To Brink Developers About Turrets

Post » Wed Sep 01, 2010 3:03 pm

That comment makes it pretty obvious what kind of turrets you are asking for, and that is simply not gonna happen, turrets were never ment to lock down a area or get multiple kills, or even singular kills.
They are ment as a distraction, nothing more.


I have to laugh at this. Turrets are not meant to get kills? Well darn, I probably shouldn't have dumped 3 points into upgrading my turret then...

Turrets ARE meant to get kills, they just aren't meant to be god-like. I am not requesting that they be almighty killing machines, nor is anyone else. We are requesting that turrets can actually CONTRIBUTE to a fight, since they 3 times more expensive than any other skill. The turret's main problem is noticing targets, since many times enemies stand directly in front of a turret, but are unharmed.

Your comment makes it pretty obvious that you have no idea what anyone here is talking about. When I say I want my turret to lock down an area, I mean that enemies should not be able to stroll by without any harassment from my turret. They should see my big ass level 3 turret and think, "Oh crap! I better go another way or get some help taking it down." If a turret is meant to only be a minor annoyance that a single player can over come without any serious risk, than why even have them in the game? Might as well replace the turrets with a laser pointer so that I can point it in the enemy's eyes to annoy them/distract them.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Wed Sep 01, 2010 12:04 pm

Keep the turrets weak enough to go down from a frag or some gunfire, just improve their target acquisition so they aren't quite so sluggish.

I've literally gotten to the point now where when I come across an enemy turret, I just beat it to death with the butt of my gun. That is of course when I'm not playing an Operative.

That said, when playing an Engineer, I've found some success with turrets by putting them in a position where when the enemy comes into the room, they get shot in the back, or otherwise I set-up a crossfire with the turret or have a blind spot covered.

Turrets aren't hidden and they're fairly easy to disable, so I don't think it would be bad if they could lock-on and start firing in a reasonable time frame, particularly versus a crowd(ie quicker lock-on when recently activated). The gatling turret in particular seems like it should be adapt at dealing with a group of five guys walking into the room.

At the moment you have enough time to stand in front of one and just empty a clip into it with no worries, just a waste of bullets.
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Thu Sep 02, 2010 12:25 am

I'm going to side with my fellow engies. The turrets need to be beefed up. A fully upgrade turret costs a total of 3 points. It also ends on a level 5 skill. That means the turret should be as powerful as the medic's Lazarus grenade, the soldier's Kevlar vest, and the operative's sticky bomb, COMBINED. The cost of putting a fully upgraded turret in a build is equivalent to having all of these skills. An upgraded turret should be the most powerful ability in the game, because it is the most expensive. Period.

Right now, turrets are very ineffective. When I deploy a fully upgraded turret, that area should be locked down. As is now, my turret is lucky to kill individual targets, let alone multiple. Why waste supply points putting down a turret, when you can put down a single mine that will practically guarantee a kill? Turrets are only effective in groups, and I know lots of people have been using this a defense for arguing not to buff them, but any ability is powerful in groups. Ever seen a big group of medics revive each other a dozen times? This game SHOULD reward working together, but as of right now, the engineer is being screwed because 3 of his skills are dedicated to an ability that is only as strong as most single level skills.

I have played an engineer to level 20, but after realizing that the turret never becomes any better, I pretty much have stopped playing the class. Engineers are a powerful class already, they can buff weapons, armor, and place turrets and mines, but I think it is pathetic that 3 of their skills (turret) are less useful compared to the other skills.

I think that the Soldier should be given weapon buffing, and the Engineer should have a more powerful turret.


You must be joking or have played too much CoD where turrets are extremly strong.

The turrets in Brink are spot on perfect, even slightly overpowered, but definately not bad.

3 points for turrets? It should be required considering the power of last turret compared to what other classes get.
The laz grenade is very situational and with a rather slow reuse time.

