Yes the Read me file in the Alpha zip is very sparse, I am procrastinating on editing and filling that out...
A magic "dodge" was suggested by a player here (got to get their name, they posted here so I will find it to include them in my thanks)
But I did not want to do the kind they were suggesting. I wanted to try something other than the "bullet time" dodge or the cliché transporter (pop suddenly from here to there) type of dodge, I wanted something very different that is not seen in games often and would offer a slightly different kind of result (a magical one) then normal dodging but still keeping the fundamental timing and limitations (strategy) found in normal dodging.
See a video of the Ghost Dodge here:
http://www.youtube.com/watch?v=3LLGoyUMX2I&playnext=1&videos=k4gvlFT_TkU&feature=mfu_in_order
This Magic Dodge is as "visually" close to the matrix ghost effect as I could get. It will give you almost complete immunity to attacks but it will cost a lot! The magic drains fast as you trigger the ghost state. so you must learn to only enact it when absolutely needed and for a as short a burst as you can (to just avoid the attack). Also you cannot attack block nor move around during your ghost state in the "magic dodge".
I had to add this to the ghost dodge for technical reasons:
Significant pain will prevent you and the NPC from triggering the ghost dodge. The pain duration is determined by the Willpower stat.
The the more will power you have the shorter the time the pain will distract you. For will power stats from 1 to 100 the pain duration can range from 1 ( plus 0.1 second to 10 seconds more or less). The more damage done the longer the pain may effect you, but this is countered by the Will power:
Pain-Time = ( 1 + ( ( 10 * ( ( HealthMeterOld - player.GetAV health ) / player.getbaseav health ) ) * ( player.getav willpower / 100 ) ) )
If pain-timer > 0 then you will not be able to ghost dodge. So if you are burning "painful" from a 5 second fire spell you will not be able to ghost dodge in the middle of that event unless the amount of damage being done to you during that time is very very low (about 2% or less of your health) . As said this also effect the NPC in the same way.
You must have the Combat Magic Kit equipped and then you press (or rather TAP) the Left and Right and Back Move buttons (I use the arrow keys) all at the same time. My other mod that does the bullet time dodge will detect this and not rigger at the same time unless you are out of magicka.
Could you say more about the Ghost state - I just looked in the readme and first post and don't see that referenced.