[RELz] Adonnay's Elven Weaponry for NPCs

Post » Thu Sep 02, 2010 12:32 am

Here is the list of Adonney Weapons which can be found in OOO 1.33+
In TCS their form ID begin with WeaponSabreXXXX

SPOILERS SPOILERS SPOILERS
Spoiler
Sunwood Shining --> OOO special loot
Sunwood Whisper --> OOO special loot
Sunwood Glory --> OOO special loot
Sunwood Fury --> OOO special loot
Ebony Shining --> OOO special loot
Ebony Whisper --> OOO special loot
Ebony Glory --> OOO special loot
Ebony Fury --> OOO special loot
Elmwood Shining --> OOO special loot & ValenLeader
Elmwood Whisper --> OOO diverse loot
Elmwood Glory --> OOO loot & ValenLeader
Elmwood Fury --> OOO loot & ValenLeader
Royal Shining --> OOO loot
Royal Whisper --> OOO special loot
Royal Glory --> OOO special loot
Morning Glory --> ValenLeaderBossNarind
Royal Fury --> OOO special loot
White Oak Shining --> OOO loot & ValenWarrior1HLeader
White Oak Whisper --> OOO loot & ValenWarrior1HLeader
White Oak Glory --> OOO loot & ValenWarrior2HLeader
White Oak Fury --> OOO loot & ValenWarrior2HLeader
Sun Child --> Nonungalo02 (dungeon cell)
Hithlain --> Not assigned
...


I could do investigations for bow too.
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Dan Endacott
 
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Post » Wed Sep 01, 2010 4:08 pm

I have yet to see any of Adonnay's Elven Weaponry. I'm level 27...
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adam holden
 
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Post » Wed Sep 01, 2010 11:50 pm

The readme has clear instructions on how to report problems for those people who don't know what information to include. Reports of problems without this minimum of information are of no use to anyone.

Vac
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Rude Gurl
 
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Post » Wed Sep 01, 2010 1:49 pm