Soldiers need to invest 3 points into their grenade line to make them efficient.
Medics needs to spend 2 points to improve their supplies.
Etc etc

Soldiers get kevlar vests, but engineer can give them out freely, just not to them self ofc, but you always have more then 1 engineer in a team of 8.

Anyway, my point is. Turrets are fine. And to recieve the Gatling turret for 1 point, compared to the other classes last ranks, I definately do not agree on.
Strategically placed turrets are absolute killers and a MUST to handle. If enemies do not take care of properly placed turrets they can be mowed down. A complete team can be killed in seconds by a well placed Gatling turret unless they pay attention.

What I can agree on, is the lock on time. It should not be instant, but it could be slightly increased. Then it will be spot on 10/10.
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Wed Sep 01, 2010 10:25 pm

If you're placing turrets in random open areas to kill moving targets, you're doing it wrong.

Turrets are supposed to be placed in areas where the other team has to stop moving and interact with an objective. That is how turrets get kills and how they become effective in this game.

When you do this, turrets become incredibly powerful, especially when teams have two or more engineers using their turrets in this fashion.

I laugh every time I see a random turret out in the open because it means the engineer who planted it has no clue what he's doing. But when I see turrets being smartly placed at an objective I have to stop and interact with, I know that I am in for long fight and am pretty much screwed unless I have EMP grenades handy.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Wed Sep 01, 2010 6:02 pm

I have to laugh at this. Turrets are not meant to get kills? Well darn, I probably shouldn't have dumped 3 points into upgrading my turret then...

Turrets ARE meant to get kills, they just aren't meant to be god-like. I am not requesting that they be almighty killing machines, nor is anyone else. We are requesting that turrets can actually CONTRIBUTE to a fight, since they 3 times more expensive than any other skill. The turret's main problem is noticing targets, since many times enemies stand directly in front of a turret, but are unharmed.

Your comment makes it pretty obvious that you have no idea what anyone here is talking about. When I say I want my turret to lock down an area, I mean that enemies should not be able to stroll by without any harassment from my turret. They should see my big ass level 3 turret and think, "Oh crap! I better go another way or get some help taking it down." If a turret is meant to only be a minor annoyance that a single player can over come without any serious risk, than why even have them in the game? Might as well replace the turrets with a laser pointer so that I can point it in the enemy's eyes to annoy them/distract them.


I have no idea what I am talking about? intresting.

I've played a engineer to 20, I still play as a engineer, and chances are I have logged more hours as a engineer then you, and unlike you I am actually capable of placing my turrets in such a way that they benefit me, and no turrets were never ment to lock down anything, they were never ment to be a killing machine of any sort.

And even so they can be used to get kills effectivly, if you actually bother think for a split second before placing them.

"Oh crap! I better go another way or get some help taking it down." This comment makes it pretty clear that your opinion is that a single turret should have the upperhand in a battle vs a single player, while I hate bringing it up, its fairly clear that what you are looking for is TF2 turrets, which is not gonna happen since engineer in Brink has ALOT more versatility then the tf2 engineers ever will.

As for the whole cost thing, its a choice.. If turrets are truely working as poorly as a laser pointer for you because you cant seem to place them properly, then why not use the light turret which is 1 point ? ;)

Wether they decide to make turrets lock-on more easily or not, you will no doubt be disapointed judging by your expectations.



wEEman its pretty hillarious really, well placed turrets is actually a rarity, these days I just feel sad when I see turrets placed in obvious spots or in the open.
User avatar
Emerald Dreams
 
Posts: 3376
Joined: Sun Jan 07, 2007 2:52 pm

Post » Wed Sep 01, 2010 2:56 pm

Exactly, people are bringing in the Team Fortress mindset into this game thinking that they can just randomly place a turret anywhere out in the open and have it shred apart everything that moves.

In Brink, turrets are supposed to be placed at objective points where people have to stop and stand still. That is how you get kills with them and lock down key objectives.

They are lethal when used in this manner, especially when you have two or more engineers on a team.
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Previous

Return to Othor Games