All game modes are compatible

Post » Wed Sep 01, 2010 7:19 pm

The combat system in brink consists of your gun, your skills, and holding action to interact with teammates with those skills. Where in there did I mention an objective? So then why can't BRINK's combat system be in any imaginable gamemode as long as each side has a spawn area with a command post in it? (Neutral command posts don't even have to exist)

All game modes apply, the feeling of teamwork is in the combat system enough.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Wed Sep 01, 2010 11:52 am

Dah! (yes in Russian)
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Wed Sep 01, 2010 11:25 pm

It can, the problem is it defeats the purpose of teamwork and classes when the only objective is to kill. And yes, I understand. That different classes with different buffs would help promote teamwork but you and I both know it wouldn't work like that. It would be a bunch of lone wolves running around not helping each other. That is not what brink is about.
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Wed Sep 01, 2010 3:54 pm

Dah! (yes in Russian)


Dah =/= да.
да = Da.

Grammar Nazis, expanding our reach throughout the world's languages. HEIL GRAMMAR.



On a more on-topic note, TDM and Teamwork are inversly proportional.
In games like CoD, teamwork is nonexistant.
In games like Counter Strike, teamwork exists only in brief second-long moments, only when two or more teammates share a mutual target, or while attacking objectives.
In games like Team Fortress 2, big chunks of teamwork exist in Medic pairs, basic flanking skills, mutual targets, and objectives.

In games like BRINK, teamwork is literally forced upon you. Don't take that away.
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am


Return to Othor Games