Purely meant for what I believe will improve Brink, here are my ideas:
We need far more skills to chose from on the skill tree, right now its just bare minimum.
A couple skill tree suggestions:
I suggest a 20 second cloaking ability for Operative (when he gets hit, it stops. He aslo cant shoot or melee while cloaked.)
Hmm.. what's a good skill for Soldier?
The ability to use the Engineer repair torch to temporarily stun enemies when up close (WOW, this one got crushed, I need to think of a better one)
And poison/tear(thnx BrinkFanatic!) gas grenades for Medic
Medic is a medic and I fully understand that they are not meant for frontlines combat. I just think they need another way to help.
Those are just skill ideas off the top of my head, I would really appreciate other suggestions!
Melee weapons:
Where's the swords from the trailer?
Add swords, clubs, pipes, etc. as backup weapons you can use up close for instant incapacitation. (Great for sneaky light body types!)
The melee weapons are a sugesstion for people who like to get up close and personal, and thus, it balances itself.
You cant get that close without other people having time to see and shoot you.
That idea is probably the most mixed on my post. I still stick with it, as I believe it would add a cool facet to the game (light body types with swords!!)
More specific item color customization
Grenades, molotovs, and launchers now cause instant incapacitation if up close, and knockdown from farther away.
If you get hit UP CLOSE (standing on, or a few inches from) a:
Grenade launcher
Molotov
Grenade
you are instantly incapacitated.
If you are in the blast radius but not close to the actual explosive, you get knocked down.
More objective options.
it's too monotone, and at times It seems to me that there are only two objectives. Guard/Hack/Destroy Main objective, and Guard/Hack nearest command post. Don't get me wrong, I think those are great as is, I just think we need additional objectives (and please remove the shortcut objectives. They don't really improve the game.)
Command Post capturing needs to improve. What is really the point of capturing a command post aside from XP? (the health bonus is inconsiquential!) Make it more worthwhile please!
Some maps need more alcoves and platforms, but not so many it gets crowded (NOT WHAT YOU THINK!!!)
The SMART system is part of the core of Brink, and I simply think on some maps, its not utilized to its full extent. The developers did a great job building maps built for SMART without being gimmicky, I just think some maps need more places to exerscise your parkour. I don't mean more camping spots, I mean more running space.
the ability to switch between character SLOTS not classes, during a match.
This really helps you pick the right guy for the right time, as I myself have one character slot designated for a specific class.
I just dont like being forced to juggle two or classes with one specific body type/weapon loadout.
the ability to pick up other players guns.
I see how this MIGHT seem like it would negate the Soldier's Ammo Refill, but I think you should just get the gun with as much ammo left in it as the enemy who was firing it had left. Seems like it might work.
Please understand I really like Brink, and I just want to help it improve.
This is just PERSONAL PREFERANCE!! No need to flame me to a well done crisp :flamethrower: Im not trying to force this on anyone!
Thnx for the feedback!
(I'll edit with more clarification if needed)