The Way of the Cloth

Post » Wed Sep 01, 2010 4:59 pm

Yeah, I'll follow Akatosh. Help him eat the world.
But seriously, wouldn't that clash with Daedra worship? If I'm gonna get in trouble with my religion by talking to Sheogorath, then I'm abandoning that religion.
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cheryl wright
 
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Post » Wed Sep 01, 2010 12:35 pm

Yeah, I'll follow Akatosh. Help him eat the world.
But seriously, wouldn't that clash with Daedra worship? If I'm gonna get in trouble with my religion by talking to Sheogorath, then I'm abandoning that religion.

That's even better! People are always complaining about lack of choices and consequences, so having to ignore one group to stay in good standing with another group adds more realism and legitimacy to the game and Tamriel in general.

And it's Alduin eating the world, not Akatosh. Even though they're kinda the same guy....
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Shianne Donato
 
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Post » Wed Sep 01, 2010 1:22 pm

Yeah, I'll follow Akatosh. Help him eat the world.
But seriously, wouldn't that clash with Daedra worship? If I'm gonna get in trouble with my religion by talking to Sheogorath, then I'm abandoning that religion.


Well, in that case you might become a follower of Sheogorath? But really, it only clashes if the terms of the Nine Divines include never acknowledging other gods or daedra. Edited... text removed... sorry...
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Jinx Sykes
 
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Post » Wed Sep 01, 2010 10:28 am

People, remember it is fine to discuss religion as it is in the games here but never real world religion. We won't allow that discussion and doing so will bring you a warning and may result in a closed thread as well.
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lucile
 
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Post » Wed Sep 01, 2010 8:02 pm

People, remember it is fine to discuss religion as it is in the games here but never real world religion. We won't allow that discussion and doing so will bring you a warning and may result in a closed thread as well.


Sorry, didn't mean to offend. I was just making a point for the discussion, but I won't do it again...
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Kortknee Bell
 
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Post » Wed Sep 01, 2010 4:33 pm

Honestly, the most interesting aspect would the religious conflict that could arise in the game. Following Molag Bal would put in direct antagonism to pretty much all of the Divine worshipers, and even a few other Daedra as well. Or devoutly following Shor would put you at odds with followers of Malacath.

Of course, for all this, the game would need a more refined reputation system to keep track of all the factions liking or hating you.
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Richard
 
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Post » Wed Sep 01, 2010 4:09 pm

In the game, Oblivion, my main character was a Priestess of Mara, who was role-played to follow specific guidelines as part of a covenant between her and her Goddess, Mara.

I plan on doing something similar with at least one character in Skyrim.
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vicki kitterman
 
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Post » Wed Sep 01, 2010 10:00 am

Hmmmmm....Well I got a little Idea about Daedra Worshiping. At Daedric shrines in Oblivion, The followers were kinda like their Daedric Princes. For Example, Sheogorath's Followers were... mad. Hiricine's (I don't EXACTLY remember if that is correct) followers were all hunters. So how about that kind of thing if you worship a daedric prince? And if you break the follower's rule (Hiricine - Don't use/Don't Wield a bow to break the law) then you will get punished by the prince you worshipped...... Like a rain of flaming dogs! (One of them stayed alive!) But worshipping a deadric/aedric (Aedric - The Gods) prince/god would also add a passive/active ability. For Aedra it would be blessings, But for daedric princes something else. Maybe go mad and reduce personality 15-20 pts if you follow Sheogorath?
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Justin Hankins
 
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Post » Wed Sep 01, 2010 2:14 pm

Not drawing blood or not killing anyone is simply impossible for a game built around combat. But adhering to set rules for a religion, such as not commiting murder (meaning not attacking first) for specific perks would make for an interesting addition



Don't draw blood=Lightning/Ice spells are A-ok
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Emma Pennington
 
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Post » Wed Sep 01, 2010 7:59 pm

I keep reading this thread's title as "the way of the crotch" :nope:

I don't think it should be as intense as not eating meat or not killing anyone, but some restrictions (or at least suggestions) for the religious faction(s) would be cool. At the very least, it could be part of the requirements for the completion of certain quests.
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Tasha Clifford
 
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Post » Wed Sep 01, 2010 10:05 am

I like it. The whole no weapons thing or no armor could be aspects of a monastery where monks train and worship a god or something. A little extreme maybe, but it could definitely improve the game if handled correctly.

Support.
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Kevin Jay
 
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Post » Wed Sep 01, 2010 9:01 am

While the list seems a little silly, I would like to make a certain point worth mentioning: In OB, if you committed murder or theft, you generally had to earn the forgiveness of the Nine Divines by doing good works to get your fame back up, so it kind of already does that. But I guess some small things could be used--like, for Kynareth, don't needlessly kill an animal (in other words, don't kill an animal that isn't trying to kill you...) And I like the idea of joining some kind of sect to receive bonuses, if you will--but nothing too drastic


This is true. I like it, and I pretty much agree.

I like it. The whole no weapons thing or no armor could be aspects of a monastery where monks train and worship a god or something. A little extreme maybe, but it could definitely improve the game if handled correctly.

Support.


I agree with this, too.
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Shelby McDonald
 
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Post » Wed Sep 01, 2010 4:14 pm

The Nine Divine is not a real world religion. It's not about a bunch of restrictions on life, for the most part. Look at the monks of Weynon Priory for example, who worship Akatosh, they were Blades; warriors.


Of course theres a lot of restrictions. Religion IS about restrictions; the religious life is about prohibition and flagelation. The monks at Weynon Priori having been warriors is no argument to defend what you are trying to say. What, gods are not supposed to endorse war? Ha!
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Stat Wrecker
 
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Post » Wed Sep 01, 2010 10:55 pm

Don't draw blood=Lightning/Ice spells are A-ok


Actually in most RPGs, this is why Clerics use blunt weapons. (Real blunt weapons, as in maces and clubs....not pseudo-blunt like Axes that somehow get labeled blunt despite actually having a cutting edge which is by definition not blunt.) The idea is that the weapon is not designed to draw blood, so if it does so then it's the will of the wielder's deity but the wielder is still following the tenets of their religion by not deliberately doing so.
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clelia vega
 
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Post » Wed Sep 01, 2010 11:50 am

Actually in most RPGs, this is why Clerics use blunt weapons. (Real blunt weapons, as in maces and clubs....not pseudo-blunt like Axes that somehow get labeled blunt despite actually having a cutting edge which is by definition not blunt.) The idea is that the weapon is not designed to draw blood, so if it does so then it's the will of the wielder's deity but the wielder is still following the tenets of their religion by not deliberately doing so.
Maces aren't blunt. http://images.uesp.net//2/28/OB-items-Maces.jpg
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Nick Jase Mason
 
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Post » Thu Sep 02, 2010 12:11 am

I think this is a feasible idea that could actually enhance gameplay. It could use some tweaking, but I think the OP was just throwing out a general idea. Some of the features like murder detection are almost certainly in the game already. Some ideas like diet restriction depend on whether a hardcoe mode is being implemented, obviously.

Restrictions could be viewed as an advanced form of faith, thus generating more power for the daedra, and potentially being repaid by special blessings. As others have said, any divine gifts should be light, but I think the general idea is great.

Maces aren't blunt. http://images.uesp.net//2/28/OB-items-Maces.jpg

Fair "point", but if there were an order that had that restriction, they could certainly design maces and flails that avoided sharp edges. Or just use H2H or staffs. It's a bit hypocritical and is a deliberate abuse of a loophole, but i think there are plenty of real-world cases of this kind of behavior in any form of dogma, religious or otherwise.
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Michelle Chau
 
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