» Wed Sep 01, 2010 11:28 pm
Very true, and I rarely if ever leave the oblivion/mods section because as much as I think skyrim will be the best thing ever created by woman/man's hand, the topics in this forum repeat themselves far too much.
This thread has probably been mentioned before in a "what would you want revision 2595849" thread, but it's nice to see it simply laid out here.
Yes, I would love that. Good suggestion. I assume skyrim will be using a rather complex lod-system where people rez in at different poly/texture resolution levels per jump in distance. This would allow for huge battles, since only a handful would ever be in full detail.
I mean, I have my oblivion tweaked for a max of 80 npcs on screen using ai at once, most I have actually seen is about 30. However the game crawls with this many npcs on screen. And it rarely benefits the overall game, because a lot of npcs/creatures/monsters, will roam/battle eachother outside of your perception range. So you will be paying for calculations and poly counts you never bear witness to. (mostly in forest areas).
So yeah, on a modded oblivion install you get something close to that at the cost of having to use streamline or something to even out the fps loss because of it.
In terms of skyrim, I assume more than a single cpu core will be put to use, so surely a lod system + actual multi core cpu support would allow large scale things to happen without breaking the engine. Also radiant story should allow for certain attacks at certain times as well, like if you take on a quest about a theif who is running from the law, however he is being falsely accused, so he joins with a evil mage sect for protection however they experiment on him and make him a monstrosity, he attacks the town you took the quest in, and you have 150 guards all getting thrown in different directions.
Bad example, and I wrote that without crosschecking logic, but that kind of thing surely is possible with radiant story + and could be somewhat dynamic. So you could even have other creatures from the outside (or not, depending what their routines are) come in and see this huge creature/man creation thing, and attack it as well.
And then some npcs get killed in the crossfire, one of which would have offered a quest, and then a note is dynamically put in their inventory as the same quest.
I hope skyrim is complicated in ways similar to this.