Who's hoping for more visceral hand to hand combat?

Post » Wed Sep 01, 2010 12:21 pm

I'm really hoping that the hand to hand combat is really revamped. It would be cool if you could have more moves at your disposal, as well as kicks too. Grabs would also be cool to see, especially considering the impact of killing moves. Perhaps a neck break when being stealthy.

What do you guys think?
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Emma
 
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Post » Wed Sep 01, 2010 10:56 pm

I think everyone at BGS is hoping for a more brutal feel

And looking at some of the screens, I can tell thats what we will get. As for kicks.. no thanks. Hand to hand just seems like a waste of time in TES
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Agnieszka Bak
 
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Post » Wed Sep 01, 2010 9:40 am

I am hoping for it, but I am not at all optimistic

In fact, I don't think its even been said yet that H2H is even in the game as a selectable skill
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Jessica Stokes
 
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Post » Wed Sep 01, 2010 3:45 pm

hope so... beating really strong enemies in oblivion with only your fists is really fun.
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Gisela Amaya
 
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Post » Wed Sep 01, 2010 9:27 am

I would definitely like a nice unarmed combat system, with the h2h/unarmed perk tree having a new maneuver for each perk. As far as expanded h2h being a waste of time in TES, what if your weapons are all broken? You should just fight an armed, armored npc using nothing but your bare fists?
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Marcin Tomkow
 
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Post » Wed Sep 01, 2010 5:18 pm

I am hoping for it, but I am not at all optimistic

In fact, I don't think its even been said yet that H2H is even in the game as a selectable skill


This is true, but I'm hoping that the brutality of the Nords, and that kind of connection in Hand to hand will be something played upon in game. We'll have to see I guess
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Bambi
 
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Post » Thu Sep 02, 2010 12:12 am

It would be awesome to fight a dragon in hand to hand combat.
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meg knight
 
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Post » Wed Sep 01, 2010 11:24 pm

It crazy good if we could Muay thai style grab someone and knee them in the head as a finisher. :toughninja:
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StunnaLiike FiiFii
 
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Post » Wed Sep 01, 2010 4:26 pm

Well if such skill is about to be included in the game, maybe they can make it to be not merely comprised of the punching 'n' kicking side of business, but other things as well, like grappling for example (who knows, maybe that part in the in-game trailer where the assassin was seen slitting his victim's throat was actually a demonstration for this). I personally hope that they could think of a way to give some sort of an incentive for the stealthy players who opted for utilizing a single short-blade and nothing else in the other hand (just like the said assassin in the trailer seem to did) with this particular skill.
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Richard Dixon
 
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Post » Wed Sep 01, 2010 1:13 pm

I hope for a hand to hand combat revamp too as it hasn't been very interesting so far. I'm so going to create a kung-fu monk Argonian if hand to hand combat has been greatly improved. :D

Edit: I imagine perks for hand to hand combat would be different kinds of critical attacks possibly even paralyzing your target.
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suniti
 
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Post » Wed Sep 01, 2010 3:18 pm

Search button FTW. Anyways, as I said before, I'd like to have hand to hand removed and introduced a new skill "Unarmed". Unarmed would include H2H weapons, knuckles etc, but also the ability to use the environment as a weapon. You could grap a chir and bash with it or throw a watermelon at an enemy etc, just picking up what you see around you to use as an improvised weapon. The only thing against my idea back when I had a thread about it was that it would take too much time to implement etc etc etc etc, but generally sounded like a good idea. Sure, it does take a long time to get it work etc etc etc, but still.
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Monika
 
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Post » Wed Sep 01, 2010 3:56 pm

what if your weapons are all broken? You should just fight an armed, armored npc using nothing but your bare fists?


Pffft, Ice Storm.

And if no magic involved... then, if we are aiming to some sort of plausibility, we should understand, that there aren't any definite way to fight against sword without weapons. There are some in movies and in certain "schools" of "martial arts", but they all are lies. It is impossible to certainly defeat any armed man who knows how to swing a sword with your bare fists.

That is why I don't really care about hand-to-hand skill in TES. This, and Destruction.
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Mistress trades Melissa
 
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Post » Wed Sep 01, 2010 4:39 pm

Search button FTW. Anyways, as I said before, I'd like to have hand to hand removed and introduced a new skill "Unarmed". Unarmed would include H2H weapons, knuckles etc, but also the ability to use the environment as a weapon. You could grap a chir and bash with it or throw a watermelon at an enemy etc, just picking up what you see around you to use as an improvised weapon. The only thing against my idea back when I had a thread about it was that it would take too much time to implement etc etc etc etc, but generally sounded like a good idea. Sure, it does take a long time to get it work etc etc etc, but still.