Oh, sorry about that. Let me try this again.
I have yet to see any of the Elven Weaponry. I'm running version 1.00. Here's my load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 1.0]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Cobl Main.esm  [Version 1.72]05  Harvest[Containers].esm06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  FCOM_Convergence.esm  [Version 0.9.9MB3]09  Kvatch Rebuilt.esm0A  Progress.esm  [Version 2.2]0B  CustomSpellIcons.esm0C  HorseCombatMaster.esm**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0D  Better Eyja.esp0E  Unofficial Oblivion Patch.esp  [Version 3.3.3]0F  Oblivion Citadel Door Fix.esp10  DLCShiveringIsles.esp11  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]12  Oblivion Vwalk UOS.esp13  DLCShiveringIsles Vwalk UOS.esp14  DLCShiveringIsles Vwalk DG_DS UOS.esp15  Francesco's Optional Chance of Stronger Bosses.esp16  Francesco's Optional Chance of Stronger Enemies.esp17  Francesco's Optional Chance of More Enemies.esp18  Francesco's Optional Leveled Guards.esp19  FCOM_Francescos.esp  [Version 0.9.9]1A  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]1B  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]1C  Natural_Habitat_by_Max_Tael.esp1D  Ls More Butterflies and Fireflies Not In Interiors 5.0 Quarter.esp1E  All Natural.esp  [Version 1.1]1F  All Natural - SI.esp  [Version 1.0]20  Immersive Interiors.esp  [Version 0.7]21  Immersive Interiors - Lights Addon.esp  [Version 0.7]22  Enhanced Water v2.0 HDMI.esp23  Better Lava by elveon.esp24  Symphony of Violence.esp25  MIS Low Wind.esp26  MIS New Sounds Optional Part.esp27  Atmospheric Oblivion.esp28  Louder Nirnroot Sound.esp29  Rainbows.esp2A  All Natural - Real Lights.esp  [Version 1.1]2B  WindowLightingSystem.esp2C  Ambient Dungeons Merge.esp2D  Days&Months.esp2E  diversegrasses.esp2F  HUDI.esp30  ImprovedSigns.esp++  Item interchange - Extraction.esp  [Version 0.76]31  PTFallingStars.esp32  RAEVWD Cities.esp  [Version 1.9]33  RAEVWD New Sheoth.esp  [Version 1.5]34  RAEVWD Imperial City.esp  [Version 1.9]35  RoadSigns.esp36  wd purse of wonders.esp37  Willful Resistance.esp  [Version 4.0]38  Harvest[Containers] - SI.esp39  Enhanced Economy.esp  [Version 5.0.2]3A  Enhanced Seasons.esp  [Version 1.3]3B  Get Wet.esp3C  MotionBlur.esp3D  Oblivion Graphics Extender Support.esp  [Version 0.3]3E  Streamline 3.1.esp3F  Map Marker Overhaul.esp  [Version 3.8]40  Map Marker Overhaul - SI additions.esp  [Version 3.5]41  DLCHorseArmor.esp42  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]43  Mart's Monster Mod - DLCHorseArmor+Slofs .esp  [Version 0.91]**  Book Jackets DLC.esp44  MaleBodyReplacerV4.esp  [Version 4.0]45  Adonnays Elven Weaponry for NPCs.esp46  Adonnays Elven Weaponry for NPCs - Vanilla placement.esp47  ClassyClothingCompendium.esp48  Cobl Glue.esp  [Version 1.72]49  Cobl Si.esp  [Version 1.63]4A  Bob's Armory Oblivion.esp4B  FCOM_BobsArmory.esp  [Version 0.9.9]4C  Oblivion WarCry EV.esp  [Version 1.09]4D  FCOM_WarCry.esp  [Version 0.9.9MB3]4E  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]4F  VA_BetterGold.esp50  OOO-Water_Weeds.esp  [Version 1.33]51  Oscuro's_Oblivion_Overhaul Vwalk.esp52  RealitySpectreStars2HeavenBetterPotionsOOOEffects.esp53  Brighter Torches.esp  [Version 1.3]54  OOO 1.32-Cobl.esp  [Version 1.72]55  FCOM_Cobl.esp  [Version 0.9.9]56  OBSE-Storms & Sound SI.esp57  FCOM_Convergence.esp  [Version 0.9.9Mb3]58  FCOM_RealSwords.esp  [Version 0.9.9]59  FCOM_SpawnRatesReduced.esp  [Version 0.9.9Mb3]5A  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]5B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]5C  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]5D  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]5E  FCOM_MoreRandomItems.esp  [Version 0.9.9]5F  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]**  Fransfemale.esp60  MMM-Cobl.esp  [Version 1.69]**  EVE_StockEquipmentReplacer4FCOM.esp61  BenirusManorRebuilt.esp62  LetThePeopleDrink.esp  [Version 2.5]63  24HrArenaAliveV2Towers.esp64  DLCBattlehornCastle.esp65  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]66  Knights.esp67  Knights - Unofficial Patch.esp  [Version 1.1]68  Knights Vwalk UOP.esp69  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]6A  FCOM_Knights.esp  [Version 0.9.9Mb3]6B  Harvest [Flora].esp  [Version 3.0.1]6C  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.1]6D  ANB_Item_Switchers.esp6E  BlackScreenSneakFix.esp6F  HUD Status Bars.esp  [Version 2.0.1]70  FewerOBGatesNOCLOSE.esp71  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]72  P1DkeyChain.esp  [Version 5.00]**  PyFFI-Optimized Vanilla Meshes Patch.esp73  Toggleable Quantity Prompt.esp  [Version 3.2.0]74  VisiblyUnlimited.esp75  Enhanced Economy - House prices.esp  [Version 1.0]76  WPHealthRegen.esp  [Version 1.0]77  RealisticHealth.esp78  Kyoma's Spell Renamer.esp  [Version 3.0.1]79  EnchantmentRestore.esp7A  attack and hide easier v2.1.esp7B  sycHearNoEvil.esp  [Version 1.0]7C  Can't touch me!.esp7D  Duke Patricks - Double Arrow Nock Shot.esp  [Version 1.5.1a]7E  I just hit you.esp7F  DRSplatter.esp80  kuerteeAttributeAndSkillBasedDamageModifiers.esp81  Duke Patricks - Everyone Or Just Vampires Now Bob And Weave.esp82  Duke Patricks - Actors Can Miss Now.esp83  Smarter Mercantile Leveling - Multi.esp  [Version 1.65]84  nGCD.esp85  nGCD Oghma Infinium.esp86  nGCD Skeleton Key.esp87  Grandmaster of Alchemy.esp88  SP1stPLegs.esp++  Item interchange - Placement for FCOM.esp  [Version 0.76]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.76]89  Atmospheric Loading Screens - No Text.esp8A  Slof's Oblivion Better Beasts.esp8B  bgBalancingEVCore.esp  [Version 10.52EV-D]8C  bgMagicEV.esp  [Version 1.7EV]**  bgMagicEV Vwalk.esp8D  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]8E  bgMagicEVStartspells.esp  [Version 1.68EV]8F  bgMagicBonus.esp  [Version 1.7EV]90  bgMagicEVAddEnVar.esp  [Version 1.68EV]91  bgMagicEVPaperChase.esp  [Version 1.68EV]92  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]93  bgBalancingEVOptionalBetterRedguards.esp94  bgBalancingEVOptionalFCOMAdditions.esp  [Version 10.]95  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]96  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]97  ArgonianFeets.esp98  MRP - Loading area.esp99  BetterExplosions.esp**  bgMagicEVShader.esp  [Version 1.7EV]9A  bgMagicShaderLifeDetect.esp  [Version 1.68]9B  Faction Rank Fix.esp9C  MiniMap.esp9D  DeadlyReflex 6 - Combat Moves.esp9E  Script Effect Icon Replacer and Sound Disabler.esp  [Version 1.0]9F  Kvatch Rebuilt.espA0  Kvatch Rebuilt - OOO Compatibility.espA1  Kvatch Rebuilt - Leveled Guards - FCOM.espA2  Kvatch Rebuilt Weather Patch.espA3  Kvatch Rebuilt Vwalk.espA4  KvatchRankFix.esp**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.1]A5  Bashed Patch, 0.esp


