no difrence ( i change alll line in all ini : prefs.ini fallout.ini i fallout_default.ini to be sure cous i dont know which one is taking into acount for game- which is stupid ) . Please help me couse its realy anoying as you walk through game and every seconds new things apearing . i have very high PC spec ( i930 @4.3 and 480gtx sli so its wasting its power to play on such a low setting that i only see grass from 100m . and all other objects apear suddenly - as well as npc and foes . I go and go and in front of me there is nothing but as i come closer( they aperar about 100m) suddenly i see few radscorpions. Please tell me what exactly i have to do or if someone with hiend system is playing and have nice settings please lend me your inis :D


THANK U
User avatar
Nathan Barker
 
Posts: 3554
Joined: Sun Jun 10, 2007 5:55 am

Post » Thu Sep 02, 2010 12:32 am

I have tweaked my settings too.

Here are my files:

http://rapidshare.com/files/430157845/INIs_Fallout.zip

Just drop these in your Fallout installation folder and make a backup of your old files!

My system runs with these settings fine - every now and then the framerate drops below 25, but its only short stutter:

AMD Phenom II X4 965
4 GB RAM DDR3
ATI HD5770
ASUS Xonar D1
Windows 7 64-bit Professional
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Wed Sep 01, 2010 1:01 pm

Check out my custom config file for greatly expanded draw distance and details. http://www.flickr.com/photos/15539352@N02/sets/72157625107958711/
http://www.mediafire.com/?gnifgc066lv4hrl

If you make a save game with this file though you cannot go back and use the old default config with that save file because the ugridstoload value has changed.
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Wed Sep 01, 2010 1:43 pm

I have been having the same frustration. I can't wait to get home and try them! Thank you both! :bowdown:
User avatar
Kate Murrell
 
Posts: 3537
Joined: Mon Oct 16, 2006 4:02 am

Post » Wed Sep 01, 2010 1:36 pm

I have been playing around with the ini a lot, and the modded ini here shows the same problems that I had. Increasing uGridsToLoad allows some static objects to be drawn at a further distance, but the other changes to the ini do not affect anything at all. A specific example is the changes to the [Grass] section. The grass does not go any further, even with uGridsToLoad increased to 9.

The images in the earlier reply show some large bushes being drawn further away, due to increasing uGridsToLoad. This makes it appear as if the grass is being drawn further, but the actual grass is still limited to what seems to be a hardcoded max, and is therefore subject to very-apparent pop-in even with the modified ini. The same is true for the distance where objects fade in / out of their LOD counterparts - these distances seem to be unmodifiable.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Thu Sep 02, 2010 12:39 am

I have been playing around with the ini a lot, and the modded ini here shows the same problems that I had. Increasing uGridsToLoad allows some static objects to be drawn at a further distance, but the other changes to the ini do not affect anything at all. A specific example is the changes to the [Grass] section. The grass does not go any further, even with uGridsToLoad increased to 9.

The images in the earlier reply show some large bushes being drawn further away, due to increasing uGridsToLoad. This makes it appear as if the grass is being drawn further, but the actual grass is still limited to what seems to be a hardcoded max, and is therefore subject to very-apparent pop-in even with the modified ini. The same is true for the distance where objects fade in / out of their LOD counterparts - these distances seem to be unmodifiable.


Yes, that is something that irks me too, but I am currently happy with my settings.
Grass fades in about 500m away from my char and the only times it annoys me now is when your in the desert with about 3km of viewing distance.
User avatar
Katie Pollard
 
Posts: 3460
Joined: Thu Nov 09, 2006 11:23 pm

Post » Wed Sep 01, 2010 5:11 pm

so it seems as i thought grass and object are hardcoded to max , blaaah very unpleasant :( thanks anyway i will try yours config maybe it ll be better :)
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am


Return to Fallout: New Vegas