An "Unarmed" skill instead of "Hand-to-Hand"... That definitely sounds neat and handy (uh lul?) but it would take quite a time to implement etc etc etc nah I believe it's not that hard to be done, really.
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Jessica Raven
 
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Post » Wed Sep 01, 2010 10:42 am

An "Unarmed" skill instead of "Hand-to-Hand"... That definitely sounds neat and handy (uh lul?) but it would take quite a time to implement etc etc etc nah I believe it's not that hard to be done, really.

Well in the past thread ppl said we'd have to have damage calculation for each item, durability etc and of course the possibility to pick them up and use them as weapons, add attack speed, the range of them and possible splash effects when they break. Could take a lot of time to add this to every single item in the game, form brooms to chairs, to pumpkins to stones and wooden planks.
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мistrєss
 
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Post » Wed Sep 01, 2010 4:19 pm

I want to see hand to hand weapons. It was pretty much useless in oblivion because it was just your fists. I want brass knuckles or claws or something.
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abi
 
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Post » Wed Sep 01, 2010 10:02 am

I hate to reference another game but..... Look at the Fallout unarmed system with it's perks. It could easily be adapted and they obviously have the access. Maybe it'll get used.
Also, IF unarmed is IN will it allow for effect of armor (Leather Gloves vs Iron) and will skill in unarmed translate to an UNARMORED defensive rating?
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aisha jamil
 
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Post » Wed Sep 01, 2010 10:06 am

One of my characters in Oblivion was a hand-to-hand monk character, but I had to download all kinds of mods and animations in order to make it not svck. Unaltered, the skill was very much under-powered and not a viable option on it's own in Oblivion. But I really enjoyed that character while I played it, and it was fun to RP, so I hope brawling is a contender for fighting style in Skyrim. (No, punching a dragon to death isn't realistic, but neither is killing a dragon with 6 inch daggers; no one's complaining about that possibility.)
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Trista Jim
 
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Post » Wed Sep 01, 2010 9:45 am

Well in the past thread ppl said we'd have to have damage calculation for each item, durability etc and of course the possibility to pick them up and use them as weapons, add attack speed, the range of them and possible splash effects when they break. Could take a lot of time to add this to every single item in the game, form brooms to chairs, to pumpkins to stones and wooden planks.
. You don't get an animation for your sword breaking why would you get one for a book or a vase. A forumula based of weight and skill sorts the others out, easy. The hardest bit is the actual holding of the object. That would take time unless we'd be happy with a less than perfect clipping fist any item... Sposse you don't have hands when moving objects.


Gloves should be the weapons of hand to hand, always hated the spiked dedric gloves not allowing for some killer punches...
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yermom
 
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Post » Wed Sep 01, 2010 10:32 am

I'd love to see an improved hand to hand system. I would love to be able to counter and grapple.
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ShOrty
 
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Post » Wed Sep 01, 2010 10:22 pm

Funny you mention this... I actually made an unarmed, unarmored monk character in Oblivion a while ago. So far, it's quite fun, but, naturally, he's really weak and easy to hurt.
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Claire Lynham
 
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Post » Wed Sep 01, 2010 1:27 pm

I hope so.

We are going to have duels, aren't we? So... why not bar fights? It would be cool as hell.
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Dona BlackHeart
 
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Post » Wed Sep 01, 2010 10:22 am

On one hand Unarmed svcking makes total sense. If there is a person in full steel armor and you punch him in the chest, what breaks first? On the other hand, it could be a challenge and tons of fun, as long as they actually fix it rather than just saying "Oh, no one uses this. Let's just scrap it."
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Connor Wing
 
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Post » Wed Sep 01, 2010 2:40 pm

In Morrowind, often a foe's weapon shattering was a bad news in Oblivion an unarmed oponent could disarm you with ease. Unarmed combat should have lesser effect than fighting with cheap weapons. Disarming shouldn't be alowed when unarmed. Well, disarming shouldn't be allowed at all, unless there is no chance of your weapon dissapearing in the terrain this time.
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Dezzeh
 
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Post » Wed Sep 01, 2010 7:35 pm

Improved Hand-To-Hand will be nice :) Perk skill like Steal Weapon will be handy :) Also knockouts and stuff :)
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Bitter End
 
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