Should there be a Weapon Accuracy or Speed Buff for Operativ

Post » Wed Sep 01, 2010 10:07 am

I would like to see plenty of new character levels & a few new abilities in the upcoming DLC. One specific suggestion I would like to make is that I think an Operative buff would be nice. An Accuracy buff or a Passive slight speed buff would make sense. Operatives seem to be modeled after commandos or secret agent types. Sneak in, achieve yer objective, and fight yer way out as stealthily as you can.

An accuracy buff would make sense because it would fit the commando or secret agent class skill set.

Speed is a premium for commandos and secret agents. For the passive speed buff I am only suggesting a slight buff to make it noticable. It would make the game more fun for heavy builds, medium builds, and the speedy light builds would dig it too. It would be useful despite medics having the temp boost for it as it would be a passive buff that stays active for the duration of a player's life in a match like the engineer weap damage buff and kevlar or the medics metabolism buff. It would come in very handy for the carry an item to X objectives and also counter the gripe that the Brink Running speed is too slow. I personally think the running speed is fine for body types but a buff to make teammates enjoy having operatives around a little more is never a bad thing.

Another plus is I've seen (and have personally done it myself) Operatives disguising themselves more than they need to just to try to get the xp. There aren't a lot of Operative objectives compared to the Soldier or Engineer and it would curtail the unneeded disguising having some sort of class buff to distribute to teammates.

Every other class is frequently low on supply due to buffing, healing, building/placing items, and lobbing or shooting grenades. The Operative class generally wastes it's supply pips tossing the occasional grenade when the CD timer allows them too. I think the Devs should give the Operative class something to use those supply pips.

I am curious to hear if anyone likes the idea. I think it would give operatives another fun and helpful way to earn experience and help their team doing it.
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Michelle Smith
 
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Post » Wed Sep 01, 2010 8:46 pm

It's not that I don't like the idea, in fact of all the ideas floating around an accuracy buff seems like a decent one, but at the same time I disagree that the Operative needs a buff at all. The argument that just because every other class have one doesn't stand, because on the other hand, it's good to have a class that doesn't have one. The Operative's abilities are great for balance the way they are, in my opinion.
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Rachell Katherine
 
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Post » Wed Sep 01, 2010 11:19 pm

Operatives are great at what they do - giving them more would be really brutal on the other classes.

A lot of people are taking Operatives already because they're "cool" - as it stands, you have to actually be GOOD to get high XP as an Op, which suits me fine. It discourages the people who would be better as another class (ANY class can be the sneaky spy-type character if you use them right. You can be a heavy Soldier who manages to use Silent Running to flank enemies - their sprint speed is deceptively fast when most Heavies only walk everywhere)
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Emily Jones
 
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