Missing Mesh: Iron bow, & Iron dagger?..

Post » Wed Sep 01, 2010 1:53 pm

So, I just got done installing all my mods on my new computer, and all its glory... Only problem is, im in the Tutorial dungeon, and just killed the first rat!.. You know the skeleton with the Rusty Iron bow by his dead body, and the Rusty Iron dagger in his hand? Well instead of those, I have two beautiful "WTF ima missing mesh!" signs lol. anyways, heres my load order, which was sorted by BOSS:

Spoiler
Oblivion.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm
Better Cities Resources.esm
HorseCombatMaster.esm
TNR - ALL RACES FINAL.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Oblivion Vwalk UOS.esp
DLCShiveringIsles Vwalk UOS.esp
Better Cities .esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
All Natural.esp
All Natural - SI.esp
All Natural - Real Lights.esp
Never die.esp
DropLitTorchOBSE.esp
Oblivion Graphics Extender Support.esp
MaleBodyReplacerV4.esp
Cobl Glue.esp
Cobl Si.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-No_Guild_Ownership.esp
ArmamentariumArtifacts.esp
FCOM_Cobl.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - Diverse Runeskulls Loot.esp
Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
Mart's Monster Mod - Shivering Isles.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagicOOO.esp
OOO-WaterFish.esp
EVE_StockEquipmentReplacer4FCOM.esp
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp
EVE_ShiveringIslesEasterEggs.esp
MidasSpells.esp
Deadly Reflex 6 - Timed Block and 250% damage.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
DRSplatter.esp
Oblivion XP.esp
SP1stPLegs.esp
EVE_KhajiitFix.esp
bgBalancingEVCore.esp
bgBalancingEVOptionalFCOMAdditions.esp
Better Cities Full.esp
Better Cities - VWD of the IC.esp
Better Imperial City.esp
Better Imperial City FPS Patch.esp
Better Cities - COBL.esp
Better Cities Full FPS Patch.esp
DeadlyReflex 6 - Combat Moves.esp
Bashed Patch, 0.esp

Just found out, Gold Coins are missing it too.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Wed Sep 01, 2010 5:29 pm

You can use http://www.tesnexus.com/downloads/file.php?id=16704 or http://www.tesnexus.com/downloads/file.php?id=21862 to identify the missing mesh.
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Thu Sep 02, 2010 12:57 am

You can use http://www.tesnexus.com/downloads/file.php?id=16704 or http://www.tesnexus.com/downloads/file.php?id=21862 to identify the missing mesh.

I'm pretty sure their the Vanilla items. I opened the console and clicked them, and it popped up with Iron Bow, which is how I knew it was that. Unless I just dont understand how those programs work, but if it will help here, I'll try them. I think the problem is with either FCOM or Deadly Reflex (most likely FCOM, I dont think Deadly Reflex effects the Iron bow.)
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Wed Sep 01, 2010 11:16 pm

Install refskope, it will tell you where the missing meshes are. Form ID Finder will too. Just clicking tells you the item name, but these utilities will tell you much more than that
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Thu Sep 02, 2010 12:25 am

So, I just got done installing all my mods on my new computer, and all its glory... Only problem is, im in the Tutorial dungeon, and just killed the first rat!.. You know the skeleton with the Rusty Iron bow by his dead body, and the Rusty Iron dagger in his hand? Well instead of those, I have two beautiful "WTF ima missing mesh!" signs lol. anyways, heres my load order, which was sorted by BOSS:

Spoiler
Oblivion.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm
Better Cities Resources.esm
HorseCombatMaster.esm
TNR - ALL RACES FINAL.esp
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Oblivion Vwalk UOS.esp
DLCShiveringIsles Vwalk UOS.esp
Better Cities .esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_Francescos.esp
FCOM_FrancescosItemsAddOn.esp
FCOM_FrancescosNamedBosses.esp
All Natural.esp
All Natural - SI.esp
All Natural - Real Lights.esp
Never die.esp
DropLitTorchOBSE.esp
Oblivion Graphics Extender Support.esp
MaleBodyReplacerV4.esp
Cobl Glue.esp
Cobl Si.esp
Bob's Armory Oblivion.esp
FCOM_BobsArmory.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-No_Guild_Ownership.esp
ArmamentariumArtifacts.esp
FCOM_Cobl.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - Diverse Runeskulls Loot.esp
Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
Mart's Monster Mod - Shivering Isles.esp
ArmamentariumLL4OOO.esp
ArmamentariumLLMagicOOO.esp
OOO-WaterFish.esp
EVE_StockEquipmentReplacer4FCOM.esp
Artifacts.esp
Artifacts - ArmaCompleteAddon.esp
EVE_ShiveringIslesEasterEggs.esp
MidasSpells.esp
Deadly Reflex 6 - Timed Block and 250% damage.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
DRSplatter.esp
Oblivion XP.esp
SP1stPLegs.esp
EVE_KhajiitFix.esp
bgBalancingEVCore.esp
bgBalancingEVOptionalFCOMAdditions.esp
Better Cities Full.esp
Better Cities - VWD of the IC.esp
Better Imperial City.esp
Better Imperial City FPS Patch.esp
Better Cities - COBL.esp
Better Cities Full FPS Patch.esp
DeadlyReflex 6 - Combat Moves.esp
Bashed Patch, 0.esp

Just found out, Gold Coins are missing it too.


I had the same problem too!
make sure the optimized FraNewItems.bsa is renamed to FCOM_Convergence_FraNewItems.bsa
if using the newest version of MMM, made sure Mart's Monster Mod.bsa is renamed to FCOM_Convergence_Mart's Monster Mod.bsa

After the rename, my bows, daggers, and coins showed again XD
Good luck!
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm


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