command wheel

Post » Wed Sep 01, 2010 2:45 pm

What is your opinion about controlling AI teammates?
Frankly I'm not positive about the friendly A.I., so I think it'd be a nice feature to directly control the behavior of your teammates. I want to set how many NPC should play a certain class and how many NPC should go for a certain objective. If you focus on a teammate, then you can assign them to a specific class and objective. For example: I want 2 soldiers, 3 medics, 1 engineer, 1 agent in my team, not including myself, so I'm free to choose. I want 1 to fulfill the main objective (that's of course a NPC with the needed class), 4 to protect the main objective respectively the character going for the main objective (that should be done by at least 2 medics), 1 to capture/defend the command post, 1 to follow and protect me (medic a must!) :D , again not including myself. Focusing on a certain friendly NPC in game allows you to give them specific order (doing so will change the original set.) I think a command wheel like the objective wheel would be a nice tool. Being a sort of squad leader should make the game more tactical. would be interesting to have this possibility for MP, too. if they follow your commands, they gain more XP.
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Quick Draw
 
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Post » Wed Sep 01, 2010 2:48 pm

yeah, me and my friends were thinking the same kind of thing
i dunno though, cause bethesda wanted you to feel like part of the movement rather than master chief yknow? maybe if these were like friendly suggestions haha.
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Benito Martinez
 
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Post » Wed Sep 01, 2010 8:17 pm

personally I feel they should introduce a system like BF2 where you can suggest squads / fire-teams to certain objectives rather then having them focus on command posts :P
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Carlos Rojas
 
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Post » Wed Sep 01, 2010 9:51 am

Okay, that would work in campaign... How would you use it in multiplayer while playing with real people?


personally I feel they should introduce a system like BF2 where you can suggest squads / fire-teams to certain objectives rather then having them focus on command posts :P


Well if you can suggest and pin-point an objective, then that would be nice... :P
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Tania Bunic
 
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Post » Wed Sep 01, 2010 8:28 pm

Well if you can suggest and pin-point an objective, then that would be nice... :P

Not 100% sure how this translates on PC, but if you tap "up" on the d-pad on console (same button you use for the objective wheel, it sets the currently-highlighted objective, or the primary objective if nothing's marked. If your current objective is highlighted and you press it again, maybe that could make your character call for backup? You'll then be marked as an "escort" objective if you're the required class for a class-specific objective, or players who follow up and head for the marked objective could gain bonus "co-op" XP.
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Kim Bradley
 
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Post » Wed Sep 01, 2010 2:08 pm

Saw this post and had to register.

I don't like the squad leader idea. The one thing I would like to see is maybe ask for assistance. Command wheel "I need help at "Current Objective". And maybe to do this instead of clogging the wheel up, just highlight the same objective again.

So Select "Defend the door" you will select this.

Selecting it again would ask team mates for assistance. This would work for online aswell not just AI.
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Kevin Jay
 
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Post » Wed Sep 01, 2010 11:10 am

Okay, that would work in campaign... How would you use it in multiplayer while playing with real people?


in MP one player is assigned as commander (the one who host the game or per vote). basically the commander can set assignments and use the command wheel as described in my first post. Unfortunately real people have a free will :dry: , so there should be a reward for following the commands given respectively a penalty for ignoring commands as motivation.

as a suggestion:
probably commanders themselves should not be part of the action, but monitor their teams (map, player's view,...) and give orders to the team in general or to a specific player in particular. they could earn XP, if their team successfully follow their commands.

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мistrєss
 
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Post » Wed Sep 01, 2010 11:31 pm

i still dont understand why games seem to not include things that were in the original UT. you could play against a mate with bots and it worked fine. you could tell specific bots to hold areas or follow you.

come on devs, why are some aspects of gaming seemingly going backwards?!?!?
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Sherry Speakman
 
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Post » Wed Sep 01, 2010 9:31 pm

i still dont understand why games seem to not include things that were in the original UT. you could play against a mate with bots and it worked fine. you could tell specific bots to hold areas or follow you.

come on devs, why are some aspects of gaming seemingly going backwards?!?!?



You are not meant to feel in charge of everyone.

But I do think you should be able to ask for help.
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A Lo RIkIton'ton
 
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Post » Wed Sep 01, 2010 5:08 pm

Odds are your bots will still be worthless. Even when they arrive at the main objective, they do little but dance a jig in front of the enemy's firing line.
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(G-yen)
 
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Post » Wed Sep 01, 2010 2:01 pm

You are not meant to feel in charge of everyone.

But I do think you should be able to ask for help.



This^^ I would just like to be able to ask for cover fire or call for a gun buff, ammo or medic for what ever reason, but I don't want to be able to completley control the AI. I want to feel like I'm part of a team not the team being a part of me.
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Marnesia Steele
 
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