And screenshots don't apply to my problem.
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Ricky Rayner
 
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Post » Wed Sep 01, 2010 10:31 am

The readme states:
This mod is designed for use with Armamentarium (yes, I'm a team member of that mod). Using Armamentarium will enable these weapons to be placed appropriately for your overhaul choice and won't make them too common. If you don't use that mod, you may well find the vanilla placement plugin gives you a *lot* of the items from this mod and will not really work nicely with overhauls.
08 FCOM_Convergence.esm [Version 0.9.9MB3]
...
46 Adonnays Elven Weaponry for NPCs - Vanilla placement.esp
In this case, I suspect your problem is that few or none of the FCOM actors actually *use* the vanilla weapon lists.

Vac
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Sandeep Khatkar
 
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Joined: Wed Jul 18, 2007 11:02 am

Post » Wed Sep 01, 2010 1:27 pm

So, what can I do? I read in the readme that if you use leveled lists overhauls like FCOM, you should import leveled lists changes from AEWfNPC's into the Bashed Patch. Is this correct? If I do that, will I see the weapons?
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stacy hamilton
 
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Post » Wed Sep 01, 2010 1:44 pm

So, what can I do? I read in the readme that if you use leveled lists overhauls like FCOM, you should import leveled lists changes from AEWfNPC's into the Bashed Patch. Is this correct? If I do that, will I see the weapons?
You should be using the "merge leveled lists" option in Wrye Bash already. If you're not, then your FCOM installation won't be working properly. As the readme says; if you want this to work properly with anything other than roughly vanilla, you need to use Armamentarium. Otherwise, they'll only show on actors drawing from the vanilla weapon lists, which will probably only be those added by other mods.

Vac
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Captian Caveman
 
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Post » Wed Sep 01, 2010 10:52 am

I am using the leveled lists option in Bash. But what I want to know is if I add the relev and/or delev option for your mod, will I see the weapons? Using Armamentarium isn't an option for me. I don't like the mod.
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Emmanuel Morales
 
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Post » Wed Sep 01, 2010 12:40 pm

if I add the relev and/or delev option
If you add those Bash tags to mods on a whim you'll mess up your game, I know that, and the problem is that FCOM actors mostly don't *use* the vanilla lists, so there are no Bash tags that will help you in this case. I have no intention of trying to integrate these for FCOM when Armamentarium does the job for me already and flawlessly. It's not something I'm going to use myself and I believe I can spend the time far more productively on my other mods (II, ALS, VaPER and so on). If there's anyone else who wants to have a go at the FCOM loot and balance system (more than slightly complex) then they can, but I'd prefer to just stay out of the FCOM lists altogether. Way too much hassle for my tastes.

Vac

Edit: I've added a note to the OP noting that if you don't use Armamentarium but do use an overhaul, you may hardly ever find them. Actors from mods that use the vanilla lists will still carry them.
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Darlene Delk
 
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Post » Wed Sep 01, 2010 6:35 pm

Okay, thanks.
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Ron
 
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Post » Wed Sep 01, 2010 7:47 pm

Congratulations on bringing these delightful models into the game in a balanced fashion although I already have them in my game as replacements for Elven blades - without Adonnay's stats of course.
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Kevan Olson
 
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Post » Wed Sep 01, 2010 3:45 pm

Congratulations on bringing these delightful models into the game in a balanced fashion
Well, I've been using the mod for ages as a personal mod... I just figured it was reasonable to get permission for public release. I am sure some people will find a slot for it as the weapons are beautiful and the opportunity to collect them in game off your opponents is quite desirable.

Vac
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Darren Chandler
 
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